Dungeon of Elements

Dungeon of Elements came across my desk early last week and I thought to myself, “A puzzle game? All right. I’ll play this real quick and have a review out by tomorrow.” Yeah… nope! That wasn’t going to happen. There is much more depth than a few short play-throughs can give you.

This looks familiar and that’s totally alright with me.

Main gameplay is heavily inspired by Dr. Mario. Drop multi-colored pills onto baddies, line things up, baddies are dead. The formula is very familiar and one that most puzzle game fans will be able to jump into right away. I think the game even goes one step further and improves on Dr. Mario a bit as you don’t need to line up pills in a straight line; just connect three like-colored pills in some sort of linked pattern and you’ll kill the baddies. Additionally, not only do you get to kill monsters, you also collect items that you can either equip or use in the game’s crafting system.

As you progress through the story (yes, a story!), you will encounter boss fights to mix things up a bit. For example, one of the first bosses was a giant rat whose rat army would quickly refill the stage as I cleared it out. Another boss was an orc king with an army of orcs that would slowly march toward the top of the screen. Occasionally he’d summon another orc exactly where my pill was falling, causing mayhem as the pill did not go where I had planned. This definitely added some excitement and was a nice change from the level grind. It also gave me a reason to invent more swear words and derogatory slang against orcs which I’m always excited about.

I have a water rod to dowse my fire armor if I get too hot.

I have a water rod to dowse my fire armor if I get too hot.

I mentioned earlier that you can pick up weaponry and armor; these are used to cast special attacks onto the playing field or slow down the fall of the pills. For example, the sweet bo staff skill I have at the moment is an AOE effect that blows up anything in a small area. This is particularly useful when monsters are effectively hiding behind objects on the playfield. Boots temporarily slow the fall of the pills to give you a moment to think about where you want to place them. Admittedly, one could also pause the game because it doesn’t black out the screen when paused, but that’s cheating, and you’d never do that, would you?

Crafting in the game is how you gather better gear and items. It’s an extremely simple system of THING 1 plus THING 2 equals ???. I really hoped you could do stupid things like Dagger + Shortsword = Shortdaggersword, but alas, no such luck; the game makes you do reasonable, logical things like element + weapon = useful thing. Crafting takes a little bit of time to get into because it also requires money that you really don’t have much of at the start. It’s a fun little thing to do during the downtime between rounds, and once you are able to make items, you can sell things you craft for more money than you put into them. Even better, the game actually keeps track of combinations you’ve tried so you don’t have to worry about failed repeats.

I try crafting something that's kind of logical-ish.

I try crafting something that’s kind of logical-ish.

Although there are a few things about the game that are shortcomings, I honestly do not think they take much away from the overall experience. It’s hard to describe without playing it for yourself, but when rotating the pills, they don’t always rotate as they “feel” like they should. As veterans of Dr. Mario will understand, the pills have a predictable way of rotating. The only time this potentially gets in the way is when you’re trying to expertly place a pill into a tight spot, heh heh, and it winds up doing something other than expected.

Item drops were a tad confusing at first because there were so many pieces of gear that had the same stats. I later figured out that there isn’t much of a difference between the items and that their main use is as crafting fodder, but this isn’t obvious for new players.

I wasn’t too keen on linking your Twitter account to the game in order to increase how much loot drops. I don’t like apps posting for me automatically. Thankfully there are some posting options such as “no more than once every 15 minutes” or “only post boss kills,” but it feels both a clever way to get some free advertising and an annoying way to get some free advertising. It’s probably not a bad idea, but irks me. I felt that enough loot dropped for me without linking my account.

Finally, there is one song that plays during the first few stages that is so repetitive, it drove me up the wall. I had to turn the music off and pull up Spotify until I reached a new area. Other than that one song, though, the music is pretty good.

This game is fun and I’m definitely going back to finish it up to try to open up hard mode.

A puzzle game that’s NOT on a mobile device that I’m coming back for? This doesn’t happen much anymore. If you like puzzle games, this one is worth your time.

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Dungeon of Elements was developed by Frogdice Games.

IGTlogo-01For $10 you, too, can relive the days when your dad wouldn’t let you play Mario 3 because he was addicted to some puzzle game starring Mario, a person I highly doubt has a medical degree.

My Ten Favorite Games Ever – Part 4

Continuing from Part 3, these are my personal ten favorite games ever.  Not the best games ever made, or even games I want to play again.  But the ten games I had the most fun playing the first time I played them.

