WarioWare, Inc.: Mega Microgame$! (Game Boy Advance Review)

WarioWare, Inc.: Mega Microgames!
Platform: Game Boy Advance
First Released March 21, 2003
Directed by Hirofumi Matsuoka
Developed by Nintendo
Available with a Switch Online Expansion Pack Subscription
Listing at Mario Wiki

Behold: the one and only time I won the third stage of the nose picking game. My skills have eroded badly.

When I started Indie Gamer Chick, if you had asked me what my all-time favorite video game was, this would have been my answer. WarioWare Inc.: Mega Microgame$! for the Game Boy Advance. Not the best video game I’d ever played. That still hasn’t changed. In 2011, I would have answered with Portal, Tetris, or Shadow of the Colossus. In 2025, I’d narrow it down and say Shadow of the Colossus is the greatest achievement in game design of all-time. But that’s the BEST video game, and I think it’s okay to name one game the best and another your personal favorite. I’m talking about the game that, for whatever reason, I personally had the best time with.

I had to reach a score of 80 on Crygor’s stage (my highest of any of the levels BY FAR this entire play session) to get this, the last mini-game I needed for a full set. It just would not spit it out.

WarioWare wouldn’t even have that title today. If I was stuck on a desert island and given the option to only have WarioWare or Super Mario Odyssey, well, I’d probably say “f*ck that” and swim for it. Assuming that wasn’t an option, I’d take Mario Odyssey. Which, by the way, I take a lot of comfort from. Today is my 36th birthday (at least it was when I was typing this review, but I didn’t hit publish until after midnight the next day), and I think it would be tragic if I’d already had the best time I will ever have playing a video game when I was 14. The fact that it took fifteen years for that to be taken over by a different game is fine, because that means it could change again. Gaming probably hasn’t “peaked” for me at 36. That puts a smile on my face.

Goddamn this game is full of nightmare fuel. That’s not even the scariest potato in the game.

Now granted, people have ALWAYS been baffled by how I could love WarioWare as much as I do. And by that I mean the first game and not the franchise. For the most part, I don’t even like the WarioWare franchise. That’s the thing that really bugs everyone. I only really loved the first one. A few years ago, I enjoyed WarioWare: Get it Together just fine, but even though I spent over a week playing it when it came out, I can’t name a single micro game from it. Not one. My brain just completely bleached its existence from my head, and I didn’t even bother buying the latest game in the series. WarioWare was fun the first time, but it’s only the first one that really avoids that “trying too hard to be quirky” vibe. The others all feel like they’re trying to top this game in terms of weirdness. But, I didn’t play this because it’s weird. Oh, that got my attention, but it was the score-driven gameplay that hooked me.

As a kid, I hated this game. I fancied myself smart, but I could never properly calculate this one. Today I……… uh, well, I mean….. yeah.

The strange thing is, besides pinball, I’d never really been into high score games, but that’s all WarioWare really is. Try to complete an increasingly difficult series of bite-sized mini-games that are shot at you at an increasingly higher speed until you run out of misses. It’s such an uncomplicated game that you only use the D-Pad and one button, the A button. Everything else goes unused, and they mined this simple control scheme for 150 micro-games, though some are just the same game reskinned. There’s also tons of games that are just about mashing the A button or stopping a meter in time.

This is one of those games that, for whatever reason, was one of my weaknesses.

But, while it’s impossible to claim that all the games feel distinct, that’s not the point. It’s the random nature of “you never know what games will come in what order” and the fact that the action speeds up. Later versions of WarioWare did a much better job of tying each level’s games to a central theme, but MOST of this first game isn’t like that. Sometimes it is, like all the games in Orbulon’s stage are “intelligence-based” so they’re like IQ test type of things and have a longer time limit. The games of Jimmy the hipster are sports-themed. But, most of the mini-games could be in any character’s collection. In fact, many actually do repeat even outside the levels that feature games from every collection. But, what makes it work over future installments of WarioWare is that there’s no sense of gimmickness to it. This is gaming stripped to its purist minimalist form. In a sense, this is the closest Nintendo ever came to their old Zapper games where personality needed to carry otherwise VERY simple gameplay.

Here’s the game’s most evil potato. It’s still only the second most evil potato I’ve encountered in my life. It’s evil, but not as evil as the one that told me I should set my parents’ bed on fire.

