Tales from the Dev Side: Why is Conflict Fun? by Adam Spragg

Although his Hidden in Plain Sight was not an overwhelming success on Xbox Live Indie Games, Adam Spragg still received near-universal kudos from critics for his efforts.  Even my infamously cold heart warmed to it as I played with three interns who probably hate me and call me mean names behind my back.  I’m betting on “Take-a-Bath-rine” although I won’t rule out “Catheterine.”  If they had known my alias was “Kairi” I’m sure it would have been “Cry-ri.”  Which is absurd.  I beat them like 20 games to 1.  If anything, I made them cry.  Or maybe I’m being paranoid.  They probably didn’t call me anything too mean.  I can deal with Catheterine.  I’ll call off the hits.  Well, maybe.  I’m guessing I won’t get my deposit back.

Okay, so maybe I don’t handle conflict (real or imagined) as well as I should.  Adam views conflict differently.  In this very philosophical installment, Adam shares his thoughts on how conflict is the chief reason for a game being fun.  And you know what?  I think he’s on to something.

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