Indie Gamer Chick versus Game Boy: Game & Watch Gallery

I’m experimenting with using my blog instead of Twitter.

Game & Watch Gallery
Developed & Published by Nintendo
Also developed by TOSE
1997 Game Boy

Certainly an interesting concept for a 1997 game. Nintendo had this wonderful library of LCD handhelds that predated even the Famicom/NES. Simple games that lent themselves to portable gameplay. Meanwhile, the Game Boy was still going strong, and Nintendo had this massive collection of games that could be collected. Nintendo did a trial run with the concept in 1994-95 with a release that never happened outside of Europe and Australia.

Game Boy Gallery, released in 1995, tasked developer TOSE with recreating five of their vintage LCDs.

This is basically the prototype for the Game & Watch Gallery series, as all five games have updated graphics that aren’t intended to look exactly like their LCD counterparts, but rather modern interpretations of them. However, the gameplay is directly-lifted from the originals, with no “modern” minigame counterpart.

I can’t find sales data on Game Boy Gallery, but I imagine it must have done well-enough to keep the concept alive. The solution was self-evident: include both the classic games in all their animation-devoid glory, but also include updated versions of the games. And use popular Mario characters. Genius! The series was successful enough (or cheap and easy enough to produce) to run four-games deep. Today, I’m checking the games of Game & Watch Gallery 1. Do they hold up?

MANHOLE
Series: Gold, New Wide Screen
Release: January 29, 1981 (Gold), August 24, 1983 (New Wide Screen)
Gameplay: Spinning-Plate
Cathy’s High Score 848 (Classic) 1,081 (Modern)

CLASSIC VERSION: Manhole is, for me, the definitive Game & Watch release. The gameplay couldn’t be more simple: you have a single manhole cover and four gaps. Cover the gap for each runner. It’s just a matter of judging which runner is going to be the next to step over a gap. You have to memorize how many steps each runner will need before he’s over a manhole. Once you’ve registered a “cover” over a gap, you can move and the runner will hang over the gap in defiance of gravity without following. It’s not exactly “fun” in the traditional sense, but I really found myself unwilling to quit when I reached 500 points and had lost my one miss at some point. The key to Manhole is remembering to press A to automatically switch to the opposite diagonal corner. I’m almost certain the 848 points I had on my second attempt of Manhole beat even my childhood score, but I was *never* having fun.
Verdict: NO Pile

MODERN VERSION: The basic layout remains, only now there’s three different types of beings crossing: endless Toad clones, endless Donkey Kong Jr. clones, and rarely, Mario clones. Each runs at a different speed, which further complicates the spinning-plate element. But, this time, there’s four manhole covers that you can replace and leave alone. When something crossing runs across a cover, it displaces it. Yoshi can stop this from happening on one cover at a time, and then when free, replace the covers that have been knocked loose. As far as updating the Manhole formula goes, this is probably the very best you could do. I hate how the free-lives work, as every 200 (400?) saves, a heart will be tossed onto the playfield, but it wasn’t always tossed at an opportune time, which forced me to miss one. But, this is a *lot* more engaging than the 1981 LCD while also feeling exactly like a proper remake of it. One of the better remakes. I did only play one game of it and scored 1,081. As a kid, I scored almost 2,000 once.
Verdict: YES Pile.

FIRE
Alternate Title: Fireman Fireman (North America original title)
Series: Silver, Wide-Screen
Release Date: July 31, 1980 (Silver), December 4, 1981 (Wide Screen)
Gameplay: Juggler
Cathy’s High Score: 447 (Classic) 642 (Modern)

CLASSIC VERSION: A “classic” that I can’t believe people don’t consider an abject failure. The concept of having to juggle people jumping from a burning building sounds fine, but this is one of those games where the lack of animation completely ruins the gameplay. Once the game gets moving and there’s four or more jumpers at once, it’s damn near impossible to judge which ones are next to land, or even if you correctly “saved” the next jumper. This is a formula that *needed* a taller screen with more animation cells
Verdict: NO Pile.

MODERN VERSION: Having animation made me realize another problem with Fire: there’s no quick passage from the left side to the right. Every single one of my deaths was the result of split-second gap between making a save on the right side not leaving enough time to save the jumper on the left side. But what can you do? Fire shows up again during Game & Watch Gallery series. Here’s hoping it improves.
Verdict: NO Pile

OCTOPUS
Alternate Titles: Mysteries of the Sea (UK) and Mysteries of the Deep
Series: Wide Screen
Release Date: July 16, 1981
Gameplay: Cross the Road
Cathy’s High Score: 1,138 (Classic) 1,371 (Modern)

CLASSIC VERSION: Octopus is probably my favorite classic Game & Watch game. Having played a ton of LCD games last summer (go here, here, and here), I’ve come to the conclusion that cross-the-road format games are inherently the best use of LCD’s technology. Octopus’s mechanic of having you go from the ship to the treasure chest to load-up on plunder while avoiding tentacles is fairly straight forward. IN THEORY you should be capped at how much you can load up from the chest. But I scored my first 400 or so points while barely surfacing at all. IN THEORY your hand should get a lot slower when loading the treasure, but it’s never insanely slow. Without animation, movement from spot to spot can’t be slower. Also, you’re capped at 3 bonus points per surfacing. It’s super easy to time the tentacles too. Octopus is still one of the better Game & Watch games. Which tells you how badly these games aged that I still can’t recommend it.
Verdict: NO Pile

MODERN VERSION: Much, much better. Here, loading up on treasure slows your movement down, but you also bank extra points for every grab you make. Also, the tentacles can go into different lanes, but you seem to have the ability to bait them into going down specific ones. It turns Octopus Remake into the game that tests your greed. You have no limit on how much treasure you can get, but you can become so slow that it’s impossible to get back to the boat no matter how perfect your reflexes are. The game dares you to grab a ton of gold, but as long as you remember that there’s no time limit, it’s just a matter of how patient you are in grinding up a score. As a remake of an LCD game, Octopus gets incredibly repetitive. It’s also the fastest-scoring and genuinely best video game in Game & Watch Gallery 1.
Verdict: YES Pile

OIL PANIC
Series: Multi Screen
Release: May 28, 1982
Gameplay: Catch-and-Release
Cathy’s High Score: 2,775 (Classic) 1,022 (Modern)

CLASSIC MODE: My god. MY GOD! I have never in my entire, miserable life played a game that is this competently made that is also so boring that it’s genuinely torturous. Here, you collect drops of oil that fall from the ceiling and then dump them out the windows. Below you is a man walking back and forth with a bucket that is apparently limitless. Instead of doing the logical thing, saying “HEY ASSHOLE, CAN I USE *THAT* BUCKET?!” you have to deal with a three-drop limit for your own. You lose a life if you miss the oil, catch a drop when your bucket is full, or if you throw the oil out the window when the big bucket guy isn’t on that side. Mind you, if the oil hits the floor, it catches fire. In theory you should be napalming the two pedestrians below. To death. They certainly should be just shouting at you with as much anger is generally displayed when one is cut-off on the freeway. Anyway, the formula seems like a decent-enough take on the Catch-and-Release genre. But, it’s actually too easy. On the A mode, I rolled the scoreboard twice, and would have a third time if I hadn’t got bored to the point that I asked my family to walk in front of the TV screen to add challenge. Which they got bored with after a couple minutes, so I held the controller upside-down and I think I made it two whole points after that. One of the problems is you have, in theory, as many as five lives in Oil Panic, because screwing up the oil-side of the screen and screwing up the roaming oil collector and two fire-proof pedestrian side of the screen are counted separately. For no reason. Also, all your misses are erased every time you reach X300 points. That’s just too generous. But the real biggest problem is that the difficulty, and speed of the oil drips, resets when you roll the scoreboard after X999 points. Which you will, because this is insultingly easy. I suppose I could have quit and reviewed the B part, but who actually plays Mode B?
Verdict: NO Pile