And that’s why it succeeds. WarioWare is oozing in personality. There’s no one graphical style and seemingly anything goes, from a girl who has to suck her snot back up her nose to navigating a mosquito past bug spray to bite a baby. Actually, if not for all the Nintendo stuff, I don’t think anyone would ever guess this was a Nintendo game. Some of the graphics are hand-drawn. Some are pixelated. Some are stick figures and others are actual digital photos. It’s so completely weird and original. Like, one game looks like this:And the next might look like this:

And you have to process the change in graphics and gameplay style and react right away. But it works. The simple instructions and simple objectives make this the greatest quick-draw game ever made. Even in the days before online scores, I found myself trying to play long enough to just make it one game further than my best run on any level. It’s addictive. And it does hold up to the test of time. I don’t think any of the ones that followed would have. I didn’t even really like WarioWare Gold. I also didn’t play too many of the side-quest mini-games and I never even tried the multiplayer games in WarioWare before yesterday. I did this play session and exactly one of them was fun. It’s this one:

I was the top player. I fell off the cliff seconds later, but we don’t need to talk about that, Sasha. Oh, and show of hands: who thought the thing on the bottom half of the screen was SpongeBob SquarePants the first time they played this? (raises hand)

Chicken Race actually does use L and R so that two players can compete on a single Game Boy Advance (or Nintendo Switch in this case). Both players hold and release their respective shoulder buttons and try to get as close to the cliff as possible without falling off. I wanted to play a couple rounds and Sasha and I ended up playing it for half an hour. As a kid, I also played a ton of the paper airplane game, where you have to guide an airplane as far as you can without crashing. WarioWare offers tons of distractions, but none of them can hold a candle to the core gameplay. It’s easily Nintendo’s best arcade game since they got out of the arcade business. They should do more games like this, really. I don’t mean more WarioWare, but more simple, scoring-driven arcade style games. They’re really good at it.

My best this session was 125. As a kid, I got into the 300s a few times.

Playing WarioWare today, it’s not hard to imagine how this could have ever been my #1 favorite game ever. I played it for close to a week and the only reason I’m stopping is to write this review. Then I have to move on to other games. I never did end up breaking for 100 points on any of the levels like I did as a teenager. I’m old now and my reaction time sucks. But I accept the new reality of my increasingly decrepit state and so when I had 44 in one round and 46 the next, I felt pretty damn good about myself. WarioWare is STILL fun to challenge yourself with. Eventually the personality that eases you into the game gives way to one of the most white-knuckle tests of your muscle memory that you can get on Switch Online.

My arch nemesis with WarioWare in this play session was any game that required button mashing, of which there are far too many. This is one of them. This should count as my Metroid 1 review, by the way. No? Fine.

Playing WarioWare today reminds me of how STUPID I was as a kid. Not for choosing this as my #1 game. No, it was a good choice. WarioWare isn’t perfect. Too many button mashers. Not every game lends itself to speeding up. Some of the games don’t scale well enough to have three difficulty levels. But as a first-of-its-kind experiment, it’s fantastic. One of Nintendo’s best games ever, really. And I was stupid for not realizing that challenging my own high scores is something I would enjoy in other games. I had a snobbish streak even through my 20s. I didn’t understand the point of chasing offline high scores at all, except for this game. These days, I can sit down with Pac-Man or really any 80s arcade game and just chasing the score alone makes my play session fly by, which makes my review process easier even for bad games. WarioWare hasn’t changed, but I have. Do I like WarioWare as much as I did in my youth? I don’t know, but I know I admire it more now than I ever did before.
Verdict: YES!

Dude, Stop

It’s no secret that I like WarioWare Inc. for the Game Boy Advance. I named it my favorite game of all-time, a position it still holds for me fifteen years after it came out. And yes, to the roughly three-hundred people who alerted me to the fact, I’m aware Nintendo’s releasing a “Best of WarioWare” next month. Considering that I’m not a fan of any of the games in the series besides the original, I’m not excited at all for it. I’d rather try something that takes the formula and plays with it. And I don’t mean playing with it in the type of way that lands you in front of a judge while you try to explain that she SWORE to you she was 18.

