Total Recall (NES Review)
February 26, 2026 Leave a comment
Total Recall
Platform: Nintendo Entertainment System
Released August, 1990
Developed by Interplay
Published by Acclaim
NEVER BEEN RE-RELEASED

Having met enough game designers from this era that worked with licensed properties for Acclaim-published games, I have a hunch that a nightmare development deadline factored into Total Recall being a complete trash fire of a game. The movie came out in June of 1990, and the NES game was on store shelves before that summer was over. But that’s no excuse because there is NOTHING about a nightmare deadline that should cause a developer to do things that Total Recall does.
After my week-and-a-half vacation from IGC (part of which was spent updating The Pinball Chick) I struggled to figure out what to review. I’m just about burned-out on Lolo. My Classic Video Pinball Games: The Definitive Review is over ninety games big and counting, so it’s going to take, you know, lots and lots of time (it’s likely to be my 15th Anniversary feature, because f*ck it, it’s not possible to top last year’s Konami Shoot ‘Em Ups: The Definitive Review). Out of ideas, I hit the “select a random game” button a few times and eventually it spit-out Total Recall, the 1990 NES game that’s usually considered one of the worst games on the entire console. Hey, a game that takes an hour to beat, and at least the timing makes sense. I just reviewed the enhanced edition of Jaws, which improved upon the already secretly okay 1987 original release that was unfairly vilified. And I’ve heard from at least a couple people that Total Recall didn’t deserve its spot on numerous “worst of” lists. Those people are wrong, by the way. Total Recall was my much-needed reminder why licensed NES games have a scathing reputation.

I need to watch the movie closer because I must have missed the scene where Arnold Schwarzenegger beats up Phil Fondacaro.
I can say exactly one positive thing about Total Recall: it follows the plot of the movie relatively well. I mean, as well as an 8-bit platforming action game can be expected to. All the major set-pieces are here: the trip to Rekall and guys pulling him out to fight with him (though it’s not staged anything like scene from the movie), the fight with Sharon Stone in the apartment, the trip to Mars, the journey to the caverns, and the alien device that can restore an atmosphere to the planet. You can even die if you shoot the device too many times while fighting the last boss. Nice touch. No notes. Okay, so the Johnny Cab and the three-boobed chick are missing (Arnold’s sprite does have two very prominent boobs, though), but there’s a somewhat visually impressive version of the famous x-ray scene:

For God’s sake, don’t mistake this for being fun, because it ain’t. AND WHAT IS THAT SKELETON? Are the enemies all Cro-Magnon? This screenshot looks like it could be from a Simpsons game and that’s what Homer’s sprite looks like.
So they did a good enough job of making a product that unambiguously passes for being an eight-bit action game based on a specific movie. When I showed my sister the Back to the Future game without telling her what it was, she guessed Grease and Happy Days. I screwed up doing the same guessing game for Total Recall, but I think anyone who has seen Total Recall could probably guess what this is eventually, especially with the X-Ray scene. You know what? That’s not nothing and props to them. I assume the development team must have gotten to see the movie early. I hope so, at least, because that means someone had fun related to this game. Yeah, I’m done saying nice things about Total Recall. It deserves its reputation.

Out of nowhere, there’s a relatively short top-down driving section that controls TERRIBLY and has awful combat. I mean enemies literally spawn out of thin air BEHIND YOU and start life-slapping your health. You can’t really defend against it since you have to heel-toe your way through the course that’s filled heavily with tight squeezes. Even grazing a wall at a low speed sucks your health. At least the platforming sections sometimes rise to the level of simply being bland and/or boring. If the driving section was the entire game, I think people would talk about Total Recall as a top contender for “worst NES game.” It’s horrendous.
Literally every gameplay element of Total Recall is boring. At its very best, some levels are maybe mediocre. Maybe. Besides the tiny driving area mentioned above, Total Recall is mostly an action-platformer. You punch and jump, and if you pick up a weapon you can pause the game to equip it. Guns have unlimited ammo and some enemies die from one hit while others soak up damage like bullets are their natural source of nutrition. As long as the action is fun, that doesn’t necessarily have to be a bad thing. But Total Recall’s violence has no sense of weight to it, mostly owed to awful sound design and a lack of animation frames. So punches have no OOMPH and shooting baddies isn’t cathartic, flushing the entire point of games like this down the crapper. Given that Total Recall the movie is delightfully violent, it’s a big letdown, and that’s before I even get to the enemies.

