Indies in Due Time: Dream-Build-Play 2012 Episode 4

Kairi: We’re back with yet ANOTHER part of the Dream-Build-Play special.  Hey, there’s 400+ games entered into this year’s competition.  This shit is going to take a while to sort through.  Today’s four games were chosen by Brandon Schmidt, Managing Editor at The Indie Mine, and he also joins us.  Brandon, what brings you here?

Brandon: Well, you asked me to come.  I think you’re only bringing guests on because it saves you the time of actually selecting the games yourself.

Brian: He’s onto us, Kairi.  Abort, abort!

Kairi: Activating abort process.  Brandon, you know that suicide pill we handed you when you came in here?  Would you mind taking that now?

Brandon: Is that why you gave that thing to me?

Kairi: Yea, if someone catches onto our lazy plans, they take the pill.  So that we don’t get caught.

Brandon: Wow, where to begin.  First off, this thing is a Tylenol.

Brian: Too much Tylenol causes liver failure.

Brandon: Second, you usually take the suicide pill yourself, or you kill the person who catches you.

Kairi: So, you’re saying we need to kill you?

Brandon: Um, there’s no good answer to this.  Can we just watch the trailers?

Kairi: Fine.

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Indies in Due Time: Dream-Build-Play 2012 Episode 3

Kairi and Brian here.  No Dalek today.  No Nate, Hurley, or Alan either.  Don’t worry, the Dalek isn’t really set to kill.  Doesn’t mean it can’t kill, just that it will only do so if it wants to impress me.  However, I do have Mike Wall, editor at Armless Octopus, as a guest.  I’m guessing Dave will pop in as well.  To the trailers!

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Indies in Due Time: Dream-Build-Play 2012 Episode 2

Sorry for the delay.  You see, my boyfriend ended up being occupied watching videos for Ring Runner for four days, while I had Dave, Tim, and Nate chanting “one of us” at me, which is just bizarre.  Since they wouldn’t stop, I had no choice but to unleash the Indie Gamer Chick Dalek on them.  Long story short, Nate is dead.  My condolences to his loved ones.  Well, onto this episode’s four Dream-Build-Play trailers, as selected by Tim Hurley of Gear-Fish.

Hurley: Actually, I also have my own site now: TheXBLIG.com

Kairi: Wait, you left Gear-Fish?

Hurley: No, but I mean, you did kill Nate.

Kairi: I didn’t.  The Dalek did.

XBLIGERNATE! XBLIGERNATE!

Hurley: Sure, always blame the Dalek.

Dave: Is it gone yet?

Kairi: Wait, you’re still here?

Dave: Yea.  What did I miss?

Brian: Nate Graves is dead and Tim Hurley has his own site now.

Dave: Wow, betrayed Gear-Fish, huh?  Nate must be spinning in his grave.

Hurley: He would be if there was anything left of him.

Kairi: Okay, well we have Tim and Dave Voyles of Armless Octopus.  Let’s roll.

Alan: Not without me you don’t.

Kairi: Fuck.  Okay, the Indie Ocean dude is here too.  On with the trailers.

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Indies in Due Time: Dream-Build-Play 2012 Episode 1

Originally, Brian and I planned to look at ALL the trailers for the 2012 Dream Build Play competition.  And then nearly 400 people entered.  Yea, so plans have changed.  Although Brian and I will be getting to as many of these trailers as we can in the coming weeks, our planned alliance with Armless Octopus to do so is semi-on-hold.  Yes, Dave Voyles and Mike Wall will be joining us this week.  But we’re also now pairing up with Alan of Indie Ocean, and Tim & Nate from Gear-Fish.  Nate is up first, fresh off the first anniversary of Gear-Fish, so you should all head over there and check their site out.  They’re way better writers than me, so you should have been doing that all along.  All four of today’s games were selected by Nate.  Off we go.

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Breasts, Avatars, Crafting, and You

Sex sells.  It’s an expression as old as the concept of mass-marketing.  And if there’s one thing I’ve learned from my year as Indie Gamer Chick, it’s that the expression is absolutely true.  I’m closing in on nearly a year of having this site, and I’m on the cusp on having 200,000 lifetime views for it.  This will be the 300th item I’ve posted on my site since launching on July 1, 2011.  As tough as this is to admit, I would have just over half of those 200,000 views if not for three game reviews: Don’t Die Dateless Dummy, Temple of Dogolrak, and Trailer Park King.  What do these three games have in common?  Well, they’re graphic adventures.  They all are kind of lame.  The writing isn’t particularly good.

