Black Widow: Recharged (Review)

Black Widow: Recharged is not what they said at Disney when they buried the hatchet with Scarlett Johansson. It’s another entry in the Atari Recharged franchise that takes old games and makes them all look the same now. Like Centipede: Recharged, it’s downright criminal that they’ve taken one of the most visually striking games from 80s arcades and turned it into an extraordinarily bland-looking Geometry Wars knock-off. Now granted, Black Widow looks closer to its vector graphics original than Centipede: Recharged did, but there’s something ugly about these Recharged games that I think is hurting their sales in the same way nobody would buy a perfectly delicious apple if it had a skull & bones pattern on it.

The dark white lines are barriers you can’t cross over. It’s the catch of Black Widow that makes it one of the more effective twin-stick shooters. Not so fun are the crappy exploding bullets I have in the picture that have no range and are sooooooooo slow.

Gameplay is king, and I like Black Widow’s remake. I didn’t at first. It had to grow on me. The single-life set-up returns, meaning if you die, game over. That’s not how Black Widow (or Geometry Wars, for that matter) played. It’s a bizarre choice for all these Recharged games and contributes to the niggling sensation that these would have been better off as a collection of games, because none can stand on their own. It’s not like you have a health meter to protect you, either. You’re always one errand projectile, enemy or cheap spawn away from death. Hypothetically, that would make things more intense, but really, shit gets so busy after a couple minutes of playing Black Widow: Recharged that death most often just caught me by surprise. It didn’t feel anything like Centipede, where I was slowly overwhelmed. It felt like “I got it, I got it, I got it, crap, I’m dead.” The dirty little secret of Centipede is that those moments where you’re slowly watching your game bleed-out are, in fact, the best stuff in the game.

Like Centipede: Recharged, the extra challenges did nothing for me here. I’d rather had a mode with three lives and the possibility of earning extra lives, which is apparently not an option. The one-life-to-live thing feels like a hardcore challenge mode, yet it’s the the main mode for this entire franchise. I don’t get that at all, since that hammers-home the feeling that these are mini-games, not stand-alone titles.

BUT, make no mistake about it, Black Widow: Recharged is still a quality game. When shit gets cooking, it’s incredibly thrilling to watch your score climb. Most of the items are fantastic. Most of them. The exploding shots that have no range directly led to my death so much that I actively avoided them as much as I could, only picking them up if another item was on-screen that I could immediately pick-up afterwards to clear the screen out. The inclusion of bombs helps a ton, and the way they work is smartly implemented: you clear out a wedge of the screen instead of the whole thing. Just make sure you aim it right, since there’s a second or two delay between the time you press the button and time it fires. The main issue with Black Widow is it just doesn’t out-class the original 1982 arcader. If Atari had combined all these Recharged games into a single package and called it “Atari Recharged” AND THEN offered each new game as a $9.99 DLC add-on, that would have been smart. Didn’t these guys learn anything from Power Rangers? You’re so much stronger together than (sold) separately.

Black Widow Recharged is Chick-Approved
Leaderboard Ranking: #198 of 299*
Top 69 Percentile of All 627 IGC Indie Reviews
Top 34 Percentile of All IGC-Approved Games
Please Note: A positive review is a positive review. Being among the bottom tier of IGC-Approved games still means the game is IGC-Approved.

*Rankings based on time of publication. Check the Leaderboard for updated standings.

Black Widow: Recharged was developed by Adamvision Games (Published by Atari)
Point of Sale: Nintendo Switch, Xbox, PlayStation, Steam, Epic Store

$6.69 (normally 9.99) asked why spiders need money in the making of this review?

I’m heading on vacation! See you in a couple weeks!

So, I wrote a 64,000+ word review for my pinball spin-off site to celebrate my 9th Anniversary

A project I’ve been working on with my Father and Jordi for the last nine months. It took hundreds of hours of playtime across three platforms and hundreds of hours of writing. The end result is the biggest game review ever written anywhere: The Pinball Chick presents The Pinball Arcade: The Complete Buyer’s Guide & Table Rankings. It’s over 64,000 words long (more than The Outsiders, The Great Gatsby, or the Hitchhiker’s Guide to the Galaxy), covers all 100 tables (including all delisted tables) and all eight still-available DLC packs. It’s, as far as I can tell, the largest review in the history of video games.

I’ve worked very hard on it, and I also did my best to make it a fun, fast-paced read that’s peppered with factoids, stories, legends, and humor. As a Buyer’s Guide, it’ll be a permanent link at the top of The Pinball Chick, like the Pinball FX3 Williams Buyer’s Guide. I hope you enjoy it. If you find any errors, please contact me immediately so I can correct them.

Please also share the link. It’s pretty much a book-sized review that’s free for everyone. Man, I hope Pinball FX3 gets some more of these tables.

I published it on July 1, just before the buzzer, to celebrate my 9th Anniversary as Indie Gamer Chick. I’ll be making a full post later today (July 2 is technically the anniversary of my first review being post, so it’s just like how we celebrate Independence Day on the 4th of July despite the fact that nothing really happened then). Until then, enjoy this everyone. I love you all!

Read: The Pinball Chick – The Complete Pinball Arcade Buyer’s Guide & Table Rankings

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