MODERN VERSION: Easily the best remake in Game & Watch Gallery 1, as Octopus already had a more-than-solid foundation and was on the cusp of being good, while this time, it turns a boring game into a decent one. Oil Panic retains the basic “catch the oil” formula, only there’s now multiple twists. As Mario instead of Mr. Game & Watch, you hold two buckets instead of one. And instead of a bottomless bucket holder to throw to, it’s Yoshi. You have the ability to rotate your buckets, which makes this feel like a follow-up the NES/Game Boy classic Yoshi. There’s also a few bonuses tied to Yoshi if you feed him two full buckets back-to-back within nano-seconds IN THE RIGHT POSITION. You see, Yoshi walks back and forth too, and he has to be as far to one side as possible to get the bonus. On the plus side, Yoshi’s tongue can catch the oil even if he’s not exactly to the edge. On the negative side, I never benefited from this from a meaningful range away from the ledge. It only screwed me out of the bonuses. Anyway, on the right side, doing back-to-back full buckets creates a block which has coins (and, when you reach milestones in points, also provides a free life). On the left side, Yoshi creates a block, and making four of them allows Yoshi to fireball/egg/melon-seed-spit Bowser for extra bonus points. You’ll be tempted to fill up the the buckets to the max every time, but like many Game & Watch titles, it’s often your own greed and impatience that will cost you lives. In fact, with both Octopus and Oil Panic, it’s absolutely possible to slowly grind up world-record points (the best you can do is tie former Donkey Kong world champion Wes Copeland’s 9,999 max score). It would take forever and be considered a form of self-harm, but it can be done.
Verdict: YES Pile

VERDICT

I actually owned Game & Watch Gallery as a kid, and I’m almost certain it’s a game I fished out of a clearance bin. To be frank, Game & Watch Gallery going four-deep as a franchise (five if you count the pilot-run with Game Boy Gallery.. seven if you count the lazy DS games that were given as part of Nintendo’s reward program) is astonishing, because there’s Mario Party minigames with more depth.

Game & Watch Gallery is a odd cat. When you get right down to it, it’s just a mini-game collection where the only true significance is these are based on early 80s Nintendo LCD games. All eight games presented here are incredibly repetitive and often you’ll welcome a game over. That’s usually a sign of being a bad game. I literally gave none of the “classic” Game & Watch games a YES, and to be frank, I wasn’t very enthusiastic about any of the YES pile games. It was more like I conceded their decency. Octopus Remake feels the most balanced. Oil Panic Remake is probably the most compelling formula that seems like it could lead to a solid full-fledged game. Manhole Remake is fine, just like the other two YES pile occupants. But none of these are worth actively seeking out. The most telling thing: Game & Watch Gallery is a slog, even when it’s at its best. It’s NEVER exciting.
Overall Verdict: NO Pile

Astro Aqua Kitty (Review)

I liked the original Aqua Kitty, but being a fan of Defender, I was predisposed to liking a competently made tribute to it. ASTRO Aqua Kitty isn’t Defender-like at all. While it retains the look of the original, it’s now a linear shmup-adventure based around exploration, fetch quests, and survival. It’s hard to fit Astro into one category, or even two, that fully satisfies as a descriptor of what exactly to expect. Fitting for a game about a cat, it just does it its own thing. For a sequel to a game that aspired for little more than updating a Golden Age of Arcades classic for modern players, that’s bold. Having said that, it’s easier to pitch the original Aqua Kitty to players. “Did you like Defender? Cool. Here’s a modern version of it given a cute-em-up makeover and contemporary play mechanics.” That’s going to be a game people either want or they don’t. I think Astro Aqua Kitty casts a wider net, but ironically, it’ll be a tougher sell. I’m going to do my best.

When Astro Aqua Kitty shows its claws, it’s an absolute joy to play.

Astro Aqua Kitty kind of feels like a Metroidvania, but it’s not. It’s broken up into absolutely MASSIVE stages that present a variety of objectives for you. Most of these come down to “retrieve person and/or object and deliver to spot on map” type of shenanigans. Along the way, you’ll face swarms of enemies, often so many that the screen temporarily fills up with enough projectiles to make it feel like you’ve slipped into a bullet hell. The pacing can be stop-and-go, as enemies don’t FULLY respawn once you’ve cleared out part of the map. An indicator you’re on the right track is usually running into another big action beat. The lack of respawning is probably to prevent grinding. Yes, grinding. I should mention that there’s RPG mechanics in this. See, I told you it’s hard to pinpoint exactly what Astro Aqua Kitty is.

Astro has a relatively simple XP system, but that system combines with a large amount of weapons, items, and variables to create one of the deepest and most rewarding loadout systems I’ve played as IGC. It’s staggering how much variety there is, and how gosh-darn fun it is to experiment and find uses for the various weapons. Two guns can be equipped at once, but they consume various degrees of energy or bullets. The guns themselves have levels and different attributes. You might have, for example, two versions of the basic pea shooter that are both a level 8. But, one might provide a boost in your shield, while the other provides boosts for energy consumption and regeneration. Guns can’t be leveled up. Instead, you purchase them from save stations or, more rarely, collect them from fallen enemies or chests. This applies to passive items too, which might make torpedoes turn sharper, increase chances of critical hits, or add value to the gems you need to buy more weapons and upgrades.

I spy with my little eye: a smiley face.

I do take issue with the pacing of leveling-up. Especially early in the game, where you might gain three levels in a matter of minutes, then go an hour or longer before leveling up again. There’s also a degree of RNG luck in what items are sold in stores and what their boosts are. The item that increases the value of gems was the most desirable, as you can upgrade your ship’s attributes with each new level, but I was stuck with a level 5 “gem cutter” from the second world until midway through the fourth world. That, and sometimes I just didn’t like the guns. I’ve never liked mines in ANY game, and here I found them particularly useless. The sonic wave gun I liked a lot, but it’s practically worthless against many enemies. You’re limited to sixteen spaces to make due with weapons AND items. You can have four items equipped at once, but especially against bosses, you’ll want a completely different set equipped than you would during normal questing. But sometimes, you just plain won’t have a satisfactory assortment. Is that on the game or on me for playing like an idiot? I don’t know, but I know it IS possible to find yourself in that position. I did a couple times.

You’d think combing fetch quests with shmups is a recipe for disaster. It worked for me, but I could understand why people think the game leans a little too hard into it.

Complaints aside, the XP system keeps the game fresh. That’s a good thing, because the set pieces don’t. The underwater setting makes levels feel kind of samey, at least for the first few hours. It’s not until level four that you FEEL like you’re in a different ocean on a different planet. That’s fine, I guess. You play games like this for the action, not for a tour. The enemies are distinctive enough to be a tick above generic. The bosses, on the other hands, will stick with you. They’re longish, frustrating, but unquestionably exhilarating to do battle with. I had an uncanny knack for having the wrong loadout going into them, but you can swap guns on the fly and experiment, and there’s always a save station right before them in case you die. Plus tons of others spread across the levels that the cowardly among us (ahem) will inevitably dash back and forth to after every teeny tiny bit of progress. Of course, there were also times I went large stretches without remembering to just tap the shoulder button once to save at the station. I don’t know why it didn’t just auto save whenever you opened the stores at the stations, but my own scatterbrainness screwed me over a couple times.

