kubic

Three reviews in 24 hours. I guess XBLIG really is back. As a fun fact, kubic is not only the first Creators Collection game to win my seal of approval (spoiler), it’s actually the first game of 2017 to get it, period. That has more to do with the fact that I’ve barely done any reviews over the last two years. Back in the day, I used to crank out between five to eight reviews on a weekly basis. That’s not as impressive as it sounds when you realize that most XBLIGs were so short that the reviews typically took longer to write than the games did to finish. And yea, I’m stalling a bit here. That’s because I don’t have a ton to say about kubic. Well, I guess it’s annoying that it does that “too cool to capitalize” thing that always makes me worry that someone will find my blog for the first time, see the lack of a capital K in this review’s title, and assume I’m the lazy and/or illiterate one. Wait, is it still okay to make jokes about literacy or is that a micro-aggression now? What about laziness? I’ve been meaning to look it up but I keep putting it off.

Maybe this started life as a Crystal Castles level creator.

The basic idea behind kubic is take Tangram puzzles and splice them with M.C. Escher-style optical illusions. You’re presented with an example of the shape you’re trying to copy and various scrambled-up pieces to do it with. You can’t rotate or otherwise manipulate the pieces, which in theory should make the game too easy. And.. actually yea, it makes it too easy. Of the 69 (pause for immature laughter.. not judging, I did it too) puzzles, only the last dozen or so gave me issues. I mean, besides the awful interface. Kubic is a quick-and-dirty port of a mobile game and it shows. Even when you know which pieces go where, getting them into place is a slow and frustrating process that might require multiple attempts to get the game to cooperate with your intent. Actually, truth be known the cursor used on the Xbox One port is far more precise than using your fingers on a phone or tablet. Five minutes with kubic on my Galaxy was enough to make me want to throw it against a wall. I didn’t, because the Samsung people keep insisting that violates my warranty.

Levels 49 – 56 spell out “MC Escher” which would be much cooler if they were actually all in the same row.

But otherwise kubic is fine. It’s not great. It’s not memorable. But it’s a perfectly decent waste of a couple of minutes. And it’s yet another XBLIG II launch title that’s free. You early Creators Club developers really need to stop this. If a farmer gets free manure every day for years and then suddenly has to pay for it, they’ll instead end up looking to get their crap elsewhere.

kubic was developed by Pixel Envision Ltd.
Free to play on Xbox One. Xbox.com still isn’t listing Creators Collection games so here’s the link from the Microsoft Store

kubic is Chick-Approved and ranked on the Indie Gamer Chick Leaderboard. And if you’re reading this anywhere but IndieGamerChick(dot)com, you’re reading plagiarized work. Please go to my actual site, Indie Gamer Chick. This is my work, I deserve the page views for it.

Block Dropper

I owe Block Dropper this: it made me realize how different I am from the little girl who started this blog. If I had played this in August of 2011, I would have been quite annoyed by it. It’s a horrible game. For lack of a better description, Block Dropper is an arcadey-physics game where you play a block that hops around a platform collecting other blocks. When the blocks land, they’re hypothetically supposed to cause the floor to collapse. I say hypothetically because sometimes it didn’t. It’s sort of a problem when the physics don’t work in a game based entirely around physics. At one point, a stage began and a tree that was on the ground casually fell over as soon as the timer started.

I guess you’re supposed to catch the blocks before they land, but it’s almost impossible to use the shadows to figure out where they’re at or what direction they’re going. The vast majority of blocks I acquired by picking them off the floor.

And that’s how I knew I was a different person now. 2011 Indie Gamer Chick would have flipped her controller in the air and screamed profanities at how she was out a dollar. 2017 Indie Gamer Chick started laughing. I laughed until my vision was blurry with tears and my sides were in pain. I mean, it was just such glorious shit. Nothing was ever consistent. Sometimes levels started and the floor started collapsing immediately. Sometimes I would attempt to collect a block and the game treated it like it was part of the floor, I guess, because I could push myself up against it from every angle and not be able to pick it up. Then, after walking away for a second, I would walk back to it and collect it with no problem, assuring the lulz would continue. This lasted for about fifteen minutes, and ended when the game did. Yep, it takes about fifteen minutes to finish. Did I mention this is normally priced $4.99?

There’s also a local-only (like all Creator’s Collection games, there’s no online play) versus mode that in-theory could go on forever. Whoever collects the most blocks in two minutes wins. Except the game drops clocks that increase the length of the game. So hypothetically, if neither misses any of the clocks, you could be stuck playing this endlessly. It got to the point that my Dad, who likes *everything*, was shouting “STOP GRABBING THE FUCKING CLOCKS!” Mind you, the game had only been going about a minute by that point. I’m not joking.

