Manic Miner 360
June 21, 2012 9 Comments
Let’s travel back to 1983. It was a dark time in the world. A time when people lived in fear of communism, nuclear annihilation, and Walter Mondale. A time when kids had to play their Ataris in three feet of snow, and do their math homework using solar-powered calculators like savages instead of their cell phones. A time when the most high-tech consoles had “vision” in them instead of “box” or “station.” A time when “playing with your Wii” sounded like a shameful act, as opposed to today where.. nevermind. Most importantly to me, it was a time where I wasn’t born yet. Thus, I’m not particularly nostalgic for what the early 80s had to offer.
So Manic Miner 360, an XBLIG port of a 1983 ZX Spectrum game, isn’t something that would make me get all warm and gushy. My reader base might feel otherwise. Oddly enough, the average reader of Indie Gamer Chick tends to be about ten years older than I am. In a way, I’m tickled pink over that. I mean, it’s pretty cool that so many older people are interested in what I, some snooty little shit who wasn’t weened on Space Invaders and text-based RPGs, thinks about gaming. On the other hand, it can be a bit of a curse at times, especially when it comes to nostalgic releases like this. When I started to complain about the flaky controls and unforgiving design, I was immediately hit with several “it was good back in the day” tweets. Somehow, I’m guessing a response of “this isn’t back in the day! It’s today!” won’t be a sufficient explanation for why I’m not having fun.
I guess there’s no point in debating whether people who liked this game thirty years ago will still enjoy it today. They obviously do. I do question whether they really enjoy it on the same level they did as kids. You mean to tell me that all the evolution gaming has gone through in 30 years doesn’t change your perception of Manic Miner? Look, I can’t see things your way on this. Without the perspective of nostalgia, I kind of have to take games like this on face value. It controls like shit. Movement and jumping are very stiff. The levels are frustrating. The game centers around “gotcha” game design, where you can’t possibly know about a hidden trap until it activates. Manic Miner isn’t really a platformer or a punisher. It’s a trial-and-error memory test. Each level typically has one specific path that you have to follow, and enemies have predictable patterns that you have to memorize. Once you have that shit down, it’s just a matter of keeping it all together and fighting with the abysmal controls. Some people liked it. A few people told me they knew of people who could beat it without the infinite lives cheat (which is thankfully built-in and optional). Yea, that is impressive. So is being able to fart the Star-Spangled Banner on command, but I don’t want to take the time to learn how to do it.
Mind you, I’m told this is a truly faithful port, so if you loved the broken controls and restrictive design thirty years ago, nothing has changed here. Same graphics, same sound effects, same clunky jumping, same dick-moves. For some people, that’s all they want. This is a game made for them. Can a new audience from my generation get behind this game? Some weirdos might, in the same way there are people my age that have Pac-Man tattoos and dress like Don Johnson. I’m not saying everything from the 80s was terrible. I can’t think of anything that wasn’t off the top of my head, but I’m sure there’s something from that decade didn’t suck.
I know it’s aggravating for older people to have to listen to people my age say intolerant, obviously erroneous statements like “everything from the 80s sucked.” The 80s probably didn’t suck any more or less than the 90s or whatever the fuck the last decade was called. Did anyone ever come to a consensus on the name for the last decade? If not, may I suggest the Goobers. No reason why, I just think that would be funny. My point is, nostalgia is whatever you make of it. Like any form of entertainment, one Indie Gamer Chick’s trash is another geriatric’s treasure. Maybe people my age need re-releases like Manic Miner to show us whippersnappers just how lucky we are. Lucky that we didn’t grow up in an era where games had bad control inputs, shoddy design level design, load times of six minutes, install times upwards of hours and, uh, nevermind.
240 Microsoft Points should have probably been 80 Microsoft Points instead in the making of this review.