Oh, and they are about tits.  Or space twats. And this really infuriates other developers of Xbox Live Indie Games.  There is an undercurrent of bitterness among developers who work hard on their fine-tuned platformers or RPGs who have to sit and watch their games get buried on the sales charts by games that offer little more than static-pictures of anime breasts.

Although I can’t blame those developers for being sore, I have to side with the smut peddlers on this one.  Yea, I haven’t exactly loved the quote-unquote “sexy games” I’ve reviewed here, but that’s on account of the games being no good.  If the gameplay was decent, I would have probably cracked a joke or two about the content, but I’m certainly not offended.  I know that there is a market from them.  I’ve had over 40,000 views come from search engines, the top-10 of which are as follows:

don’t die dateless dummy 2,707
temple of dogolrak 2,506
indie gamer chick 2,190
trailer park king 2,159
indiegamerchick 747
dont die dateless dummy 491
dead pixels game 373
trailer park king review 286
dlc quest 272
trailer park king game 248

As you can see, the top-10 is dominated by those three games.  If I ignored all other search results, the six hits off “boob games” account for over 20% of all search terms in my site’s history.  Oh, but it’s actually far more.  In fact, it’s around 25,000 of those searches, or over 60%.

Pictured: the game that has generated 10% of my total views.

But you didn’t need me to tell you this is what sells on Xbox Live Indie Games.  When I reviewed Apple Jack 2 yesterday, I pointed out that only 2 of the 90 best-selling games Xbox Live Indie Games were punishers.  Although I admit that what constitutes a punisher varies (Alan pointed out to me that Soul, which I have not played, would count as a punisher in his book due to extreme difficulty).  Still, I think my point is valid: punishers are an over-represented genre on Xbox Live Indie Games.  For all the bitching people do about Minecraft clones, avatar games, or raunchy stuff, you can’t say that the market hasn’t spoken, and spoken clearly.  Minecraft clones dominate the top of the charts, while games with the word “avatar” in the title represent 21 of the top 90.  Meanwhile, stuff featuring women on the cover (including pregnant women) account for 14 of the top 90 sellers.

The people have spoken, and they’ve done so with their wallets.  So while I sympathize with those developers who feel they can’t compete with Avatar Boobcraft, I would like to point out that you asked for this.  This is what all real artists go through.  You don’t think there’s some dejected filmmaker out there who poured his time, money, and life into his project only to watch in agony while something completely shallow and empty like Transformers 3 out-grossed it by over a billion dollars?  You don’t think talented singers started measuring themselves for the noose when Ashlee Simpson’s albums went triple-platinum?  Artistic success is rarely a measurement of talent or effort, which is why the average person my age can name all of the Spice Girls but none of the Three Tenors.

Yea, I don’t like it when these games totally half-ass it, but I don’t like it when ANY game half asses it.  Also, I find it obnoxious when games put women all over the cover, yet the game has little or nothing to do with sexuality.  This was the case with my latest review, Superdimension Iliad.  The actual game starred a blocky avatar and was about platforming and shooting your way through gaming history.  The game looked like this:

The cover looked like this:

In cases like this, I’ll side with the crybabies.  There should be some kind of “cover art that actually represents the game” rule for Xbox Live Indie Games.  If you allow developers to shameless pander to the pocket-pool enthusiasts even when their game is about as erotic as watching an old man sleep on a hammock, the results could get ugly.

Oh who am I kidding?  This would be on the top 90 in a week or two.

Thanks to Michael Wilson for the (completely fictional) box art above. 

Kairi on E3 2012: Nintendo Edition

Watch the conference at 9AM, start writing at 8PM.  Sounds fine, except I can’t remember a blasted thing that happened during the show.  Nintendo E3 events all have this problem.  Unless you’re a throbbing Nintendo fanboy, their press conferences all tend to bleed together.  It’s easy to understand why.  “Remember the year Nintendo talked about Mario?”  What Mario are you.. “Or that time that one year when Shigeru Miyamoto came out and pandered to us?”  Well actually that happens every.. “Or that time Reggie Fils-Aime looked like he couldn’t believe he’s 51 years old and trying to shill Let’s Dance?”  NO!  No I don’t remember that time!