In this area of the game, you walk left, duck and punch a dog (it runs away instead of dying. The devs weren’t complete dicks), then stand up and punch a baddie. Then you walk left another screen and do it again, then again, until the level ends. If you’re going to have THAT type of design, you better have satisfying combat.
The enemies tend to fall into three categories: cannon fodder, annoying animals, or cheap shot artists. The animals get their own category because in one level cats literally rain from the sky on you and if you’re standing in the wrong place, you have no chance of preventing them from latching onto you and draining your health. I suppose you can lump them in with the cheap shot artists, who spam attacks in a way where avoiding damage isn’t reasonable. Enemy placement is based around crowding players and scoring as many shots that no one can reasonably expect to avoid as possible.

The level design is mostly like Total Recall if it was instead a Hanna Barbera cartoon. Rooms and backgrounds repeat with identical layouts and enemy placement over and over.
Some of the gameplay mechanics don’t even seem to work right. At one point, you have to just go through a door. Every other door in the game was a cinch to go through. Just press UP. For whatever reason, with this door, which opens and closes in intervals, you have to jump and press UP, and it’s like a low-percentage RNG on if it’ll actually work. I literally needed several lives to actually get it to activate, and when it finally worked, I don’t know what I did that time that I hadn’t already been doing for about the last five f*cking minutes. Mind you, every time the door opens a drunk is thrown out the door AT YOU that’s nearly impossible to avoid and costs you health.
Now that I think about it, every level’s climax was a disaster. The second-to-last boss is Benny with his giant drill thing from the movie, and you have to shoot him in the head. That doesn’t sound too bad, right? That’s a boilerplate video game type of challenge. Did I mention you have to jump up and shoot? Well, you do. Still sounds reasonable though, right? OH, and Benny doesn’t always have his head exposed. He pops up and down like a prairie dog. Okay, still within the realms of not-unreasonable game design. OH, and he takes about a dozen shots to kill. AND his hit box is really tiny. AND AND AND you only get so many attempts before he stops faking like he’s going to ram you and actually does it, so you need to get two hits per pass or you won’t have enough time to win the fight. Still not sounding ruinous enough? Well, it gets even worse, because the ceiling for nearly half of the boss arena is actually too low to allow you to jump at all and that’s the area he mostly has his head sticking out. You only get a split second window of vulnerability in the area where you can actually jump. And that’s how you turn a great idea for a boss into an all-time terrible boss. Bravo.

See? There’s no way to hit him right now. When he backs out of here, he’ll lower his head into the machine and be invincible for a while. The saddest part? In the movie, it’s one of those scenes where it’s not hard to imagine the people behind the scenes saying “this part will be PERFECT for the video game” and they completely f*cked it up. It was actually stunning how bad this was, and given how low my expectations were at this point in the game, holy f*ck.
That’s par for the course with Total Recall’s “action.” No finesse. No elegance. No fun, either. At one point, you have to fight your pretend wife and then a guy appears at the door and begins shooting a literal stream of bullets without taking a break. He can’t die and his bullets are too perfectly spaced and move too quickly to avoid. Worst of all, you don’t even get the satisfaction of fighting him. Once you win the fight with Sharon Stone, you just have to make your way to the door he’s firing from and the level is over. Given how fast your health drains, that might not be easy, but that’s how you win it. WHAT THE F*CK WAS THAT? So like I said above, you can’t blame the deadline because this is a bad idea whether you have a month to spec-out the game or a year, and if you don’t instinctively know that, you shouldn’t be making video games.

Okay, so this scene is straight from the movie and, again, that’s commendable. On the other hand, did the developers actually have fun playing this? Was that even a goal or just something they were crossing their fingers and hoping for?
Another boss rapidly throws a hard-to-avoid hat at you that returns to him and covers basically the entire platform he’s on. Mind you, the level that this guy was the boss of is probably the highlight of the game. Remember the scene where Quaid meets the mysterious guy who tells him to wrap a wet towel around his head so he can shove the thing up his nose and get the tracking bug out of his head? This level is apparently based on that and sees you killing homeless people, each of whom is warming by a fire. Okay, maybe the game’s progress isn’t THAT close to the movie.

I somehow took this screenshot at the exact right moment that it looks like I’m holding a ventriloquist dummy. WELL DOESN’T IT? “You’re a choir boy compared to me! A CHOIR BOY!” Arnold Schwarzenegger as a ventriloquist. I would pay to see that.
Anyway, hat throwing guy is immune to gunfire, so you have to get directly next to a guy who throws a projectile capable of covering basically the entire area he’s located, making avoiding damage seemingly impossible. I still managed to land about eight or nine hits, but even though I went into the fight with six bars of health, he was too relentless and I finally died. Thankfully, I laid down a save state so I reloaded and tried again. And again. And again. Eventually I gave up and decided I must have been doing something wrong. I wasn’t, as punching him is how you beat him. Okay, so the eight or nine shots weren’t enough to win. How many does it take? Ten? Twenty? Nope. I counted forty-four punches. FORTY-FOUR! And those are only the ones that actually landed. He has invincible frames too. Are you f*cking kidding me? I don’t even see how it would be possible to win the fight if not for what seems like a glitch.