Well here’s Dude, Stop. It can be summed up very simply: WarioWare meets the Stanley Parable. You’re the test subject of a game-solving experiment that involves tiny slivers of mini-games. The hook here is that you’re actually encouraged to fuck up, so as to drive the developer mad. The game is divided into multiple “packs” of mini-games with various themes, all of them having essentially the same amount of play value, with multiple different objectives for each. Beat a pack making all mistakes. Beat a pack making no mistakes. Other times there’s different objectives, like trying to complete a quiz in twenty seconds. Otherwise known as the Derrick Rose method.

Oh this one will cause undue arguments.

And I want to talk about that one, because it leads into the main problem with Dude, Stop: it’s a comedy game that’s just not that funny. It took me several tries to actually get it right (I was trying to hit the checkboxes and not the pictures or words next to them), and by time I did, the game did a “haha, I wasn’t using my stopwatch” joke and made me do it again. And after doing it again, they repeated the joke one more time before making me complete the quiz in under twenty seconds for a third time. Well that’s not funny. That’s just being obnoxious. It’s like that “want to hear the most annoying sound in the world?” gag from Dumb & Dumber, only you’re the one getting it screamed in your ear. A kick in the balls is only funny when it’s not your balls.

Which is not to say Dude, Stop is never funny. There’s a few chuckles and at least one laugh-at-loud joke thrown in that I’m going to be a complete cunt and spoil in the next picture. But the premise of annoying a game developer by intentionally failing at their game just doesn’t work. Besides, anyone who has spent time on the indie scene knows the real way to get under their skin is to wait for it to release and then leave a negative review on Steam with only 0.1 hours of playtime.

So Dude, Stop has to be able to stand on its gameplay merits, and it sort of does. I mean just enough to get by, but it still counts. There’s a relatively large variety of games with different objectives, with each game having specific win and fail conditions that you’ll eventually have to do one of each of in order to unlock everything. You might have to take a seat in a theater and silence your cell phone (or jack up the volume of it). You might have to put away a Christmas tree without procrastination (or leave it up throughout the Spring). It’s a clever play on the WarioWare formula, and it works for the most part. I mean, the physics are shit. You won’t believe how maddening it can be to turn a Christmas tree upside down so you can fit it in a box using just a mouse, or kicking a piece of paper into a wastebasket. At times Dude, Stop feels unrefined and in need of clean-up. But who has time for that shit when you’re writing unfunny jokes about a digital duck taking over the program?

To Dude, Stop’s credit, it pretty much admits that it’s not funny. Which is probably the funniest gag in the entire game.

But, I’ll fully concede that some of the gags and “packs” of Dude, Stop are downright inspired. A section framed like a children’s educational book-on-tape is the highlight of the game, because Corgis are scientifically proven to be so stupid so as to be the only living entity that’s funny by default. Honestly, if you’re a comedian or a sitcom that’s bombing, always have a Corgi on stand-by. When the audience gets listless and starts to boo, just wave one of those crimes against nature at the audience and I guarantee you LOLs will be had. Almost nothing the angry narrator says is funny in Dude, Stop, to the point that you can smell the stench of flop-sweat on it. This is a game where maybe one in ten jokes actually lands (and that’s being generous), but when I was all finished and ready to review, I kept thinking back to how adorable it was to bang the Corgi against the refrigerator. That counts for something.

If it sounds like I’m going too rough on Dude, Stop, I should probably note here that I did like it and recommend it. Yea, it’s a (mostly) not-funny comedy game that has more issues than National Geographic. Like how sometimes it’s not exactly clear what the win-fail condition of a game is (I’m ashamed to admit I had to look up how to fail at drilling a hole in a wall, then face-palmed myself when I realized the solution was super-obvious). But, Dude, Stop cuts a fast pace and, bombing or not, I at least cared enough to see where they were going with the plot line. Most importantly, it never gets boring. Imagine playing a game that’s failing at what seems like its primary goal but still enjoying it in a unironic way. That’s an accomplishment. Sort of.

And yea, I’m wired to enjoy games like this, but hey, I hated stuff like Frobisher Says and that was clearly going the WarioWare route. So it’s not like I can’t toss microgame collections aside with a defiant cry of “fuck this shit!” The only time I ever came close to that here was during the forced-repeats of the 20-second timed achievement, and that was after I had already beaten the game. So, yea, Dude Stop must be pretty okay.

This took me five minutes to do correctly. At least in the video game version I didn’t take out three pedestrians in the process. Well, really two-and-a-half pedestrians. I don’t care what the prosecutor says: that chick in the wheelchair shouldn’t have counted as one full homicide. 1/2 a homicide and destruction of property at most, and even then, it’s not like she would need the chair anymore so whose property am I really running over?