I fully admit that Tikipod might have gone a bit overboard with some bosses. You’re usually dealing them plus stationary projectile firing things that respawn if you kill them. I usually was on the last bit of my health when I’d finally win. BUT, I did first-try a couple bosses. Just be warned: they get TRULY ridiculous as the game goes on. Not for the faint of heart.

Astro Aqua Kitty won’t convert anyone not into space shooting, so if that’s never been your thing, I can’t imagine you’ll have fun at all with it. For everyone else, there’s enough twists in the formula to make Astro Aqua Kitty feel fresh. I really enjoyed it a lot, both in short bursts and in extended sit-downs. Even things I’d expect to hate weren’t an issue for me. I’ve NEVER liked having to press a button to change directions in a shmup, but it never bothered me here. The controls, the movement, everything, felt smooth and natural. The variety of characters at the start assure you can play in a way tailored to your strengths. Maybe the missions feel a bit repetitive. Then again, I suppose there’s only so many types of missions you can do in a game like this. But, don’t mistake being repetitive for being boring. I was never bored with Astro Aqua Kitty, and for its genre, you can’t really ask for more. It’s the cat’s meow.

Astro Aqua Kitty was developed by Tikipod Ltd.
Point of Sale: Nintendo Switch, PlayStation 4/Vita, and Steam (Coming June 3, 2021)

$14.99 laid a dead mouse on my chest in the making of this review.

Astro Aqua Kitty is Chick-Approved and ranked on the Indie Gamer Chick Leaderboard

An early review copy of Astro Aqua Kitty was provided to Indie Gamer Chick. Upon its release, Cathy paid for a copy of the game for a friend. All games reviewed at Indie Gamer Chick are paid for.

Cthulhu Saves Christmas (Review)

As I crawl to my 10th Anniversary as Indie Gamer Chick (it’s been pointed out to me that it’s actually my 9th anniversary, as your starting date isn’t your first anniversary. Yes, fine, I’ll have been IGC for ten years on July 1 is the point), something dreadful is overcoming me. And I don’t just mean the grim specter of Parkinson’s disease, a thought that gives me trembles. I mean sooner than it’s supposed to. No, I’m talking about nostalgia. Oh Christ, are you telling me that I’m now old enough and the world has gone to shit enough for me to long for a simpler time? Already? Ten years isn’t that long ago! But, yea, I’ve sort of reached that point where it’s almost unfathomable that I was once prolific and cranked out almost five-hundred game reviews in a a two year span and wish I could go back to THAT time.

The self-aware humor is so non-stop that even Deadpool would be like “yo, slow down! Let the jokes settle!”

So I started browsing through the literally hundreds of Nintendo Switch indies I’ve bought but never played and saw Cthulhu Saves Christmas. Oh hey, that’s a Zeboyd game! They made XBLIGs! I remember XBLIGs! I reviewed XBLIGs! They made Cthulhu Saves the World for XBLIG! I played it! I reviewed it! This is a Cthulhu saves game, only it’s NOT an XBLIG! That’s exactly the type of nostalgia my prematurely decrepit ass has been longing for. So, I fired it up and immediately started getting warm and fuzzy feelings of familiarity playing one of their self-aware satirical RPGs. The exact same kind that I started playing in 2011 when I started Indie Gamer Chick. You didn’t see a lot of games like this back then. Ten years later and there’s actually too many “haha, you’re playing a game, isn’t that quirky?” experiences. We’ve come far, and I figured Cthulhu Saves Christmas might run the joke into the ground eventually. But, I was wrong. They actually ran it into the ground right away. That’s the joke.

If you’re looking for “hardcore” RPG experience, something tells me you’d know enough from the title to realize you’re not getting it here. Or, if you’re familiar with Zeboyd’s work for that matter. Not that they can’t do damn fine RPG mechanics. Honesty, their Penny Arcade titles probably outclassed anything the Xbox 360 ever offered. But, even with really fun combat mechanics, you’re never going to be immersed in this world. In fact, the humor landing requires you to be as detached from the goings-on as humanly possible. That’s sort of the point. And yea, it’s really fun to play Cthulhu Saves Christmas. The set-up of having some attack options being chosen at random, while others you can organize and optimize for making battles be breezy is quite satisfying to build and implement. Besides, it moves at such a blistering pace that you never even have time to be bored. Things like exploring towns are shit-canned in favor of having to choose a handful of events between each stage which will give you a pre-set reward. It does feel rushed at times, but there’s always a disarming joke to go along with the feeling, as if the devs are letting you know “game makers get bored too, you know?”

CSC does actually do satire as well as any game. Its parody on the Final Fantasy “we must depart forever” trope had me laughing so much my eyes stung from the tears.

To CSC’s credit, it never gets boring, and writing is always absurd enough to hold your attention. Yet, I can’t help but get the distinct feeling that Zeboyd couldn’t believe they were still making games like this after a decade. Their magnum opus, Cosmic Star Heroine, did well enough but wasn’t exactly a world beater as far as RPGs go. Cthulhu Saves Christmas has the feel of a game that says “couldn’t you pricks have saved us from making games like this?” Or maybe I’m reading it wrong. Maybe they’re every bit as nostalgic for a simpler time as I am. I usually disclose friendships earlier in reviews, but I guess now’s the time to note that I love Robert & Bill Zeboyd. They’re my friends, but more than that, they were partners in that weird and often frustrating world of Xbox Live Indie Games. We were on different sides of the table: they were makers of XBLIGs, while I was a critic XBLIGs. But we all struggled to get attention for the community together. They certainly made my job easier, to the point that I actually felt sorry for them. They seemed too good to be stuck hocking their games for 240MSP to 400MSP (MSP is Microsoft Points. 80 Points = $1). When they were chosen to become Penny Arcade 3 and 4’s developer, but with their games still stuck on XBLIG, part of me smiled, but most of me felt heartbroken for them. “Jeez, really? Even with the license, they’re going to be stuck on the same sales page as vibrator apps?”

You have three permanent attack slots that aren’t selected by a randomizer. I placed “attack all” attacks in the first slot of each and just mashed A for the most part. Your mileage will vary on how much you get out of CSC, especially since you can adjust the difficulty.

It never occurred to me that any developer would remember that time as fondly as I did. I guess what I’ve taken away most from Cthulhu Saves Christmas is that was a happier time. For all of us. When we were all plucky upstarts, with the best yet to come sometime down the line. Who knows? Parkinson’s or not, maybe I’ll eventually reach higher highs. Zeboyd, on the other hand, certainly will. Hell, whenever I pester AAA studio heads, they’re probably the developer I name drop most. “Oh, you have an old RPG property and you don’t know what to do with it? Well, I know these guys. They’re a bit batshit but they’re good..” I suspect that they’re still destined for gaming superstardom. Even ten years later, the best days of Zeboyd feel like they are ahead of them. I guess it’s reassuring to know that those old days we spent on Xbox Live Indie Games meant as much to them as it did to me. It makes me feel a little less pathetic to be nostalgic for it.

Cthulhu Saves Christmas was developed by Zeboyd
Point of Sale: Nintendo Switch, Steam, Coming Soon to PS5
$9.99 is an old one now in the making of this review.
Cthulhu Saves Christmas is Chick-Approved and Ranked on the Indie Gamer Chick Leaderboard

The Pinball Chick Interview: George Gomez

I had the amazing privilege of interviewing one of THE legends of gaming and pinball, Mr. George Gomez. Be sure to head over to The Pinball Chick to check it out!

