A Quick Apology from Indie Gamer Chick

I would like to apologize to my readers and to Bryan Hendo, developer of Human Subject.  I think my job at Indie Gamer Chick is to properly articulate my feelings on a game, and I think my review Human Subject failed to meet that goal.  I think the review was too negative.  Mind you, every one of my critiques was valid and my true and honest opinion.  However, I don’t believe I focused enough on what I liked about the game.  Its clever level design, which I felt mostly focused on good, twitchy platforming.  I thought saying “I still mildly recommend the game” and placing it on my leaderboard would be enough.  However, most readers took away from my review that I hated Human Subject.  I didn’t.  And that’s a failure on my part.  So, to be clear, Human Subject is deeply flawed, but it’s still worth your 80 Points.  I don’t put anything on my leaderboard that isn’t fun, and I had fun with it.  That’s why I ranked it.  I had a similar problem with my review of Wizorb.  Perhaps in the future I need to reevaluate my reviews more carefully before I publish them.  I’m not proud of either review.  They were hatchet jobs, plain and simple, and that’s not what I’m here to do.



About Indie Gamer Chick
The most read Xbox Live Indie Game critic in the world.

3 Responses to A Quick Apology from Indie Gamer Chick

  1. kenccone says:

    That took guts Cathy. I’m impressed.


  2. Pingback: Human Subject « Indie Gamer Chick

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