Banjo-Kazooie

Age I was: 9

Last attempt at playing it: ten years later at age 19, when it was released on XBLA.

Would I ever play it again: No

Crash Bandicoot and Crash Bandicoot 2. Those were pretty much the definitive games of my formative years as a gamer.  Sure, there were lots of oddball games between those.   The original Rayman I enjoyed.  Bubsy 3D I did not.  At age 7, it was my first clue that not all games are created equal.  But while my experience playing a PlayStation kiosk lured me into asking Santa Claus for one for Christmas, I wasn’t quite to the point of tracking down every new release and having actual anticipation for upcoming titles.  And then I played Banjo-Kazooie at Toys R Us, and everything changed.

July 11, 1998.  My 9th birthday.  A brand new Nintendo 64, a controller that looked like a tumorous raptor-claw, and Banjo-Kazooie.  All mine.  How much did I love Banjo-Kazooie?  I didn’t even open the other game I got that day, Mario Kart 64, until a month later.  Banjo owned the rest of my summer.  I spent hours hunting down every music note, honeycomb, nook, cranny, and just being in awe of how much bigger this was than anything I had played before it.  This wasn’t a roped-off parade route, like Crash.  This was a full-fledged world that was alive and breathing, and it was mine to explore.

Banjo wasn’t the last game to wow me like that.  I had similar feelings the first time I explored Hyrule in Zelda: Ocarina of Time, or raced a Killer Whale in Sonic Adventure.  None of which I feel hold up today, but that first time through each will always hold a special place in my heart.  Platformers didn’t become special again for me until long after that.  Super Mario 64, which I played for the first time immediately after finishing Banjo-Kazooie, was hugely disappointing for me.  The world seemed less alive, less vibrant, and duller.  But that made sense.  It came out years before Banjo, and even Shigeru Miyamoto wasn’t totally satisfied with it.  He wanted to keep refining it, until Nintendo president Hiroshi Yamauchi outright told him “it’s good enough, we need to get this into manufacturing!”

Nuts & Bolts was just alright for me. Some of my readers are shocked that I didn’t like it more on account of my childhood love for Banjo. I don’t get the logic of that at all. It’s like saying I like peanuts, and therefore I’ll like peanuts even if they’re fifteen years past the expiration date.

Mario 64 not “doing it for me” was perfectly logical.  So how come Donkey Kong 64 or Banjo-Tooie didn’t “do it for me” either?  Or for that matter, Super Mario Sunshine or Sly Cooper or countless other very good platformers?  Even after experiencing a couple “holy shit, this is amazing!” moments in Sonic Adventure (a game I concede is an atrocious piece of shit, but I was blinded at the time by the shiny new hardware) or my first time playing the Game Boy Advance ports of stuff I missed like Super Mario Bros. 3 or Yoshi’s Island, nothing ever quite approached that month spent playing Banjo-Kazooie.

But let’s not kid ourselves: Isn’t that how it should be?  Those moments of pure gaming nirvana, where you know you’re playing something uniquely special that makes you feel different than all other games do, shouldn’t those be rare?  For you it might have been Mario 3 or Chrono Trigger or Link to the Past.  For me, it was Banjo-Kazooie, and that’s just because of the generation gap.  If I had felt the same way after Tooie, or Mario 64, or Donkey Kong 64, or Blinx, or Vexx, or Billy Hatcher, then that original moment isn’t as special.  I enjoyed all the games I just listed, some very much so.   But only Banjo-Kazooie made me feel awesome in ways that defy description.  And I can’t get that feeling back from playing it again.  I tried not too long after I finished Banjo the first time.  I tried again when Banjo got a nifty HD port to Xbox Live Arcade.  It’s just not the same game for me anymore.  Like Shadow of the Colossus, I have nothing left to get from it.  At one point, I chalked it up to platformers not meaning as much to me as they did when I was a kid.  I still enjoyed them, but my gaming palate had grown and I liked other genres now.  I figured nothing would ever make me feel like Banjo-Kazooie did.  And then I played this..

Super Mario Galaxy

Age I was: 18

Last attempt at playing it: I never went back and played the original again, but the sequel was a glorified expansion pack and it hit when I was 21, so there you go.