Well, except for one more thing, and I really hate to do this. I really, truly do.

$14.99 is a fucking absurd price for what’s here. Hell, I bought it on sale earlier this month for $13.49 and that still feels like a gouging to me. Dude, Stop should be a $10 game and that occasionally goes on sale for $8 or $5 or something. Yea, the developer is promising to add more games eventually, and that’s nice, but still, this should have been $10. At that range, Dude, Stop had the potential to be a full-on viral indie hit. Especially considering that most people find the game funnier than I do. Which, meh, big whoop there. Big Bang Theory is constantly ranked in the top 3 on television and I’ve never once found anyone I respect who finds it funny. If you’re reading this and are saying “hey wait, Indie Gamer Chick must respect me even though I’ve told her I find it funny” then this might come as a shock to you, but then again I’m pretty confident you don’t have the attention span to have made it this far anyway and thus will never know.

Dude, Stop was developed by Patomkin
Point of Sale: Steam

$13.49 (normally $14.99, horseshit) asked why you’re patting on my kin, Patomkin, in the making of this review. NOW THAT’S A JOKE!

Dude, Stop is Chick-Approved and the first game to wear the newly-redesigned Indie Gamer Chick Seal of Approval designed by Kevin Willingham. Visit his site or follow him on Twitter. Reasonable rates for your artistic needs. And some of you assholes could use better logos. We’ll be discussing that pretty soon. Not Dude, Stop. Its logo is perfectly eye-catching.

Oh and it’s ranked on the Indie Gamer Chick Leaderboard.

Also Cathy totally respects you. But you would need an attention span to know that.

My Favorite Games Ever – Part 6: WarioWare, Inc.: Mega Microgame$!

This is it. This is the finale. And call me crazy, but I believe the greatest video game I’ve ever played is..

WarioWare, Inc.: Mega Microgame$!

Age I was: 14

Last attempt at playing it: Today

Would I ever play it again: Yes

I thought the idea behind WarioWare sounded dumb. A bunch of one-button “micro-games” that last between 1 to 3 seconds? Utter hogwash. So credit due to Nintendo for one of the most genius uses of “gotcha” marketing in history. You see, back in 2003 Nintendo was struggling to convince gamers to buy third-party titles on its platform instead of just their own first party stuff. My oh my, how times have changed! To try to combat this, Nintendo created their first (and I think only real) demo disc, which was distributed at major retailers. It contained demos of such third-party fare Sonic Adventure DX, Splinter Cell, Viewtiful Joe, Billy Hatcher, and Soul Caliber 2. Good choices, mostly. Sonic Adventure could officially go fuck itself, but I ended up getting all the other games.

But, that’s not why I remember that disc. I’ll remember it because if you hooked your Game Boy Advance to the Gamecube while this disc was going, you could snag a full copy of Dr. Mario (which disappeared as soon as you turned off your GBA) or a demo of WarioWare. By this point, it had been released already. I had heard EGM call it “digital crack” and saw it get 9s from IGN and Gamespot. I also heard it described as “weird”, and at age 14, weird wasn’t on my radar. But hey, free is free! And besides, this would give me a chance to see just how much I would hate it.

An hour later, I was on my way to Best Buy to buy it.

WarioWare is the best game ever made. It strips gaming to its most pure mechanics (one button, directional pad, and high scores) and then weaponizes the addictive potential of what little gameplay is left. It tests a player’s reflexes, concentration, and likelihood of one day landing a stay in the Betty Ford Clinic (Update: years after this was wrote, I ended up in the Betty Ford Clinic! SEE!). Each one of the 200 “microgames” are designed to ruin your life, and they are well designed indeed. Games have “owned” me to a heavier degree, but I never actually liked any of those games as much as this. I’ll take the month I couldn’t put WarioWare down over the almost year I completely threw away on World of Warcraft.

I still haven’t heard a satisfactory explanation for why the boss of 9-Volt’s stage (themed around classic Nintendo games) is a fucking batting cage. Yes, I know Nintendo once did an electromagnetic baseball game. That’s a shitty explanation. It still doesn’t fit the theme or the mood. Jesus Christ, Nintendo! You guys could fuck up a cup of coffee.