The Pinball Chick

You don’t always get what you deserve. George Gomez deserves to be a household name. He’s a certifiable legend, responsible for tens of millions of dollars in coin-drops over the last forty years. This is a man put on this Earth to entertain. A game maker. A toy maker. A pinball maker. He created Spy Hunter AND Monster Bash, and between that he made darts you fill with water, which I totally would have used if I had been alive when they came out. And I’d probably aimed for people’s eyes with them, because that’s how I roll. Anyway, I got to talk to George, who currently is Executive Vice President and Chief Creative Officer at Stern, the current leaders in pinball, because I am that lucky. We discussed his career, his projects, and general thoughts on the nature of game and pinball design.

Robert Downy Jr explains how…

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#IGCvMegaMan (February 11 – 25) Index

I’m trying to run through every classic Mega Man game. If it’s not 8 or 16 bit, it won’t be included. The links go to Twitter threads, where I mostly make awful puns.

Nintendo Entertainment System

Mega Man (YES Pile)
Mega Man 2 (YES Pile)
Mega Man 3 (YES Pile)
Mega Man 4 (YES Pile)
Mega Man 5
Mega Man 6

Game Boy

Mega Man: Dr. Wily’s Revenge (NO Pile)
Mega Man II
Mega Man III
Mega Man IV
Mega Man V

Super Nintendo Entertainment System

Mega Man 7
Mega Man & Bass
Mega Man X (NO Pile)
Mega Man X2
Mega Man X3
Mega Man Soccer (NO PILE)

Game Boy Advance

Mega Man Zero
Mega Man Zero 2
Mega Man Zero 3
Mega Man Zero 4

The Rest

Mega Man for Game Gear
Rockman Battle & Fighters for Neo Geo Pocket Color (YES Pile)
Rockman & Forte Mirai kara no Chōsensha for Wonderswan (NO PILE)

The Official #IGCvNES YES/NO Piles with Top 25 & Bottom 25

THESE ARE NOT FULL REVIEWS

The #IGCvNES YES Pile and the NO Pile are simply my opinions on whether a game is worth a deeper look. If it’s in the YES pile, I think the average gamer interested in retro gaming will find something of genuine value playing the game today, in 2020. If it’s in the NO pile, it’s not worth the time. That’s all this is.

TEMP UPDATE: Bold = Likely Top 25 or Bottom 25, final awards Sunday, Oct 4

THE YES PILE (TOP 10, TOP 25)

  • A Boy and his Blob
  • Abadox
  • Adventures in the Magic Kingdom
  • Adventures of Lolo
  • Adventures of Lolo (Famicom)
  • Adventures of Lolo 2
  • Adventures of Lolo 2 (Famicom)
  • Adventures of Lolo 3
  • Air Fortress
  • Anticipation!
  • Archon
  • Bad News Baseball
  • Banana Prince
  • Batman: Return of the Joker
  • Bible Adventures
  • Binary Land
  • Bionic Commando
  • Bubble Bobble
  • Bubble Bobble II
  • Castlevania
  • Castlevania III: Dracula’s Curse
  • Chip ‘N Dale’s Rescue Rangers
  • Chip ‘N Dale’s Rescue Rangers 2
  • Chuka Taisen
  • Cobra Triangle
  • Cocoron
  • Contra
  • Crystal Mines
  • Crystalis
  • Darkwing Duck
  • Devil World
  • Dizzy the Adventurer
  • Don Doko Don
  • Don Doko Don 2
  • Donald Land
  • Double Dragon II: The Revenge
  • DuckTales
  • DuckTales 2
  • Eggerland Meikyuu no Fukkatsu
  • Excitebike/Vs. Excitebike
  • Famicom Wars
  • Fantastic Adventures of Dizzy
  • Fantasy Zone (Sunsoft)
  • Fantasy Zone (Tengen)
  • Ganbare Goemon! Karakuri Dōchū
  • Garry Kitchen’s Battletank
  • Gauntlet
  • Gauntlet II
  • Gimmick
  • Gradius
  • Gradius II
  • Ice Hockey
  • Jackie Chan’s Action Kung Fu
  • Joy Mech Fight
  • Kickle Cubicle
  • Kid Dracula
  • Kid Icarus
  • Kid Niki: Radical Ninja
  • Kid Niki 2 (Kaiketsu Yanchamaru 2: Karakuri Land)
  • Kiwi Kraze/New Zealand Story
  • Klax
  • Krazy Kreatures
  • Kung Fu 2 (Kung Fu Master 2)
  • Legend of Zelda
  • Life Force
  • Little Ninja Bros.
  • Little Samson
  • Mendel Palace
  • Micro Machines
  • Mig 29: Soviet Fighter
  • Mighty Final Fight
  • Mike Tyson’s Punch-Out!!/Punch-Out!!
  • Monster Party
  • Ms. Pac-Man (Tengen)
  • Mystery World Dizzy
  • Ninja Gaiden II
  • Ninja Gaiden III
  • Nuts & Milk
  • Pac-Land
  • Panic Restaurant
  • Power Blade
  • Power Blade 2
  • Quattro Adventure (YES to Super Robin Hood)
  • Quattro Arcade (YES to Go! Dizzy Go!, F-16 Renegade, & Stunt Buggies)
  • R.C. Pro-Am 2
  • River City Ransom (JP version)
  • Rod Land
  • Rygar
  • Simpson’s: Bart vs The Space Mutants
  • Snow Bros.
  • Solomon’s Key
  • Spiritual Warfare
  • StarTropics
  • Super C
  • Super Mario Bros.
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Sweet Home
  • Time Zone
  • Toki
  • Ufouria (Hebereke)
  • Ultimate Stuntman
  • Vindicators
  • Where in Time is Carmen Sandiego
  • Whomp ‘Em
  • Wizards & Warriors
  • Wonderland Dizzy
  • Yume Penguin Monogatari

NO PILE (BOTTOM 10, BOTTOM 25)

