DuckTales (NES Review)

DuckTales
Platform: Nintendo Entertainment System
Developed by Capcom
First Released October, 1989
Remade in 2013 as DuckTales: Remastered
Included in The Disney Afternoon Collection

Either the theme song to the show is now stuck in your head, or the catchy music to the Amazon stage. Either way, you’re welcome. πŸ–•πŸ˜ΆπŸ–• Yep, it’ll be there all week, and you can’t make it go away.

Look, I’ve already reviewed the 2013 remake by WayForward that was pretty good. It fixed a lot of the problems I had with the NES game, the chief of which is that the big finale of the game is going back.. for the third time, mind you.. to the Transylvania stage. The remake created a whole new level. In replaying DuckTales on the NES for what I imagine is the third and final time, I was reminded of how annoyed I was Capcom took the game in this direction TO END THE GAME. Hell though, it could have worked. The Transylvania stage, like all the stages, is essentially a maze where you have to find your way around and there’s all kinds of off-the-beaten-path places you can go to score extra loot, extra health, or extra lives. They could have put some kind of giant door that you couldn’t access the first time as a tease for where the finale would take place. But, no. It takes place in the same boss chamber as before. It feels kind of lazy.

The second time you go to Transylvania, it’s to find the key to the mines. At least here, they hid it somewhere different that’s the “wrong way” for the standard level. Of course, it’s also literally at the beginning of the stage. Takes about fifteen seconds to reach. I really hated this whole direction. It’s the only time the game does that too. WHY HIDE IT IN TRANSYLVANIA IF THEY KNOW THEY’RE GOING BACK TO THAT LEVEL IN THE FINALE? It’s so frustrating.

That one not-that-minor complaint aside, there’s no question why DuckTales has reached legendary status among the NES library. It’s the rare high-quality licensed game on the platform. It looks fantastic. It has one of the best soundtracks on the NES. Oh, it’s got a lot of head scratching ideas. Like why would you ever have Launchpad take you out of the stage? Yea, I know there’s a secret ending for banking $10,000,000, but if they tacked that on just to justify Launchpad, they didn’t have to. Launchpad is used just fine on the Amazon level to help Scrooge clear a jump.

In my entire 2023 run in DuckTales, I never had any issue with the pogo stick EXCEPT on this specific section, grabbing the Moon’s hidden treasure. For whatever reason, the damn pogo stick wouldn’t stay on as I navigated the spikes. The weird thing is, I’m almost certain I had the same problem in the same spot the first couple times I played Duck Tales on the NES.

So, why is this a legendary game? I think most players would say “the pogo stick.” Yea, it’s pretty brilliant, but I’ll take it a step further and say the cane in general just works great as a weapon. First, yes, the pogo stick jumping is awesome, but why is it awesome? Because it renders traditional head-stomping gameplay into a more immersive experience. You’re not just letting your weight and the forces of gravity do the killing for you. Oh, no. You have to perform an additional input to make it work, or you take damage. You’re activating the pogo, meaning you’re performing the action of killing enemies directly, by your own hands, and that’s just more fun! But, you can also golf-club rocks, stones, and various other blocks at the enemies, and it’s alwaysΒ satisfying to do so. Especially when they placed enemies out of reach, and there’s the right shaped rock to kill them just sitting so helpfully right there. DuckTales has truly wonderful, cartoonish combat. It’s why I hate how the bosses only blink instead of having injury animations.

Finding the hidden treasures OR the two extra life points adds to the thrill. I wish the game hid even more hidden trinkets or consequential secrets in it. There’s tons of hidden rooms that see Scrooge walk up into the status bar to find, but they usually only have a couple gems, or maybe a 1up. EVERY stage should have had at least one hidden treasure. Putting only two in the game is a little frustrating, because it renders them kind of arbitrary.

However, I disagree with the combat sealing it for DuckTales. I think it’s the level design that punched its ticket to Cooperstown. I think you have five spectacularly designed stages that are such a joy to explore. Inventive. Lots of exciting moments, like pogo-sticking over enemies to clear gaps, or having to rapidly pogo stick to avoid a giant ball, Raiders of the Lost Ark-style. Combine that with nice enemy placement and tons of hidden stuff. I hate to keep picking on Transylvania but it’s clearly the weakest link of the bunch. Once you know where to go, you have little incentive to explore further. That’s not true of the other stages. If I have to get further nit-picky, I kind of wish the levels incentivized exploration to a larger degree. Not just bumping up the amount of hidden treasures, but maybe lock the boss door in every stage behind keys that you have to find throughout the level. If another DuckTales game ever happens, I hope they make it like this one, only with a LOT more hidden stuff.

They vastly improved the boss fights for the remake too. Look, I had a great time with the NES version, but the 2013 remake is just plain better. Sorry to my cantankerous older readers, but it’s true. Better in every single way except the annoying dialog.

The worst part of the NES game is the bosses. They’re too easy, frankly, and they’re all kind of teeny-tiny. I get it. That’s what the NES could do. But, again, Remastered fixed them all. They all feel like epic-prolonged boss encounters that stay true to the spirit of the original battle. On the NES, they often don’t even last half-a-minute. Remastered also fixed any issues you might have with the pogo stick, which I adjusted to anyway. It fixed the finale being a retread of stuff you’ve already done. It added two extra levels and a couple other bosses, like an awesome airplane duel with Flintheart Glomgold. If it seems like I’m a little fixated on the more recent version, don’t worry, I have a point to all this: the original is still fun. That speaks volumes to me. That the same game could be done better decades later, yet the original is still a damn good game that holds up to the test of time. My nephew, who is a fan of the 2017 cartoon reboot, is exactly one day older than the remake. He had never heard of either DuckTales game. So, I tested it on him, and he LOVED it. A game that came out the year I was born. And when I told him an even better version of the game existed, he looked at me awestruck. “They made this game EVEN BETTER?” As if he couldn’t believe that was even possible. I can’t think of a better endorsement!
Verdict: YES!

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Indie game reviews and editorials.