Glow Arcade Racer
October 12, 2011 7 Comments
Glow Arcade Racer looks good. The screenshots and gameplay trailer are likely enough to get anyone excited over it. I imagined it would be sort of like one of those old school top-down racers like Super Sprint, only with futuristic trappings and lots of power-ups. How could it possibly go wrong?
Well, you should never judge a book by its cover. Or a game by its screenshots. Glow Arcade Racer is fucking horrible. I’ll start with the controls. The entire game handles like you’re steering a gas-powered puck across a giant Tron-themed air hockey table. Fundamental stuff like knowing which way your car is pointed become obscured, leading to weird situations where you’ll go off a jump and by time you land, you’re pointing the other direction while completely unsure how you ended up there. I felt like an old-timer behind the wheel of a real car, only without the fun of plowing through a farmer’s market.
Control is a big issue, but it’s the little things that contributed to my firm dislike of Glow Arcade Racer. For instance, on some levels there’s slowdown. Not a lot, but the transition from smooth scrolling to a stuttering frame rate is akin to having Ice Capades break out in the middle of the Superbowl. Meanwhile, the camera is operated by a child that was repeatedly dropped on its head. It zooms in and out, always at the least appropriate times in a way guaranteed to fuck you over. You can zoom out the camera, but it leaves everything microscopic, which only compounds the problem of not knowing which way your car is aimed. The zoomed out camera also crippled four-player local multiplayer. They did try to alleviate the controlling issues by offering a control scheme called “simple” where both movement and gas are mapped to the left stick. It doesn’t work at all, which makes me question if the wording was meant as a kind insult. As in “forgive us for that control scheme. That was Jeffery’s idea, and he’s.. well.. simple.”
The AI is kind of bitch too. There doesn’t seem to be any rubber-banding present here, because on the very first course I was able to lap the 4th place driver. But when the computer controlled racers get weapons, they fire them with unreasonably perfect accuracy, usually destroying you only a nanosecond before you cross the finish line. The only way to unlock courses is to finish in first place. By the second course, I could lead the race for every lap and, just a second away from the goal, I would get hit by a projectile and get knocked back to last. This happened every time over the course of six straight races, mind you. And once I actually did clear the level, this type of bullshit continued on every new track that followed.
To the game’s credit, the course designs are imaginative and inviting, and the graphics really are very attractive. But Glow Arcade Racer is plagued with design problems and some horrible technical issues that keep the brakes fully applied. Here’s a fun one: I’m driving next to a wall. An enemy crashes into me and pushes me through the wall. This happened more than once on the second course in the game. There was no way for me to return to the track except to drive backwards, which causes you to disintegrate and respawn on the course. The walls were so problematic that I briefly rejoiced once they were taken away after I reached the set of tracks called “Drift.” As it turns out, the game is even worse without them. The courses in Drift seem to be designed in a way that no reasonable person could manage to keep their car on track. I would end up accidentally cutting far enough out that my car would auto-respawn back on course. I had already rage quit once after the last-second miracle shots I mentioned earlier. The quit that happened during Drift was one of disgust.
It was also a permanent one. I’m not going back to Glow Arcade Racer. The hour I put into it was total agony. The horrible controls, crack shot AI, and sometimes quite frankly unfair course design left me more angry than entertained. It’s such a shame, because it really does look spectacular. It’s the Megan Fox of XBLIGs. It looks hot, but if you get too close you realize that it’s.. well.. simple.
Glow Arcade Racer was developed by Polar Blue Games
80 Microsoft Points said “it’s like R.C. Pro-Am if you dropped acid” in the making of this review. I think my Microsoft Points have a problem.























You must be logged in to post a comment.