  • 3D World Runner
  • 10-Yard Fight
  • Addams Family
  • Addams Family: Pugsley’s Scavenger Hunt
  • Adventure Island
  • Adventure Island II
  • Adventure Island III
  • Adventures of Bayou Billy
  • Adventures of Dino Riki
  • Adventures of Gilligan’s Island
  • Adventures of Tom Sawyer
  • Alfred Chicken
  • Alien 3
  • Altered Beast
  • American Gladiators
  • Arkista’s Ring
  • Athena
  • Athletic World
  • Attack of the Killer Tomatoes
  • Back to the Future
  • Back to the Future Part II & III
  • Balloon Fight
  • Barbie
  • Baseball
  • Batman
  • Batman Returns
  • Battletoads
  • Big Nose Freaks Out
  • Big Nose the Caveman
  • Blaster Master
  • Boulder Dash
  • Bubble Bath Babes
  • Castlevania II: Simon’s Quest
  • City Connection
  • Clu Clu Land/Clu Clu Land D
  • Crisis Force
  • Deadly Towers
  • Deathbots
  • Defender of the Crown
  • Deja Vu
  • Digger T. Rock
  • Donkey Kong
  • Donkey Kong III
  • Donkey Kong Jr.
  • Double Dragon
  • Double Dragon III: The Rosetta Stone
  • Double Strike
  • Dr. Mario
  • Dreamworld Pogie
  • Dudes with Attitude
  • Falsion
  • Faxanadu
  • Fire Emblem
  • Firehawk
  • Hello Kitty World (aka Balloon Fight 2)
  • Hi no Tori Hououhen: Gaou no Bouken (Phoenix Chronicles)
  • Hot Slot
  • Galaga
  • Ganbare Goemon 2
  • Gargoyle’s Quest II
  • Ghosts ‘n Goblins
  • Golf
  • Guardian Legend
  • Ice Climber
  • Ikari III: The Rescue
  • Ikari Warriors
  • Ikari Warriors II: Victory Road
  • Impossible Mission II
  • Ironsword: Wizards & Warriors II
  • Joe & Mac
  • Jordan vs. Bird: One on One
  • Karnov
  • Kid Niki 3 (Kaiketsu Yanchamaru 3: Taiketsu! Zōringen)
  • Kirby’s Adventure
  • Kung Fu
  • Linus Spacehead: Cosmic Crusade
  • Magic Darts
  • Maniac Mansion
  • Marble Madness
  • Mario Bros.
  • Mermaids of Atlantis
  • Metal Slader Glory
  • Metroid
  • Mighty Bomb Jack
  • Milon’s Secret Castle
  • Mystery Quest
  • NES Open Golf
  • Nightshade
  • Ninja Gaiden
  • Pac-Land
  • Pac-Man
  • Parodius Da!
  • Peek-a-Boo Poker
  • Pinball
  • Power Blazer
  • Pro Wrestling
  • Puzzle
  • Pyramid
  • R.B.I. Baseball
  • R.B.I. Baseball 2
  • R.C. Pro-Am
  • Ring King
  • Rolling Thunder
  • Shadowgate
  • Shinobi
  • Simpson’s: Bart vs The World
  • Simpsons: Bartman meets Radioactive Man
  • Skull & Crossbones
  • Slalom
  • Smurfs
  • Snake Rattle ‘n Roll
  • Soccer
  • Stadium Events
  • Star Soldier
  • Street Fighter 2010
  • Stunt Kids
  • Super Mario Bros. – The Lost Levels (Super Mario Bros. 2 in Japan)
  • Super Sprint
  • Super Spy Hunter
  • Super Team Games
  • Talespin
  • Tiles of Fate
  • Tiny Toon Adventures
  • Tiny Toon Adventures 2: Trouble in Wacky Land
  • Toobin’
  • Trolls on Treasure Island
  • Uninvited
  • Wagan Land (Wagyan Land)
  • Wagan Land 2 (Wagyan Land 2)
  • Wai Wai World
  • Wai Wai World 2
  • Wally Bear and the NO! Gang
  • Wily & Light’s Rockboard: That’s Paradise
  • Wizards & Warriors III – Kuros: Visions of Powers
  • Xexyz
  • Yoshi
  • Zelda II: The Adventure of Link
  • Zoda’s Revenge: StarTropics II

ROM HACKS WORTH A LOOK

  • Adventures of Lolo Remix
  • Castlevania 5 Legacy
  • Castlevania Blood Moon
  • Castlevania: Chorus of Mysteries
  • Challenging Lolo
  • Challenging Lolo 2
  • Doctor Who
  • Legend of Zelda: Outlands
  • Mario Adventure
  • Zelda II: Redux

#IGCvSNES Direct Relief Charity Drive Scorecard, Schedule, and Leaderboard UPDATED March 13, 2021

LEADERBOARD

Total Games: 108
YES: 58
NO: 50
TERMINATOR LINE: #58 (Pilotwings) over #59 (E.V.O.: The Search for Eden)
Click each game to go to its #IGCvSNES thread on Twitter.

  1. Super Metroid
  2. Super Mario World 2: Yoshi’s Island
  3. Terranigma
  4. Donkey Kong Country 2: Diddy’s Kong Quest
  5. Super Mario World
  6. Super Mario RPG: Legend of the Seven Stars
  7. Super Punch-Out!!
  8. Chorno Trigger
  9. Parodius
  10. Zombies Ate my Neighbors
  11. Aladdin
  12. TwinBee: Rainbow Bell Adventure
  13. Kirby’s Dream Course
  14. Gokujō Parodius!
  15. Kirby’s Super Star Stacker
  16. Jikkyo Oshaberi Parodius
  17. Demon’s Crest
  18. Illusion of Gaia
  19. Teenage Mutant Ninja Turtles IV: Turtles in Time
  20. SimCity
  21. Hameln no Violin Hiki
  22. The Lost Vikings
  23. Brain Lord
  24. Biker Mice from Mars
  25. Yoshi’s Safari
  26. Goof Troop
  27. F-Zero
  28. Super Bonk
  29. Kirby Super Star
  30. Metal Combat: Falcon’s Revenge
  31. Battle Clash
  32. Mario Paint
  33. Super Ghouls ‘N Ghosts
  34. Popeye: Ijiwaru Majo Seahag no Maki
  35. NHL ’94
  36. ActRaiser
  37. Tin Star
  38. Mario’s Super Picross/NP Picross Vol 1 – 8
  39. The Magical Quest starring Mickey Mouse
  40. Spanky’s Quest
  41. Sparkster
  42. Super Genjin 2 (Super Bonk 2)
  43. NBA Hangtime
  44. The Legend of the Mystical Ninja
  45. Super Street Fighter II
  46. Wrecking Crew ’98
  47. Super Mario Kart
  48. Plok
  49. Mighty Morphin Power Rangers: The Fighting Edition
  50. Super Scope 6
  51. Street Fighter Alpha 2
  52. WWF Wrestlemania: The Arcade Game
  53. Mario & Wario
  54. Cacoma Knight in Bizyland
  55. Kirby’s Avalanche
  56. Smart Ball
  57. Knights of the Round
  58. Pilotwings
    **TERMINATOR LINE**
  59. E.V.O.: The Search for Eden
  60. Mega Man X
  61. Kirby’s Dream Land 3
  62. Clock Tower
  63. Mighty Morphin Power Rangers
  64. Pac-in-Time
  65. Star Fox
  66. King of the Dragons
  67. Ken Griffey Jr. presents Major League Baseball
  68. Wolfenstein 3D
  69. Sunset Riders
  70. Mickey Mania
  71. Doom
  72. Super Adventure Island II
  73. Socks the Cat Rocks the Hill
  74. Disney’s Bonkers
  75. Indiana Jones: Greatest Adventures
  76. The Twisted Tales of Spike McFang
  77. U.N. Squadron
  78. Spindizzy Worlds
  79. Godzilla: Kaijuu Daikessen
  80. Vegas Stakes
  81. Mighty Morphin Power Rangers: The Movie
  82. Fire Pro Wrestling X Premium
  83. Hagane
  84. Super 3D Noah’s Ark
  85. Bubsy II
  86. Super Adventure Island
  87. Pitfall: The Mayan Adventure
  88. Final Fight 2
  89. Final Fight 3
  90. Final Fight & Final Fight Guy
  91. Zero the Kamikaze Squirrel
  92. Ghoul Patrol
  93. Super Godzilla
  94. Captain Commando
  95. Scooby-Doo Mystery
  96. Star Fox 2
  97. ActRaiser 2
  98. Equinox
  99. X-Zone
  100. Bazooka Blitzkrieg
  101. Saban’s Power Rangers Zeo: Battle Racers
  102. DinoCity
  103. Bubsy in Claws Encounters of the Furred Kind
  104. Operation Thunderbolt
  105. Final Fantasy Mystic Quest
  106. T2: The Arcade Game
  107. Jim Power: The Lost Dimension in 3D
  108. The Adventures of Mighty Max

SPECIAL AWARDS

Best Looking: Terranigma
Ugliest: Spindizzy Worlds
Coolest Concept: Zombies Ate My Neighbors
Dumbest Concept: Super Godzilla
Most Surprisingly Good: Yoshi’s Safari (The Super Scope in general)
Most Surprisingly Bad: Mickey Mania
Not As Good as I Figured: Mario & Wario
Not as Bad as I Figured: Socks the Cat Rocks the Hill
Most In Need of a Remake: E.V.O.: The Search for Eden
Most in Need of a Sequel: ActRaiser