Would I ever play it again: No

Mario doesn’t mean the same to me as he does to you.  That doesn’t mean I think Mario games are somehow inferior to your perception of them.  In general, they’re pretty fucking awesome.  But my childhood wasn’t spent counting down the days until the next game with Mario would hit the shelves.  That’s why I can’t get even remotely nostalgic about Super Mario 3, nor can I stand hearing people try to justify The Wizard.  Super Mario World wasn’t a benchmark title for me.  It was just the second game in the series to be ported to Game Boy Advance, and it was really fun.  Mario 64 was that game that let me down after Banzo-Kazooie, but I didn’t hate it or anything.  I just don’t think it’s a game that transcends time.  New Super Mario Bros. was that weird title that felt like the gaming equivalent of a bunch of frat boys trying to recreate their glory days and coming across as sadly quaint and pathetic.  I guess I’m really weird, because my favorite Mario up to this point had been Super Mario Advance.  You know, the remake of Super Mario 2.  The strange one that only became a Mario game because Shigeru Miyamoto went on the rag and decided he wanted humanity to suffer, making the real Mario 2 so brutally difficult that nobody could possibly like it.  Yea, I’m talking about the vegetable pulling one where NOBODY actually used Mario.  They either used Luigi or the Princess, and they probably warped past the ice world because that shit was fucking horrid.

I didn’t have low expectations for Super Mario Galaxy.  I thought it would be fun, just like Mario Sunshine had been, and that I would enjoy it for a couple of days, finish it, and think nothing of it.  So imagine my surprise when I totally melted as I played it.  It was awesome.  And it did what no game had done for me since Banjo: it turned me into a nine-year-old again, and kept me that way the whole play-through.  It was magical.  It really was.

The amazing levels, crazy gravity, fun objectives, and that sense that everything you were experiencing was something new and unique.  You’ve seen stuff like Mario Galaxy before.  It borrowed elements from previous games in the series liberally.  But they had never felt quite like this did.  It was utterly amazing.  The goals were always short and focused, so that they never grew tiresome, and worlds had just enough objectives to feel like they knew exactly how long it would all take to get boring and stopped just short of it.  There were plenty of surprises, legitimate challenges, and moments where you had to sit back and admit that this is as close to perfect as a game can get.  I don’t put Nintendo on a pedestal.  Quite frankly, I think they’re pretty overrated.  That’s mostly because they weren’t single-handedly responsible for my entire catalog of childhood memories like they were for so many gamers.  And while I don’t think the Wii is the abomination that so many hold it to be, it certainly won’t go down as one of my favorite systems ever.

But Mario Galaxy?  It will be special to me forever.

I’m really not a big fan of Yoshi. I don’t see what it adds to a game besides unneeded complexity and annoyance. It doesn’t help that my first encounter with him was Yoshi’s Story for the Nintendo 64. Even at 9 years old, the game was so pitifully easy that I actually spent hours staring at the box trying to figure out where the fine print that says “For Ages 2 – 4” was at.

But let’s not kid ourselves: When Mario Galaxy 2 hit, it was a very good game that simply couldn’t recreate the magic of the original.  The uniqueness had worn off, and the sense of wonder was gone.  It was more of the same.  Which is fine, because the original was so good.  But once the magic is gone, it’s gone.  That happens so much with me.  Even if a sequel is clearly the better game, the originals always stick with me more.  I really enjoyed Arkham City, but my memories of Arkham Asylum are much stronger.  I’ll reminisce about God of War before I think back to that great time I had with God of War III.  And these aren’t even the games that I hold to be the best.  It’s rare when I say a sequel actually is better enough that I’m certain to remember it first.  After discussing it with friends, only two games stuck out: Uncharted 2 and Pikmin 2 (though Assassin’s Creed III might win a spot).  Being 23 years old contributes to that somewhat, because I didn’t play most of the great franchises in chronological order.

I think why Mario Galaxy means so much to me is because it ended the cynic in me who felt that gaming would never get as good as it was when I was 9.  Obviously if playing Banjo-Kazooie on XBLA at age 19 couldn’t make me feel the same way that playing Banjo-Kazooie on Nintendo 64 at age 9 did, nothing would.  That was wrong, and I should have known better.  Of course I could feel that way again.  It just wouldn’t come from the same source.  It came from Mario Galaxy.  And you know what?  Some day I’ll feel that way again.  A game will come along that reverts me back to a smiling, giggling nine-year-old.  Do you know what else I know?  It won’t be Mario Galaxy.

Final part coming next with my two favorite games ever!