Oh thank Christ we don’t have to go a whole fiscal quarter without a Mario game!

Of course, this is a hardware year, so we can call this the year they talked about Wii U.  Which could have been last year too I guess, but work with me here.  Nintendo fans in general seem a little disappointed this year, because Nintendo failed to say all the correct buzz words that cause a reaction in them.  They’re like dogs, conditioned to listen for only key terms.  “Mario!”  Woof!  “Pikmin!”  Woof!  “More Mario!”  WOOF WOOF! But then Nintendo left the poor pooches hanging by not saying other words, like “Smash Brothers” or “Zelda” or “Star Fox.”  Nintendo hounds are sad puppies tonight.  Yep, sorry, I have to cut to the picture.

The face of Nintendo fanboys following E3 2012.

Wii U is coming in 2012, which is ironic given that most Nintendo fanboys are doing the same in anticipation of it.  Most people are of two very different views on it.  They either think it’s brilliant, or that it’s a cumbersome looking piece of shit.  I lean for option two here.  I’m five-foot one-inch tall and I have tiny hands.  Nintendo wants people younger than me with even smaller hands to somehow not develop early-onset carpal tunnel using this.  I’m not saying kids are incapable of using it, but it’s very telling that many of the videos Nintendo showed involved grown adults handling the Wii U GamePad, not children.  Remind me, besides fanboys, what is Nintendo’s target audience again?  And no, it’s not the same as using an iPad.  I can use an iPad just fine, because it has no buttons to press, styluses to hold, or other screens to look at.

It’s weird because Nintendo is kind of famous for making comfortable controllers.  I know the Nintendo 64 bearclaw pad gets some flack, but at age 9 I felt it was just fine.  The Gamecube might have the most comfortable controller I’ve ever used in my life (never did like the Wave Bird as much), and I don’t hate the Wii Remote, even with a nunchuk attached.  It’s just bizarre to me that they could go from being the industry leaders in comfort to being the industry leaders in causing your hand to cramp up just by looking at picture of their next product.  I guess Nintendo wanted a piece of Playboy’s market share.

It doesn’t help that Nintendo showed me absolutely zero games that needed to have this, or more importantly, made me want to own a Wii U.  Yea, they showed a tech demo for a Luigi game that seemed like little more than an update to Pac-Man Vs., itself just a tech demo when you get down to it.  Otherwise, it was mostly used to look at a map.  Next year at E3, for you drinking game fans, just play one for Nintendo’s conference that uses the word “map.”  That’s it.  It’s probably not as potentially lethal to play as one where you take a drink every time someone says “Mario” but you’ll still be blitzed to the point that you won’t remember your own name.

Why do the baby Yoshis look drunk?

Ah yes, Mario.  We’re getting not one, but two games called “New Super Mario Bros.”  Hopefully this means they’ll retcon the previous games in the series to “Old New Super Mario Bros.”  The 3DS entry, called New Super Mario Bros. 2 (because Newer Super Mario Bros. sounded stupid I guess) brings back the leaf from Super Mario 3.  I’m sorry, but when you set out to make a game and call it “new”, maybe step one should be “include new shit in it!”  The Wii U version, called New Super Mario Bros. U (way to phone in the title, Nintendo) brings in Yoshis and the cape from Super Mario World, only this time it’s “new” because it looks like a flying squirrel suit.  It’s like asking your wife to dress up like a naughty nurse.  I don’t get why people do it, because at the end of the day you’re still getting sucked off by the same person.

I have a theory.  I think Nintendo games start off as a game of Mad Libs.  Picture it: a bunch of guys in Kyoto pass a joint around, sip some sake, and then try to name animals.  “Penguin!”  “Flying Squirrel!”  “Frog!”  “Bumble Bee!”  And this is where the power ups in Mario games come from.

Kairi on E3 2012: Sony Edition

Tell me I’m the first one to say “J.K. Rowling cast the Avada Kedavra Killing Curse on Sony’s E3 press conference.”  I’m sure I’m not, but I just thought of it all on my own, and that counts!  Actually, it really is kind of funny how Sony can have such a well done press conference, but you have one little brain fart like a ten minute session of J.K. Rowling sitting oblivious to the fact that we would have rather seen J.K. Simmons and suddenly everything is less than hunky dory.  By time the conference was over, nobody was talking about all the fucking awesome videos of games.  They were making Harry Potter jokes.  Smooth, Sony.