#IGCvSNES Lineup Order

Beginning November 2, 2020
Donate to Direct Relief. One game = $10. Three games = $20.
Check the hashtag #IGCvSNES on Twitter
Click the Game’s Title for its #IGCvSNES thread.
Click the Game’s YES/NO PILE Status for IGC’s Mini-Review

COMPLETED

SESSION #1
Brain Lord YES PILE
Super Adventure Island NO PILE
Goof Troop YES PILE

THREE HOUR SESSION #2
Super Godzilla NO PILE
Super Bonk YES PILE
WWF Wrestlemania: The Arcade Game YES PILE
BONUS GAME: Super Genjin 2 (Super Bonk 2) YES PILE
BONUS GAME
: Godzilla: Kaijuu Daikessen NO PILE

THREE HOUR SESSION #3
The Lost Vikings YES PILE
Spanky’s Quest YES PILE
Street Fighter Alpha 2 YES PILE
BONUS GAME: Super Street Fighter II YES PILE
*Note: No more Street Fighter 2s for #IGCvSNES

ONE HOUR SESSION #1
Scooby-Doo Mystery NO PILE

THREE HOUR SESSION #4
Zombies Ate my Neighbors YES PILE
Sunset Riders NO PILE
Sparkster YES PILE
BONUS GAME: Ghoul Patrol NO PILE

THREE HOUR SESSION #5
Illusion of Gaia YES PILE
Spindizzy Worlds NO PILE
Popeye: Ijiwaru Majo Seahag no Maki YES PILE

THREE HOUR SESSION #6
Teenage Mutant Ninja Turtles IV: Turtles in Time YES PILE
U.N. Squadron NO PILE
Demon’s Crest YES PILE

THREE HOUR SESSION #7
Hagane NO PILE
Super Adventure Island II NO PILE
Super 3D Noah’s Ark NO PILE
BONUS GAME: Doom NO PILE
BONUS GAME: Wolfenstein 3D NO PILE

THREE HOUR SESSION #8
SimCity YES PILE
The Legend of the Mystical Ninja YES PILE
Vegas Stakes NO PILE

THREE HOUR SESSION #9
Mario & Wario YES PILE
Mickey Mania NO PILE
Wrecking Crew ’98 YES PILE
BONUS GAME: Star Fox NO PILE
BONUS GAME: Star Fox 2 NO PILE
CANCELLED DUE TO EPILEPSY CONCERNS: Uniracers

THREE HOUR SESSION #10
Final Fight 2 NO PILE
NHL ’94 YES PILE
Fire Pro Wrestling X Premium NO PILE
BONUS GAME(s): Final Fight & Fight Fight Guy NO PILE
BONUS GAME: Final Fight 3 NO PILE

THREE HOUR SESSION #11
King of the Dragons NO PILE
Jikkyo Oshaberi Parodius YES PILE
Terranigma YES PILE
BONUS GAME: Knights of the Round YES PILE
BONUS GAME: Captain Commando NO PILE
BONUS GAME: Socks the Cat Rocks the Hill NO PILE
BONUS GAME: Parodius YES PILE
BONUS GAME: Parodius: Fantastic Journey YES PILE

SUPER MARIO WORLD 30TH ANNIVERSARY BONUS
Super Mario World YES PILE
Donkey Kong Country 2: Diddy’s Kong Quest YES PILE
F-Zero YES PILE

ONE HOUR SESSION #2
ActRaiser 2 NO PILE
BONUS GAME: ActRaiser YES PILE

THREE HOUR SESSION #12
Mario Paint YES PILE
Pac-in-Time NO PILE
Aladdin YES PILE
BONUS GAME(s): Mario’s Super Picross/NP Picross Vol 1 – 8 YES PILE

ONE HOUR SESSION #3
Bubsy in Claws Encounters of the Furred Kind NO PILE

THREE HOUR SESSION #13
Bubsy II NO PILE
Jim Power: The Lost Dimension in 3D NO PILE
Disney’s Bonkers NO PILE

THREE HOUR SESSION #14
SmartBall YES PILE
Indiana Jones: Greatest Adventures NO PILE
Zero the Kamikaze Squirrel NO PILE
BONUS GAME: NBA Hangtime YES PILE

THREE HOUR SESSION #15 (Super Scope Session)
Super Scope 6 YES PILE
Yoshi’s Safari YES PILE
T2: The Arcade Game NO PILE
BONUS GAME: Battle Clash YES PILE
BONUS GAME: Metal Combat: Falcon’s Revenge YES PILE
BONUS GAME: Bazooka Blitzkrieg NO PILE
BONUS GAME: Tin Star YES PILE
BONUS GAME: X-Zone NO PILE
BONUS GAME: Operation Thunderbolt NO PILE

POWER RANGERS MINI-MARATHON
Mighty Morphin Power Rangers NO PILE
Mighty Morphin Power Rangers: The Movie NO PILE
Mighty Morphin Power Rangers: The Fighting Edition YES PILE
Saban’s Power Rangers Zeo: Battle Racers NO PILE
Postponed: Gekisou Sentai Carranger (Failure to Load)

BONUS BENCHMARK SESSION
$1,600 RAISED BONUS GAME: Super Metroid YES PILE **CURRENT #1**
RESCUED FROM PURGATORY BONUS GAME: Super Mario Kart YES PILE
RESCUED FROM PURGATORY BONUS GAME: Super Ghouls ‘n Ghosts YES PILE
CATHY NEEDED A BREAK BONUS GAME: Super Punch-Out YES PILE
RESCUED FROM PURGATORY BONUS GAME: Super Mario World 2: Yoshi’s Island YES PILE
$2,000 RAISED SPECIAL LOOK GAME: BS Zelda UNRANKED YES
RESCUED FROM PURGATORY BONUS GAME: Pilotwings YES PILE
RESCUED FROM PURGATORY BONUS GAME: Kirby’s Dreamland 3 NO PILE
RESCUED FROM PURGATORY BONUS GAME: Kirby Super Star YES PILE
$2,000 RAISED BONUS GAME: Kirby’s Super Star Stacker YES PILE
$2,000 RAISED BONUS GAME: Kirby’s Dream Course YES PILE
$2,000 RAISED BONUS GAME: Kirby’s Avalanche YES PILE

THREE HOUR SESSION #16
Equinox NO PILE
E.V.O. Search for Eden NO PILE
Plok YES PILE
BONUS GAME: Ken Griffey Jr. Presents Major League Baseball NO PILE

THREE HOUR SESSION #17
The Twisted Tales of Spike McFang NO PILE*
Biker Mice from Mars YES PILE
Dino City NO PILE

THREE HOUR SESSION #18
Clock Tower NO PILE
Hameln no Violin Hiki YES PILE
Final Fantasy Mystic Quest NO PILE
BONUS GAME: Mega Man X NO PILE

BONUS ALL-STARS SECTION
Chrono Trigger YES PILE
Super Mario RPG: Legend of the Seven Stars YES PILE

THREE HOUR SESSION #19
The Magical Quest starring Mickey Mouse YES PILE
Pitfall! The Mayan Adventure NO PILE
The Adventures of Mighty Max NO PILE

ONE HOUR SESSION #4
Cacoma Knight in Bizyland YES PILE

ONGOING

THREE HOUR SESSION #20
Pop’n TwinBee: Rainbow Bell Adventures YES PILE
Magical Pop’n
Sailor Moon: Another Story

STILL TO COME

THREE HOUR SESSION #21
Super Back to the Future II
The Fireman
DoReMi Fantasy: Milon’s DokiDoki Adventure

THREE HOUR SESSION #22
Speed Racer
Pac-Man 2: The New Adventures
Fatal Fury Special

