Tales from the Dev Side: Why is Conflict Fun? by Adam Spragg
April 28, 2012 7 Comments
Although his Hidden in Plain Sight was not an overwhelming success on Xbox Live Indie Games, Adam Spragg still received near-universal kudos from critics for his efforts. Even my infamously cold heart warmed to it as I played with three interns who probably hate me and call me mean names behind my back. I’m betting on “Take-a-Bath-rine” although I won’t rule out “Catheterine.” If they had known my alias was “Kairi” I’m sure it would have been “Cry-ri.” Which is absurd. I beat them like 20 games to 1. If anything, I made them cry. Or maybe I’m being paranoid. They probably didn’t call me anything too mean. I can deal with Catheterine. I’ll call off the hits. Well, maybe. I’m guessing I won’t get my deposit back.
Okay, so maybe I don’t handle conflict (real or imagined) as well as I should. Adam views conflict differently. In this very philosophical installment, Adam shares his thoughts on how conflict is the chief reason for a game being fun. And you know what? I think he’s on to something.