E.Y.E.R.I.S.

Twin-stick shooters. I’m willing to bet that I’ve played more of them than anyone my age on the planet. I’ve reviewed over a dozen here alone, and that’s not counting the ones I sampled for a few minutes before realizing that there would be no unique hook. I get why they exist in the numbers they do. It’s a relatively simple genre to pull off successfully. It’s perfect for a new developer who wants to get his or her feet wet in the whole game creation process. But I’m to a point where I’m so over twin-stick shooters. They need something that makes them stand out, or I’ll bore quickly.

E.Y.E.R.I.S., God bless it, really does try to be different. Unfortunately, it takes the art-house route to get there. There have been artsy TwickS in the past. Hell, I would say the grand-daddy of all XBLIG hits I Made a Game with Zombies is an artsy example of the genre. Here, the art vibe is less subtle and borderline pretentious, as you get motivational snippets of guidance that seemingly have no relevancy or anchor of any sort to the goings-on. Maybe it means more to the guys who made this, but for me, I just couldn’t get a feel for what concept or feeling they were trying to invoke here. It just came across as snooty.

Wait, without vision your path is revealed? How in the fuck do see the path? Without vision, I'll end up walking into walls!

Wait, without vision your path is revealed? How in the fuck do see the path? Without vision, I’ll end up walking into walls!

There is an actual game here though, and it’s a decent one. Of course it is. It’s pretty fucking hard to botch a twin-stick shooter. In E.Y.E.R.I.S. (I have no clue what it stands for, and the game doesn’t tell you) you start off on a stage where you have no ability to shoot and have to avoid the baddies for about a minute. Once you finish that, you’ll be given a choice of what the next stage will be. All the stages are the same, as far as I can tell, with the only difference being what gun you’re given. Repeat this three more times, adding additional weapons and shields with each new stage, and afterwards the game ends and simply cycles back to the opening screen, with no explanation of what this whole thing was about. I made up my own and assumed I was fighting off some kind of aggressive eye-infection.

Bad picture for the marketplace. It makes it seem like the soft-focus will be a major element in the game. It isn't.

Bad picture for the marketplace. It makes it seem like the soft-focus will be a major element in the game. It isn’t.

Again, it’s pretty hard to screw up a genre this simple. I spent a lot of time on the fence, trying to figure out how I felt about E.Y.E.R.I.S., and I came to the conclusion that it’s a decent game, and for those not burned out on the genre, or for those that get all touchy-feelly about games like this, you’ll probably enjoy it more than me. I don’t feel strongly about it one way or another, which means it gets to hang out at the bottom of the Leaderboard, but a decent game is a decent game, even if it sniffs its own farts.

xboxboxartE.Y.E.R.I.S. was developed by AbstrAKT Games

IGC_Approved$1 has no idea why I complain about people sniffing farts when I’m a world-renowned fan of picking one’s own nose. Mmm Hmmm, few things in life as satisfying as picking one’s own nose in the making of this review.

Hey, I wash my hands afterward. And I don’t eat any thing that comes out of it. Hello? Gross.

E.Y.E.R.I.S. is Chick-Approved and ranked very, very low on the Indie Gamer Chick Leaderboard.

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About Indie Gamer Chick
The most read Xbox Live Indie Game critic in the world.

3 Responses to E.Y.E.R.I.S.

  1. Pingback: REVIEW: E.Y.E.R.I.S. | the / . / XBLIG

  2. What in the actual artsy-fartsy hell is this?

  3. NVO Games says:

    So… at 7:00 in the video there is a screen that has what appears to be Isaac from The Binding of Isaac in the lower right corner… what’s up with that? Yes… I watched the whole video for some reason.

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