THREE HOUR SESSION #23
Ys V: Kefin, Lost Kingdom of Sand
Super Robot Wars Gaiden
Gunman’s Proof

ONE HOUR SESSION #5
Paladin’s Quest

THREE HOUR SESSION #24
Mega Man Soccer
X-Men: Mutant Apocalypse
Saturday Night Slam Masters

ONE HOUR SESSION #6
Super Ninja Boy

THREE HOUR SESSION #25
Wonder Project J
SOS
Shadowrun

THREE HOUR SESSION #26
TBD
Shin Nekketsu Kouha – Kunio-tachi no Banka
Sutte Hakkun

THREE HOUR SESSION #27
The Great Battle IV
King of Demons
Zig Zag Cat

ONE HOUR SESSION #7
New Horizons

THREE HOUR SESSION #28
Shaq-Fu
Inspector Gadget
Bugs Bunny Rabbit Rampage

THREE HOUR SESSION #29
Metal Warriors
Phantom 2040
Lufia 2: Rise of the Sinistrals

THREE HOUR SESSION #30
The Simpsons: Bart’s Nightmare
The Simpsons: Virtual Bart
Porky Pig’s Haunted Holiday

THREE HOUR SESSION #31
Race Drivin’
Rise of the Robots
Mohawk & Headphone Jack

ONE HOUR SESSION #8
Cybernator

THREE HOUR SESSION #32
Gemfire
Taz-Mania
Robotrek

THREE HOUR SESSION #33
Batman Returns
Adventures of Batman & Robin
Castlevania: Dracula X

THREE HOUR SESSION #34
Jim Lee’s WildC.A.T.S: Covert Action Teams
Rocko’s Modern Life: Spunky’s Dangerous Day
Road Runner’s Death Valley Rally

THREE HOUR SESSION #35
Super Star Wars
Super Empire Strikes Back
Super Return of the Jedi

THREE HOUR SESSION #36
Teenage Mutant Ninja Turtles: Tournament Fighters
Rock ‘n Roll Racing
Tiny Toon Adventures: Buster Busts Loose

THREE HOUR SESSION #37
Marvelous: Mōhitotsu no Takarajima
The Great Circus Mystery starring Mickey & Minnie
Krusty’s Super Fun House

THREE HOUR SESSION #38
Brutal: Paws of Fury
BlackThrone
Dennis the Menace

THREE HOUR SESSION #39
Beauty & the Beast
Pinocchio
Mario is Missing

THREE HOUR SESSION #40
Bass Masters Classic Pro Edition
The Flintstones: The Treasure of Sierra Madrock
The Jetsons: Invasion of the Planet Pirates

THREE HOUR SESSION #41
Tecmo Super Bowl III: Final Edition
True Lies
Aerobiz Supersonic

THREE HOUR SESSION #42
Chrono Trigger
Secret of Mana
Trials of Mana

THREE HOUR SESSION #43
Beethoven
Soul Blazer
Lady Stalker: Kako kara no Chōsen

THREE HOUR SESSION #44
SimAnt
Congo’s Caper
Firepower 2000

THREE HOUR SESSION #45
Pocky & Rocky
Hook
King Arthur’s World

THREE HOUR SESSION #46
Lufia: Fortress of Doom
Magic Sword
Mega Man 7

THREE HOUR SESSION #47
TimeCop
Batman Forever
Cool Spot

THREE HOUR SESSION #48
Umihara Kawase
Ganbare! Daiku no Gen-san
Chuck Rock

THREE HOUR SESSION #49
Magical Pop’n
Pieces
Harvest Moon

THREE HOUR SESSION #50
Rex Ronan: Experimental Surgeon
Captain Novolin
Bronkie The Bronchiasaurus

THREE HOUR SESSION #51
Earthbound
Donkey Kong Country 3: Dixie Kong’s Double Trouble!
Battletoads in Battlemaniacs

THREE HOUR SESSION #52
PTO: Pacific Theater of Operations
Super Widget
Populous

THREE HOUR SESSION #53
Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (Famicom Detective Club 2)
Firestriker
Laplace no Ma (Laplace’s Demon)

THREE HOUR SESSION #54
Michael Jordan: Chaos in Windy City
Bulls vs. Blazers and the NBA Playoffs
NBA Give ‘n Go

THREE HOUR SESSION #55
Chaos Seed: Fūsui Kairōki
Bushi Seiryūden: Futari no Yūsha
Sutte Hakkun

THREE HOUR SESSION #56
J.R.R. Tolkien’s Lord of the Rings: Volume One
Dragon’s Lair
Space Ace

THREE HOUR SESSION #57
Skyblazer
Animaniacs
The Death and Return of Superman

THREE HOUR SESSION #58
Super Tekkyu Fight!
Super Famicom Wars
Fire Emblem: Thracia 776

THREE HOUR SESSION #59
Mega Man X
Run Saber
King of the Monsters 2
BONUS GAME: Art of Fighting 2

THREE HOUR SESSION #60
Gundam Wing: Endless Duel
Zen-Nippon Pro Wrestling 2: 3-4
Super Dimension Fortress Macross: Scrambled Valkyrie

THREE HOUR SESSION #61
Arkanoid: Doh it Again
Q*Bert 3
Mr. Do!

THREE HOUR SESSION #62
Ken Griffey Jr.’s Winning Run
The Flintstones
Cutthroat Island

THREE HOUR SESSION #63
Axelay
Wild Guns
Alien³

THREE HOUR SESSION #64
Undercover Cops
On the Ball/Cameltry
Super Gussun Oyoyo

THREE HOUR SESSION #65
The Addams Family
Disney’s Magical Quest 3 Starring Mickey & Donald
Spider-Man & X-Men: Arcade’s Revenge

THREE HOUR SESSION #66
Home Alone
The Tick
Beavis & Butthead

THREE HOUR SESSION #67
Wayne’s World
Lemmings
Judge Dredd

THREE HOUR SESSION #68
Final Fantasy IV (aka Final Fantasy 2 in the US)
Final Fantasy VI (aka Final Fantasy 3 in the US)
Lester the Unlikely

THREE HOUR SESSION #69
Heracles no Eikō III: Kamigami no Chinmoku
Bahamut Lagoon
Spider-Man and Venom: Maximum Carnage

THREE HOUR SESSION #70
Kamen Rider
Super Baseball 2020
SimEarth

THREE HOUR SESSION #71
Hong Kong ’97
Jurassic Park
The Pirates of Dark Water

THREE HOUR SESSION #72
Mortal Kombat
Mortal Kombat II
Mortal Kombat 3
BONUS GAME: Ultimate Mortal Kombat 3

THREE HOUR SESSION #73
Joe & Mac
Battletoads & Double Dragon
Super Bomberman

BONUS BOMBERMAN SESSION
Super Bomberman 2
Super Bomberman 3
Super Bomberman 4
Super Bomberman 5

THREE HOUR SESSION #74
Ogre Battle: March of the Black Queen
Tactics Ogre: Let Us Cling Together
Front Mission

THREE HOUR SESSION #75
Robocop versus Terminator
Wolverine: Adamantium Rage
Prince of Persia

EVERCADE EVENTS
Every Wednesday starting December 16

EVERCADE THREE HOUR SESSION #1
Joe & Mac 2: Lost in the Tropics (Data East 1)
Boogerman (Interplay Collection 1)
Weaponlord (Namco Collection 2)

EVERCADE THREE HOUR SESSION #2
The Humans (Piko Interactive Collection 1)
Super Double Dragon (Technos Collection)
Soccer Kid (Piko Interaction Collection 2)

EVERCADE THREE HOUR SESSION #3
Earthworm Jim 2 (Interplay Collection 2)
Clay Fighter (Interplay Collection 1)
Clay Fighter 2 (Interplay Collection 2)

EVERCADE THREE HOUR SESSION #4
Prehistoric Man (Interplay Collection 2)
Earth Defense Force (Jaleco Collection 1)
Magical Drop 2 (Data East Collection 1)

EVERCADE THREE HOUR SESSION #5
Claymates (Interplay Collection 2)
Top Racer 2 (Piko 2)
Dragon View (Piko 1)

Zaccaria Pinball – Deluxe Table Pack 1 Table Ranking (Xbox One & PS4 DLC Pack, Tables sold Individually on Steam)

The latest review from my new pinball themed blog is here as we welcome Zaccaria coverage to The Pinball Chick!