I thought it was a good conference.  Besides WonderBook, they hit all the right notes.  No 3D bullshit (maybe the billion dollar bath they just took on 3D televisions had something to do with that), not a whole lot of Move, minimal talk about non-gaming applications, and a whole lot of major titles with actual game footage.  Not all of them interested me, and I’m sure not all of them interested you.  But there really was something for everybody here. Especially if you’re eight-years-old or stupid, because that’s all WonderBook can appeal to.

Either he’s playing WonderBook or he got into the medicine cabinet.

WonderBook was bad.  Like “why are they showing a tech demo for the PlayStation 2 Eye Toy like it’s 2003?” bad.  Just to point out how off base Sony is, they spend ten minutes pimping the game like it’s a child’s toy, complete with footage of elementary school kids hoping like hell Sony wasn’t lying about giving them free games for taking part in this ad.  And then what other game besides Book of Spells did they talk about, albeit very briefly?  A game called Digg’s Nightcrawler that has a Film Noir theme to it.  Way to nail down that target demographic, Sony!  Why, not a day goes by where a six-year-old doesn’t ask me if I’m a fan of the Maltese Falcon.

Otherwise, the conference was swell.  God of War is targeting other creatures of myth, which I assume means the Last Guardian will be one of the bosses in it.  Sure, it pretty much is the same old shit that we’ve had shoveled at us since 2005, but hey, God of War!  Look, Kratos killed some dudes by dismembering them!  Haven’t seen that before!  Actually, Kratos does have a new gift: he can rewind time to create platforms to hop on.  So you guys are grifting from Lego Star Wars now?  If  you had to do that, you should have just made this Lego God of War.  At least that would have been funny.

The highlight of the show was The Last of Us.  Like everything else shown at E3, the game’s pitch boils down to “It’s Uncharted, but..”  Resident Evil 6 was Uncharted, but with zombies.  Tomb Raider was Uncharted, but with boobies.  In this case, it’s Uncharted, but set in post-apocalyptic America.  It actually looked decent though.  Ironically, it had more stealth stuff in its footage than stealth-series Splinter Cell’s trailer did.  Of course, there were still moments of mind-numbing stupidity of design.  After all, we can’t venture too far away from Uncharted.  The scene that sunk the trailer for me involved a shoot out where people were using couches as cover.  Couches.  Things made of foam, cotton, and tiny little springs.  I kept thinking “shoot the fucking couch!”  Maybe the dude thought he would accidentally shoot the tag off and get arrested.

At least it looked like a game I wanted to play.  I can’t say the same thing about Beyond: Two Souls by Quantic Dream.  I thought their previous effort, Heavy Rain, was a boring piece of shit.  I think most people probably feel the same way as me about it, but won’t admit it because then they become “anti-video games as art” people.  I feel no shame when I say that I want to be a gamer, not an art connoisseur.  I also don’t feel I should have to volunteer to be bored for hours while waiting for the quote “good stuff.”  Yet, that’s what the argument for Heavy Rain is.  It starts slow, but a few hours in it gets better, so just wait for it.  Why should I?  Unless the good stuff will undoubtedly be the greatest thing EVER, wouldn’t that time spent being bored be better spent not being bored?  I know, crazy talk.

“Quick, before you die, where are the fire extinguishers again?”

Hold on though, they got Oscar-nominated actress Ellen Page.  Great!  And then they showed it off by cutting to a cinematic where her character didn’t speak a word for five minutes.  When you actually got to hear her, she wasn’t really any better than 90% of all game voice overs.  Which is to say she totally phones in every line of dialog.  Money well spent, Sony.  Next time, do what Capcom does and just hire Sally from accounting to do the acting.

And no, I have nothing to say about the Vita.  I’m just like Sony!

Kairi on E3 2012: Microsoft Edition

Another year, another Microsoft press conference that people were bitching about halfway through it.  “Show us some games!” people tweeted after watching trailers for new Halo, Gears of War, Fable, and Forza titles.  Jesus guys, the show was like 80% games, and that even included games you might want to play for a change!  As opposed to last year, where people had to feign interest in Sesame Street for Kinect.

Microsoft could have replaced the Halo 4 trailer with a static screen that said “coming in November. We didn’t bother putting together any footage. No need. You fuckers will line up at midnight to buy it anyway.” I think I speak for everyone when I say “here here!”