Given the fact that there was almost no world left every time I finished a stage, I saved the world in the same way Superman saved Metropolis in Man of Steel. I’m still technically a hero though.

So yea, another XBLIG II that feels more like an unfinished proof-of-concept. On the positive side, two of the levels are “boss battles” that actually feel sort of clever. The problem with them was falling off the stage is not grounds for failure. So, for the final boss, I would stand on the target boxes, wait for the boss to fire at me, then casually step off the side of the platform to respawn elsewhere while the damage registered. So yea, even these encounters were dumb and broken, but at least they were interesting. If the developer continues to tinker with this idea, I think a better idea would be to drop (no pun intended) the normal stages and just make eight boss fights. Maybe some would wince at the idea of boss-rush game with poor handling and inconsistent physics. Me? Hell, I liked Shadow of the Colossus, right?

Block Dropper was developed by Tresiris Games
Point of Sale: Microsoft Store

$0.99 (normally $4.99 LOL ) was further amused by pretending the block was Thomas from Thomas Was Alone in the making of this review.

Whispers in the Dark

It took about thirty seconds of playing Whispers in the Dark to realize this wasn’t going to be my happiest gaming experience. A first-person puzzler where you play as a camera hovering five feet off the ground in a world where the concept of diagonality (a word I invented about three seconds ago) doesn’t exist. I’m not sure why I chose this as my first XBLIG II to review. First-person games on XBLIG tended to be about as fun as when my parents forced me to have a funeral for my Chia Pet (who knew you had to water them?). However, I like both whispering and darkness. The thought never occurred to me to combine the two. That’s why you guys are the game makers and I’m the whatever the fuck you call this shit.

So the idea is that in 1974 two kids are found wearing glowing runes. Then in 1996, the sister dies but her body goes all Obi-Wan on everyone and just disappears. Then in 1997, the brother apparently speaks his last words at his own funeral before his body also blinked out of existence.

“Hey, did you hear something?” “Probably just air escaping from the body.” “It sounded like last words to me!” “Was it a Soliloquy?” “I don’t think so. The second sentence had only six syllables.” “I think you’re thinking of a haiku.”

Wait, was he dead before the funeral? Or was it his sister’s funeral? Why would they have it a year after she died? Did she die on December 31, 1996 and get buried a couple of days later? Wait, if she disappeared, why would there be a funeral? So it must be his funeral. Where he apparently spoke his last words at. Was he being executed? Was he euthanizing himself? Is this a metaphorical funeral? Like that time when I attempted to beer-batter Lucky Charms and Brian told me “Whatever. It’s your funeral, Cathy.” You see, people don’t typically speak at their own funeral. That’s the beauty of funerals. The corpse has to actually yield the conversation to other people, and in exchange for that people pretend like they didn’t hate them.

Anyway, he disappears too (I hope the attending priest was quick-witted enough to yell TA DAH!) and wakes up in what I, based on the gameplay, can only imagine is Hell. Whispers in the Dark is *terrible* to actually play. It’s the movement. It’s so laggy and sluggish that I can only imagine the game is being streamed to my Xbox via telegraph. I don’t understand how this happened, considering that the graphics are so ugly that star-nosed moles would be able to talk shit on them if they would get with the times and upgrade their relic Xbox 360s.

“Hey fuck you Indie Gamer Chick! You’re just jealous that we’ve only bricked one of our 360s so far!”

It’s a real shame too. As a proof of concept, Whispers in the Dark isn’t bad. The idea is you solve puzzles by collecting runes and combining two of them to cast spells. Hey Doodle God, see, this is a video game. I mean, wait, don’t see. I’ll find a better example. But seriously, there’s an idea in here that seems fun and refreshing. There’s no combat, though stationary robots that apparently lack peripheral vision occasionally show up to audition for the role of “most useless security robots this side of Volume.” And there’s a large number of combinations you can use to cast spells to solve puzzles with them. But, not all combinations actually cast something, which only serves to contribute to the “unfinished proof of concept” issue. But hey, unfinished, under-polished digital-trainwrecks. Oh XBLIG, it’s like you never left.

“Holy fuck, she wasn’t kidding.”

I never did get resolution for the story. The further I played into Whispers in the Darkness, the worst the lag became, to the point that the game was nearly unplayable and I quit about an hour in. So yea, it’s pretty awful. But, it’s actually free. In fact, a lot of XBLIG II launch games are. As bad as this is, I’m going to stress once again to those behind this game and any free games out there: your time is worth money. Throw a buck on your games and use the revenue for better developer tools or game programming lessons, or just have fun with it. But put something on it. Hell, if people like me are going to be saying your game sucks either way, you might as well be getting paid for it.

Whispers in the Darkness was developed by Voszcura
Free to play off Xbox One & Windows 10 Marketplace. Not sure why Xbox.com doesn’t have XBLIG II games yet.