Kairi on E3 2012: Nintendo Edition

Watch the conference at 9AM, start writing at 8PM.  Sounds fine, except I can’t remember a blasted thing that happened during the show.  Nintendo E3 events all have this problem.  Unless you’re a throbbing Nintendo fanboy, their press conferences all tend to bleed together.  It’s easy to understand why.  “Remember the year Nintendo talked about Mario?”  What Mario are you.. “Or that time that one year when Shigeru Miyamoto came out and pandered to us?”  Well actually that happens every.. “Or that time Reggie Fils-Aime looked like he couldn’t believe he’s 51 years old and trying to shill Let’s Dance?”  NO!  No I don’t remember that time!

Oh thank Christ we don’t have to go a whole fiscal quarter without a Mario game!

Of course, this is a hardware year, so we can call this the year they talked about Wii U.  Which could have been last year too I guess, but work with me here.  Nintendo fans in general seem a little disappointed this year, because Nintendo failed to say all the correct buzz words that cause a reaction in them.  They’re like dogs, conditioned to listen for only key terms.  “Mario!”  Woof!  “Pikmin!”  Woof!  “More Mario!”  WOOF WOOF! But then Nintendo left the poor pooches hanging by not saying other words, like “Smash Brothers” or “Zelda” or “Star Fox.”  Nintendo hounds are sad puppies tonight.  Yep, sorry, I have to cut to the picture.

The face of Nintendo fanboys following E3 2012.

Wii U is coming in 2012, which is ironic given that most Nintendo fanboys are doing the same in anticipation of it.  Most people are of two very different views on it.  They either think it’s brilliant, or that it’s a cumbersome looking piece of shit.  I lean for option two here.  I’m five-foot one-inch tall and I have tiny hands.  Nintendo wants people younger than me with even smaller hands to somehow not develop early-onset carpal tunnel using this.  I’m not saying kids are incapable of using it, but it’s very telling that many of the videos Nintendo showed involved grown adults handling the Wii U GamePad, not children.  Remind me, besides fanboys, what is Nintendo’s target audience again?  And no, it’s not the same as using an iPad.  I can use an iPad just fine, because it has no buttons to press, styluses to hold, or other screens to look at.

It’s weird because Nintendo is kind of famous for making comfortable controllers.  I know the Nintendo 64 bearclaw pad gets some flack, but at age 9 I felt it was just fine.  The Gamecube might have the most comfortable controller I’ve ever used in my life (never did like the Wave Bird as much), and I don’t hate the Wii Remote, even with a nunchuk attached.  It’s just bizarre to me that they could go from being the industry leaders in comfort to being the industry leaders in causing your hand to cramp up just by looking at picture of their next product.  I guess Nintendo wanted a piece of Playboy’s market share.

It doesn’t help that Nintendo showed me absolutely zero games that needed to have this, or more importantly, made me want to own a Wii U.  Yea, they showed a tech demo for a Luigi game that seemed like little more than an update to Pac-Man Vs., itself just a tech demo when you get down to it.  Otherwise, it was mostly used to look at a map.  Next year at E3, for you drinking game fans, just play one for Nintendo’s conference that uses the word “map.”  That’s it.  It’s probably not as potentially lethal to play as one where you take a drink every time someone says “Mario” but you’ll still be blitzed to the point that you won’t remember your own name.

Why do the baby Yoshis look drunk?

Ah yes, Mario.  We’re getting not one, but two games called “New Super Mario Bros.”  Hopefully this means they’ll retcon the previous games in the series to “Old New Super Mario Bros.”  The 3DS entry, called New Super Mario Bros. 2 (because Newer Super Mario Bros. sounded stupid I guess) brings back the leaf from Super Mario 3.  I’m sorry, but when you set out to make a game and call it “new”, maybe step one should be “include new shit in it!”  The Wii U version, called New Super Mario Bros. U (way to phone in the title, Nintendo) brings in Yoshis and the cape from Super Mario World, only this time it’s “new” because it looks like a flying squirrel suit.  It’s like asking your wife to dress up like a naughty nurse.  I don’t get why people do it, because at the end of the day you’re still getting sucked off by the same person.

I have a theory.  I think Nintendo games start off as a game of Mad Libs.  Picture it: a bunch of guys in Kyoto pass a joint around, sip some sake, and then try to name animals.  “Penguin!”  “Flying Squirrel!”  “Frog!”  “Bumble Bee!”  And this is where the power ups in Mario games come from.

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