Interview with Adam Spragg – Developer of Hidden in Plain Sight

Three developer interviews in three weeks.  Is this going to be a new regular feature at Indie Gamer Chick?  Maybe.  I consider myself a mediocre interviewer, but I offer interviews as a perk for sponsoring the Indie Gamer Chick Leaderboard or Review Index.  Adam Spragg, creator of the cult-hit Hidden in Plain Sight, became the second sponsor of my leaderboard when he donated to Autism Speaks.  I couldn’t have been happier to have him aboard, because Hidden in Plain Sight is one of the true hidden gems of Xbox Live Indie Games.  An extraordinarily fun multiplayer experience unlike anything I had played before.  It’s also one of the rare XBLIGs that has had great success spreading by word-of-mouth.  I was anxious to ask Adam how he feels about the response to his game, which is one of the most critically acclaimed on the platform.

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Tales from the Dev Side: Why is Conflict Fun? by Adam Spragg

Although his Hidden in Plain Sight was not an overwhelming success on Xbox Live Indie Games, Adam Spragg still received near-universal kudos from critics for his efforts.  Even my infamously cold heart warmed to it as I played with three interns who probably hate me and call me mean names behind my back.  I’m betting on “Take-a-Bath-rine” although I won’t rule out “Catheterine.”  If they had known my alias was “Kairi” I’m sure it would have been “Cry-ri.”  Which is absurd.  I beat them like 20 games to 1.  If anything, I made them cry.  Or maybe I’m being paranoid.  They probably didn’t call me anything too mean.  I can deal with Catheterine.  I’ll call off the hits.  Well, maybe.  I’m guessing I won’t get my deposit back.

Okay, so maybe I don’t handle conflict (real or imagined) as well as I should.  Adam views conflict differently.  In this very philosophical installment, Adam shares his thoughts on how conflict is the chief reason for a game being fun.  And you know what?  I think he’s on to something.

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