Sometimes it’s okay for a game to challenge just yourself. I dread to think how damn addictive WarioWare could have been if I was challenging online leaderboards. When I dusted off my old GBA copy (eschewing the digital copy I got for free because I pissed away money on a launch-window 3DS), I went to check my old scores against the world records. Couldn’t do it, because Twin Galaxies is off to check for gummy substances and their site is on hiatus. It’s just as well, because otherwise I would probably end up clearing my schedule for the month. Who has time for work and eating and boyfriends and shit when you have immortality in the form of a moderately obscure gaming record?

You’ll notice that WarioWare is the one and only game I listed in my all-time gaming top 10 that I say is still worth playing today. There’s more than one reason for that. In all honesty, I would probably have a tough time arguing against stuff like Portal, Red Dead Redemption, or Super Mario Galaxy as the greatest game ever, especially against something as bizarre as WarioWare. But what’s the difference between those games and this one? No actual end, for one thing. A lot of people have chastised me for saying I don’t want to give Banjo or GoldenEye or Shadow of the Colossus another chance, even after I’ve said that I’ve gotten everything possible out of them. It’s like someone saying you waste the cow you just butchered if you don’t eat the eyeballs and suck the marrow out of the bone. But not all games carry the burden of being something that can be finished. Not all games require the type of time investment the nine epics that preceded WarioWare in this feature need. That’s why I’m cool with playing Bejeweled over Final Fantasy VII today. One game requires five minutes of my time while I wait for Jack in the Box to finish my Sourdough Jack. The other requires 70 hours spent at home in front of my TV, time that I could use to play something brand new that still has a chance at surprising me. For those of you who can’t understand why I choose not to play it again, I don’t know how else to articulate it.

That’s what I love about WarioWare. It’s something I can play for 15 minutes, potentially beat a high score in that time frame, put down for a month, and get back to without missing a beat. Let’s put this in perspective: while researching this feature, I went through all the WarioWare games again. For the original game, I shattered my record for Dribble’s stage that had stood for 8 years, going from an 84 to a 90. It’s probably not even that good of a score (though a quick check of this thread at GameFAQs shows I fucking own most of the scores on here and am quite possibly the best WarioWare player ever. Who needs to know how to throw a Dragon Punch when you can play WarioWare?) but I’m proud.

I don’t care to hear where the inspiration for some of the games came from. I can leave it up to my imagination.

Nearly ten years later and WarioWare can still wreck my day. I went to play it for a few minutes, just to see how it feels today. Hours later, with my eyes hurting and my fingers starting to cramp, I did the only sensible thing someone who is highly capable of physically overdosing on a game could do: waited for the battery on my old GBA to die, switched the game to the Game Boy Player on my TV, and kept going. Five-and-a-half hours spent busting scores and zoning out while listening to the catchy tunes and enjoying the trippy visuals. I will never play another game like WarioWare, Inc.: Mega Microgame$! Prove me wrong, developers.

But let’s not kid ourselves: even Nintendo can’t prove me wrong. They’ve put out a half-dozen spin-offs and sequels and they range from meh-able to absolutely fucking horrid. Since I just went through them, I really want to talk about them.

Mega Party Games: Can’t really comment too much on this one because I didn’t have the required three friends. However, I’ll say that it’s pretty lazy of Nintendo to do straight-ports of all 200 games, even cropping the screen to accommodate them. Why you lazy fucks!

Touched: The Nintendo DS game was the first sequel to hit stateside (Twisted came out first in Japan) and it started the trend of Nintendo using the franchise as a glorified tech-demo for whatever new system their shilling. The problem here is the games were created to emphasize the touch screen capabilities instead of being fun. Plus, not all the games are suited for a series that’s hook is accelerating gameplay. Some of the games (especially Ashley’s) are fucking impossible once the game gets whipping. I’m not being a smart ass there. I mean they literally cannot be beaten. You neither have enough time nor can the system keep up with it. Touched isn’t totally abysmal, but it’s nowhere near the original’s league. And it only got worse from there.

Mike’s stage was just stpuid. One stage requires you to make no noise at all. I find any game that can be mastered by leaving it alone in another room is not a very well made game.