I hope it’s a glitch, because if not, this would be one of the dumbest intentional boss designs of all-time. When you climb down the ladder to the boss chamber, he starts to walk closer to you. If you attempt to run away, he’ll just keep walking back and forth. You have to climb down the ladder once he’s to the left of it. Then, he’ll throw his hat, which doesn’t return because he threw it off screen. He gets caught in a cycle of throwing the hat that allows you to go to town on him without him retaliating. Just punch him forty-four times and you win. Only forty-four? Wow! Christmas came early this year!
Despite having nothing positive to say about Total Recall from a gameplay perspective, I’ve played a lot worse licensed NES games than this. Where’s Waldo, Fox’s Peter Pan and the Pirates, and Hudson Hawk are easily inferior. I’d put Total Recall somewhere between those and games like Karate Kid or NES Back to the Future: nearly competent (in Total Recall’s case, that’s being VERY kind) and follows the movie more loyally than you would expect from this genre in this era, but uninspired conceptually, blandly designed, and boring to play. I have a mental exercise I like to do with games like this. What if you could swap out the Total Recall engine for, say, Contra’s? For this exercise, you have to imagine punching is an option in Contra, but otherwise, keep the entire layout the same, but imagine “what if Total Recall controlled like Contra? What if the guns fired like Contra’s? What if the violence was as satisfying as Contra’s?” It still wouldn’t make a difference. Total Recall would be better in terms of player-to-game interface, but it’d still be boring because the level design is boring, the bosses are boring, and basic enemy movement, attack patterns, and placement are all boring. On top of all that, it’s an ugly game, too. It just looks bland, doesn’t it?

My friend Luke nailed it when he said this looks more like Ed O’Neil. Can’t be unseen, either. Or maybe it’s Peter Weller. Mat said Peter Weller. Crap, he might be right.
This is where the nightmare deadline likely factors in, right? The team behind this probably had to sketch out a design that was doable in a limited amount of time and get a full working game out in just a few months. Except, in Total Recall’s case, there’s so little gameplay here that it shouldn’t have been that hard to polish it up to be, at the very least, okay. It’s what Jaws did (Jaws only took one month to finish), and if they can do it, surely Total Recall, a movie that lends itself better to video games, should be easier for that kind of quick cash grab. I’ve played plenty of bad games where I just can’t imagine anyone who worked on the game thought they had actually made a good game, and Total Recall is like that. It’s a soulless product that’s made to sell on the name value alone that just needed one or two levels where a screenshot in a print ad could look decent enough. There’s NO ambition beyond having a couple movie-accurate set pieces that you can build a movie tie-in advertising campaign around.

In a screenshot of the final level, Total Recall almost looks fun. Certainly a game anyone would want to at least check out. And that’s a bad thing because it’s NOT good. This whole section is janky and full of hard-to-see platforms and cheap enemies.
The best developers still manage to be ambitious. Another game published on the notorious Acclaim licensed deadline, The Simpsons: Bart vs. The Space Mutants, pulled off what Total Recall did (fit plenty of source material-accurate gags into the game) while still having a ton of ambition and deep gameplay concepts that fit the license like a glove. Sure, Bart vs. The Space Mutants isn’t any good, but with enough time, it could have been. There’s even a quality of life ROM hack of that game’s Genesis port that proves it beyond any doubt (I reviewed the ROM hack and the original game in The Simpsons Video Games: The Definitive Review). Total Recall can’t be fixed like that. It’s a paint-by-numbers piece of shovelwear. A game that only exists by contractual obligation, presumably developed by the lowest bidder. So maybe it’s not one of THE worst NES games I’ve played, but it’s certainly one of the most cynical.
Verdict: NO!

WHAT IS WITH THAT SPRITE? He’s got boobs! “Milk is for babies….. MARIA! BRING ME A BABY! I’M LACTATING!”















Games like Jaws: Enhanced Edition DO NOT get wide releases. Except this one did, and nothing would make me happier than if mainstream gamers said “we like this! More please!” and publishers actually listened. They have these huge catalogs of ne’er-do-well releases that passionate fans have turned into borderline masterpieces. Jaws: Enhanced Edition isn’t as exceptional as it would appear. This is what you get when you let fans show how much they love catalog games, and you have to love a game to make it this good. Sucks for Jeremy though because if his effort had failed I would have given this a
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