The Pinball Chick

Think of Zaccaria Pinball’s Deluxe series as being their take on modern pins like those by Jersey Jack or even Stern’s post-DMD works like Stranger Things. The scoreboard is now an animated LCD screen and modes have explanations and rules given to you. If Magic Pixel’s goal was to create original tables that feel like they could be real, two of the three tables succeeded. I could believe that Red’s Show and Cine Star are real tables. Spooky Deluxe? Probably not. It doesn’t seem like it would physically work. Ironically, Spooky is the best of the set and the first table during our Zaccaria play time that has won an excellent table certification here. Zaccaria Pinball is a solid, genuinely fun pinball set that frustrates me sometimes with the sheer amount of confusing options, but make no mistake, this is a solid pack to introduce yourself to their potential.

But…

View original post 3,212 more words

Nine Years of Indie Gamer Chick

Wow. So, I missed my annual June 30th “thank you” post to the community by a couple days, and I hope that doesn’t lead anyone to believe that I take being Indie Gamer Chick for granted, because I don’t. When I started this blog on July 1, 2011, I never could have imaged where it would take me in life. The type of friends I’d make. The people I’d meet. The legends of gaming who tell me they like my work, even though it’s supposed to be the other way. It’s been a surreal, but incredible, nine years.

I won’t lie: the fire I once had as a writer doesn’t burn as brightly today, in 2020, as it did when I started IGC. That’s probably been obvious for a while now. While I genuinely believe my reviews over the last few years are my best work ever, finding the motivation to sit down and write them has been a greater struggle than I could ever have imagined. Tom Zito, founder of Digital Pictures.. yes, the company that did Night Trap, Sewer Shark, and other crappy Sega CD games.. didn’t actually start as game maker. He was a writer. Specifically, he was a music critic.. He wrote for Rolling Stone, in fact, and was one of the most respected men in the field of music criticism. But, one day, he told his editor “I’m running out of adjectives” and moved on to other things.

Well, although I’m not moving on from being Indie Gamer Chick, I fully admit, I’m running out of adjectives.

I’ve even thought about quitting Indie Gamer Chick. Not because of the community. My God, you guys have been so good to me. You have no idea what you’ve meant to my life. Rather, I think game writing, game reviews, etc, should belong to those whose fire burns bright. Mine no longer does, at least for most indie games. I still play them. I spend probably a couple hundred bucks a month just buying indies. Playing them? Writing about them? I think I’ve been burned out for a while now. I think it shows.

Thusly, I spent July, 2019 through June 30, 2020 exploring other aspects of gaming. My life-long love of pinball finally was married to my love of video games when I launched ThePinballChick.com, a blog that I get to work on with my Father, Oscar. He’s in his 70s now and he’s in the best shape of his life. He’s also in the early stages of Alzheimer’s Disease, and while his treatment and therapy is going great and he’s expected to be healthy for a few years yet to come, he’s on the clock. Doing The Pinball Chick with him has been truly incredible for both of us. When his time is up, the work we’ve done is something I’ll always be able to look at and cherish. A project that I did with my Dad. My hero. He’s also started playing video games himself. It was recommended to treat the condition. We went from me and my friends picking games for him to play to him scouting out and buying his own games. His favorite so far? The Ghostbusters game! He also was fond of games in the Zelda and Metal Gear series, while he found stuff like Final Fantasy and Kingdom Hearts to be too.. out there.. for his tastes. You can’t win them all.

For those that don’t pay much attention to my Twitter, I’ve also been exploring gaming’s past over the last year. For my entire Indie Gamer Chick existence, I’ve gotten scorn from the retro gaming community for being against older games. I always felt that was unfair. No, I don’t like every legendary game, but anti-retro? I buy every classic-gaming compilation, always have, and have done my best to help preservation efforts for games from my era and earlier. But, yea, maybe I could have given the classics a bit more credit. And so, we built a computer just for me to run emulators off of and I’ve spent the last several months running through classic games. I played through hundreds of Atari 2600 games in May, and began a summer-long project to play hundreds of NES, SNES, and Genesis games in June. I’m still working on them now. I’ve found the whole experience to be personally rewarding and educational. It’s opened my eyes to dozens of marvelous lost treasures that deserved to go down in history and didn’t. I imagine the heartbreak felt by fans of those games isn’t all that different from the heartbreak I’d feel watching an incredible indie game go unnoticed by the general masses. We really aren’t all that different after all.

And so, that’s where we are today. Am I done? Nope. Will I be back to writing indie reviews full time eventually? I think so. Maybe the fire doesn’t burn as bright, but it still burns. I still work with the development community, offering support and advice. I still work as an advocate to the indie scene full time, and always will. And actually, I think I’ll come away from this retro gaming journey I’m on a better gamer and a better writer, with a new appreciation for the medium that I’ve cherished since a 7-year-old girl asked for a PlayStation for Christmas in 1996, or later when I was the 9-year-old birthday girl getting an Nintendo 64 with Banjo-Kazooie to celebrate the day. Gaming has been everything to me. That won’t change. Even when times are tough, and they’ve never been tougher for as many people as they are now, we have our games, and the worlds and wonders they bring us to explore. And so today, nine years to the day after I published my first game review, I want to thank every single reader, every single developer, and the entire community for their support. I never took it for granted, and never will. You all have my love and gratitude forever. I’ll never be done, because you’ll never be done.

-Cathy Vice
July 2, 2020

So, I wrote a 64,000+ word review for my pinball spin-off site to celebrate my 9th Anniversary

A project I’ve been working on with my Father and Jordi for the last nine months. It took hundreds of hours of playtime across three platforms and hundreds of hours of writing. The end result is the biggest game review ever written anywhere: The Pinball Chick presents The Pinball Arcade: The Complete Buyer’s Guide & Table Rankings. It’s over 64,000 words long (more than The Outsiders, The Great Gatsby, or the Hitchhiker’s Guide to the Galaxy), covers all 100 tables (including all delisted tables) and all eight still-available DLC packs. It’s, as far as I can tell, the largest review in the history of video games.

I’ve worked very hard on it, and I also did my best to make it a fun, fast-paced read that’s peppered with factoids, stories, legends, and humor. As a Buyer’s Guide, it’ll be a permanent link at the top of The Pinball Chick, like the Pinball FX3 Williams Buyer’s Guide. I hope you enjoy it. If you find any errors, please contact me immediately so I can correct them.

Please also share the link. It’s pretty much a book-sized review that’s free for everyone. Man, I hope Pinball FX3 gets some more of these tables.

I published it on July 1, just before the buzzer, to celebrate my 9th Anniversary as Indie Gamer Chick. I’ll be making a full post later today (July 2 is technically the anniversary of my first review being post, so it’s just like how we celebrate Independence Day on the 4th of July despite the fact that nothing really happened then). Until then, enjoy this everyone. I love you all!

Read: The Pinball Chick – The Complete Pinball Arcade Buyer’s Guide & Table Rankings

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