Twisted: Ugh. For some reason, Twisted is held in esteem for being quirky. Well, do you know what else was quirky? The first WarioWare. All future quirkiness from the series is thus redundant. Instead, Twisted relies on a gyroscopic sensor. So did another rightfully forgotten piece of shit, Yoshi Topsy-Turvy. The game has mucho problems with centering, accuracy, and playability. Ultimately, I don’t want to play a game that doesn’t want me to look at the screen. Maybe it’s just me. MetaCritic would have me believe that, because not one person came out and said “this really isn’t very fun.” I obviously didn’t spend a lot of time with it. I beat Super Wario’s stage just once, and my latest shitty score of a 6 on Crygor’s stage was good enough to make my leaderboard. Well, I just did play through it again and I didn’t miss anything.

Smooth Moves: One of the biggest disappointments of my gaming lifetime, yet another game that was inexplicably showered with critical praise. I read a lot of it and I wondered if they played the same game as me. The game they played seemed to do what they wanted it to do. The game I played was broken. As in, it didn’t work. I’ll give you some examples: in Ashley’s stage, one of the games requires you to drop the controller and let it sway from the wrist strap. About half the time I played that stage, I lost because the game didn’t recognize the motion. Even though the only thing the game required you to do was LET GO OF THE CONTROLLER! What the hell, Wiimote? Are you in a fucking coma?

The biggest problem, besides the fact that the famous lightning-speed of the franchise is crippled by the constant shifting of handling positions, is how the motions the game needs don’t match up with the motions it would seem you should use. The motions you would use to swing a bat or operate a crank in Wii Land differ greatly from reality. Part of the problem is the Wiimote wasn’t ready to handle this kind of gameplay at this point of in its lifetime. If they had waited for the Wii Motion Plus, it might have worked. But Nintendo had to get out their latest tech demo and further stomp out the legacy of the original and there is no time like the present. Fuck this game rotten.

Most of the games that required you to “push” something at the screen leaned towards the broken side.

Snapped: Yea! Another shitty, obvious rush-job tech demo! One that uses some of the shittiest hardware Nintendo has done in the last ten years, and that’s really saying something. The DSi camera is so low-resolution that time travelers from the 1960s would laugh at it, but Nintendo decided to go with that instead of charging players an extra $10 and include a camera that you wouldn’t be ashamed to use. But even if they were using space-age technology, WarioWare Snapped is just plain shitty. Let’s start with the total games: 20. That’s 10% of the total games found on the Game Boy Advance. Not that I was expecting a lot from a $5 digital download, but really you’re paying for a glorified expansion for Touched that strips as much core gameplay out of the franchise as possible. You have to sit the DSi on a table to play, stay perfectly still between rounds so that the game doesn’t have a sulk, and the camera can’t recognize you more than half the time anyway! No speed-ups either, or high scores, or boss stages, or fun. The worse game in the series? Nah, that would be Smooth Moves on account of it costing $50, not working, and sucking. Snapped only costs $5, doesn’t work, and sucks. By my math, that makes it suck only 10% as much as Smooth Moves.

DIY: I can’t really say this one sucks, but it certainly wasn’t for me. User-created content and level-editing tools have never been among my favorite features. I loved Little Big Planet, but I am not interested at all in making my own stages, nor am I all that interested in playing the shitty user-made content that is boring and unfinished 90% of the time. I wasn’t really impressed with any of the user content for WarioWare DIY, which mostly looked like stuff drawn in MS Paint. Yea, it’s better than I could do, but that doesn’t make it worth playing. The professional Microgames done by Nintendo are also among the worst the series has, which makes me think this started as a normal game before Nintendo fired the whole staff and decided to let gamers finish it themselves.

Everyone has tried to make their own WarioWare. Sony just put out one on the Vita, the putridly awful Frobisher Says. There’s also been Work Time Fun, the most artificially quirky pile of shit ever. Ha, it’s called “WTF” get it? Hilarious! Funny enough, the best WarioWare Wannabe is on XBLIG:  Minigame Marathon. It’s not perfect, but it actually plays well and more or less “gets it” when it comes to what made WarioWare work. It’s actually better than any of the official Nintendo sequels, and for only $1.

You know what? I don’t expect anything further from this series. Assuming they make any more. The next title, Game & Wario, is dumping microgames in favor of being a mascot-driven version of Wii Play. And it looks fucking horrible. But it doesn’t matter. I have the perfect version of WarioWare already, and it’s still fun to play today. I doubt anyone else in the whole wide world will agree with me, but I think the best game ever made is WarioWare Inc.: Mega Microgame$. Do you know what else? I can’t wait for a game to come along and dethrone it.