Of course, Microsoft still has no sense of showmanship.  They opened the conference with Halo 4, the only major title they have coming out this year.  Well, besides Forza.  They closed the show with Call of Duty: Black Ops 2, a game that is coming out on everything.  I mean everything.  You Colecovision enthusiasts out there are in for a real treat.  But, in essence, this means that Microsoft devoted a good portion of its show and the driver’s seat of their presentation to marketing a game where 45% of the copies (or more) will be sold on a competitor’s machine.  Oh sure, it gets the DLC first.  Not exclusively.  Just first.  Content that will probably be ready day one, which means it might as well ship with the game for free.  It’s like Activision is bragging “hey Microsoft fanboys, you get to suck our dick first.  Sony fanboys will have to taste your saliva on our cock.  Doesn’t that make you feel privileged?”

Speaking of things that suck, a new Fable was announced.  That is all.

I will grant Microsoft this: they have mastered the art of shameless pandering.  If the opinions of those attending the conference were anything like mine and the guys I follow on Twitter, a collective groan was let out when EA Sports took the stage.  Microsoft then strategically defused this by showing new Gears of War, Forza, and Fable trailers immediately following that.  Nintendo used to manipulate audiences like this.  Then they hit the honey pot with Wii and quit trying altogether.

Something did catch my attention from the EA Sports part: more realistic sports games.  How so?  Because the officiating is now crap and you get in trouble for cussing a bad call from an official.  They actually highlighted this while showing the new FIFA game.  The referee blew a call, the player cussed about it, and was slapped with a red card.  Oh goodie.  I guess someone at EA has been watching the Eastern Conference Finals.  It did make me wonder what happens if you’re playing the game and a spider crawls on you.  If that happens to me, every player on the team is getting ejected.  Although it did give me an idea of how to screw with Bryce the next time I see him playing Madden.  I’ll just blurt out and the worst possible time “hey ref, blow me!”  Good times are on the horizon.

More running, shooting bad guys, and wearing neon-green floodlights that could be seen from a mile away on a clear night. Behold: the latest stealth game!

Of course, everyone is talking about Xbox SmartGlass, which was previously known by its codename: Wii U.  I’m kidding of course.  SmartGlass actually is a smarter design, and it did that by making the tablet entirely optional.  No offense, Nintendo, but I’m not looking forward to holding a portable TV set to play video games on a television screen.  As neat as the features are, Nintendo already did similar things with the Gamecube and Game Boy Advance.  In Wind Waker, for example, you could use the Game Boy as a map for the dungeon, and even set off bombs to attack enemies.  Most people aren’t even aware this feature was in there, even though they had all the hardware needed to do it.  Why wasn’t it used?  Because our fucking attention was focused on the TV screen.  I don’t want to have to look up and down to play games!  The whole point of playing games is to focus your attention on one thing, so that all other reality ceases to be.  Between SmartGlass and Kinect, Wii Pads and Motion Controllers, Eye Toys and Moves, you game companies are really harshing our mellow here!

The Chick’s Monthly Update – May 2012

One month from today, Indie Gamer Chick turns one year old.  It’s hard to believe it’s already been one year since I opened this site.  Even more crazy is how much I’ve been able to keep things up.  With over two-hundred games reviewed, dozens of editorials, and commentaries from developers, this has turned into quite the place for your Xbox Live Indie Game needs.  But I’m not resting on my laurels.  I’m not even sure why anyone would want to rest on one’s laurel.  Unless laurel means couch, or chair.  Or ass.  I often rest on my ass.  It’s comfy.

Well, my laurel will be untouched, because some additions are coming to Indie Gamer Chick.  Starting on July 1, the leaderboard will be supplemented by additional genre-based boards.  By the end of 2012, there will be around a dozen of them.  Not all will be debuted on July 1, either because I haven’t played enough games to fill all the spots, or because there aren’t enough good games to do so.  But, at some point, you can expect me to name what I feel to be the top 3 games in each of the following genres:

  • Adventure – This will include action-RPGs, point-and-clickers, and any other game that features a narrative and isn’t covered by one of the other categories.  I would call stuff like All The Bad Parts, EvilQuest, Tourist Trap, Trailer Park King, or Astroman to be adventures.
  • RPG – Turned-based role-playing games.  Pretty self-explanatory.
  • Shooters – Whether it’s a side-scroller, first person, TwickS, or a wave-shooter set inside the stomach of a pterodactyl, games that are primarily about shooting things will be covered here.  Except bullet-hell, which are covered elsewhere.
  • Traditional – Anything that wouldn’t feel out-of-place in an 80s arcade, or possibly early computers or home consoles.  Games based on achieving a high score and nothing else I consider to be traditional.  Stuff like We Are Cubes, Chain Crusher, Who is God?, and even Orbitron: Revolution fit in here.
  • Strategy – Again, mostly self-explanatory.  This will also include tower defense games, or action-defense games like Video Wars or The Cannon.
  • Sports and Racing – I’m sure some will argue that racers should not be lumped in with sports games, but they do cover Formula 1 and NASCAR on ESPN, so phooey.
  • Simulation – Stuff that tries the realistic approach, like Flight Adventure 2 or Train Frontier Express.
  • Puzzle – Games that primarily are about solving puzzles.  Stuff like Escape Goat, Cute Things Dying Violently, Alien Jelly, or HACOTAMA.
  • Platformer – Stuff about jumping from platform to platform.
  • Punishers – This is the big debate.  Why give punishers their own category?  Well, they are over-represented on Xbox Live Indie Games.  Second, they have a very specific fan base.  People who want typical platformers don’t necessarily want games that will swallow their souls.  I define a punisher as a game that’s sole purpose is to be difficult to beat.  These are typically platformers or bullet-hells.  There’s obviously a market for these games (although if there isn’t, that really does explain the lack of popularity on XBLIG), so they should get their own category.
  • Everything Else – An all-encompassing “best of the rest” that fits music, fighting, and whatever the fuck Remote Viewer is supposed to be.

My original plan had been to just go by what games are listed as on the marketplace.  Unfortunately, developers seem to have an issue listing stuff accurately.  Some examples: Cute Things Dying Violently is listed as a platformer, Dead Pixels is listed as an RPG, and lots of other stuff falls into a very vague “action-adventure” category.  I get why they do it.  RPGs are probably a more viewed genre than shooters.  ANYTHING is probably a more searched genre than puzzles.

At the same time, stuff like this is probably among the many reasons Xbox Live Indie Games have not caught on.  Imagine the frustration of a consumer who searches for games by genre and has to deal with title after title that is in no way the type of game he or she is looking for.  If I search for a platformer, I’m looking for a platformer, not a physics-based puzzle game where you play as a crosshair and take no direct control over a character.  It makes the entire platform seem undisciplined, unregulated, and too risky to buy games from.  Maybe.  Or maybe I’m looking too much into this.  You guys can debate this among yourselves.

Either way, all my plans with the genre leaderboards are subject to change.  Brian and myself plan on sitting down and figuring this stuff out.  Obviously, some games fit in with more than one category, while some don’t really have a place in any of them.  We’re open to ideas.

By the way, the Top-10 is not going anywhere.  In fact, it has a brand new member: Chompy Chomp Chomp.  The quirky, hugely addictive party game was played multiple times by myself and my friends over the week and landed at #6 on the board.  This bumped off Pixel Blocked!, which spent four months on the board, and is the only game to fall off the board once and land back on it via a Second Chance with the Chick.

And so another month has come to pass.  June will be a huge month for Indie Gamer Chick.  I’ll be revisiting two leaderboard games that have had significant content added to them, plus I’ll be trying to find the best XBLIGs I haven’t played yet.  Why?  Because on July 1, I’ll be posting the Top 25 Xbox Live Indie Games of All-Time, a special one-shot article to mark the first birthday of Indie Gamer Chick.  Many games that made the leaderboard would have NEVER made the list today.  On the flip side, lots of games game very close to making the board, but didn’t.  If I made a top 25, this is how things would fall.  This is coming July 1.  You can also check back next week for special editions of Indies in Due Time: E3 edition, which will cover the best games from smaller studios that are shown.  Also in June, Brian and I will be teaming with Armless Octopus to do a special Indies in Due Time: Dream-Build-Play edition, covering games entered into that contest.  It sounds like a great way to close out the first year of Indie Gamer Chick.

Indies in Due Time 4-27-2012 Scent of the Indie Ocean Edition

We’ve got trailers, yes we do, and we have a special guest, Mr. Alan C with the Tea, the operator of the Indie Ocean.  He has assured us that he actually wants to participate and he’s not here just to hide from the army of half-naked women that Team Shuriken sent to kill him after his review of Avalis Dungeon.

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