Castlevania: Bloodlines (Sega Genesis Review)
October 25, 2025 10 Comments
Castlevania: Bloodlines
aka Castlevania: The Next Generation (Europe)
aka Vampire Killer (Japan)
Platform: Sega Genesis
Released March 17, 1994
Designed by Teisaku Seki
Developed by Konami
Available with a Switch Online Expansion Pack Subscription

To be honest, I’m surprised the enemies don’t mistake you as an ally. John Morris is built like one of those flea men wished upon a star and became a real boy.
This is my fifteenth review related to Castlevania, and hell, that doesn’t even count all the games inspired by it, for better (like Bloodstained: Curse of the Moon) and for worse (like Master of Darkness). Yet, I don’t think I’m close to running out of things to say about one of my all-time favorite action franchises. Good thing, because I’m not really close to running out of Castlevania games to review, either. And it IS an action franchise, or at least that’s why I’m into it. The awesome undead settings and bonkers mythos is just a bonus, because it’s the combat and the pace and the often clever enemy design and placement that keeps me coming back. I love the whip, and the boomerang and holy water and axe and the predictability of it. This is a strange thing to say about a game where you fight skeletons and the Grim Reaper itself, but Castlevania reminds me of slipping on my robe fresh out of the dryer. It’s comfort, in gaming form. I wanted to note that because Bloodlines is probably the most traditional and conservative Castlevania that also counts as “one of the weird ones.”

Boy, did I lose my sh*t on this part, because my up-to-this-point perfect run ended because I went right instead of left before the screen scrolled up enough to show me I was going the wrong way. I’m certain that I’ve played Bloodlines all the way through because I remembered certain aspects of the Grim Reaper and Dracula battles, but for the life of me I couldn’t remember any of the levels, even though there’s a couple spots that seem memorable. I’ll chalk it up to the bug zapper in my head.
Unique to the franchise, at least at the time this came out, is that this Castlevania was set in the 20th century, with the idea being that a witch accidentally re-alived Elizabeth Bartley, who is based on Elizabeth Báthory, who probably did kill a lot of people but the tales are largely exaggerated. No, she didn’t bathe in the blood of people to stay young, which does NOTHING for your looks anyway and makes you stink of iron for about a week though don’t ask how I know that. Those stories were first reported well over a century after the fact. There’s a modern effort to prove she was framed and the victim of a politically motivated smear campaign, but all the evidence says she killed between 30 and 300 girls, for which her reward is being the Lenny Luthor to Dracula’s Lex in the Genesis version of Castlevania. Which proves there’s no divine justice because a crime like that warrants being the second-to-last boss of Castlevania Adventure for the Game Boy.

Only the fourth level feels like it builds upon the war setting, and it does this by leaning into the camouflage colors, putting up some chain link fences and donning the skeletons in army helmets. Meh.
Why all this REALLY matters is because Bloodlines is set during World War I and has far and away the most unhinged story of the franchise. Get this: according to Bloodlines, it was actually Bartley who assassinated Franz Ferdinand using sorcery and started the Great War so she can use all the souls collected from the casualties of the war to bring back Dracula. Talk about devotion. All that effort to bring back one evil guy with an uncanny knack for coming back from the dead only to immediately die again at the hands of a family armed with what is really just enchanted cow hide on a stick when you stop and think about it.

Bartley also doubles as one of the most boring Castlevania bosses ever. You just smack her back and forth before her magic balls ripen.
Like so many other ideas in the franchise, the World War I setting sounds exciting, but doesn’t really amount to all that much. Only the fourth level, which has a couple steel drums laying around, reminded me “oh right, this is a 20th century setting.” Not that you should ever play Castlevania for the story because it’s too silly to take all that seriously. But I guess I was hoping for something like the Grim Reaper driving a tank or Frankenstein (excuse me, “The Creature”) in a biplane. It feels like a missed opportunity, and it’s not like this game was afraid to embrace the comically absurd silliness. One of the bosses is a downright playful set of sentient gears that I’d swear is more like a boss from a Toy Story game.

It’s a hard boss to get a good screenshot of, but this is the Pixar-like boss and you can sort of make out its body in this shot. It’s very animated and has a playful personality too. I actually felt bad killing it, so naturally the game makes you do it a second time during the home stretch. Now whether or not a boss that can be described as “whimsical” belongs in a game where a woman starts a war that killed twenty million people to bring her cousin back from the dead is another matter. Hey Thanos, if Lady Death spurns your wooing, I know someone who would probably be into you!
So ignore the theme, because this is a mostly boilerplate Castlevania with six levels, but a lot more bosses than levels. And I say “mostly boilerplate” because when this Castlevania experiments for one section of the final level, it’s completely out of its mind. I don’t even know how to describe the pictures you’re about to see, except to say I thought my emulator might have been broken at first.
In a nutshell, the screen is divided into three horizontal slices that aren’t in sync with each-other. The best I can describe it is like playing Castlevania in a fun house mirror, and it’s VERY confusing and disorienting, and I sort of like it and I sort of think it’s the worst idea ever. It’s rare that something is both those things, and I think the problem is it’s just not staged right. It doesn’t work as a set-piece because it’s in the room right from the start, so it feels like a glitch, when what they were REALLY aiming for, I think, is for it to sort of feel like a prototype for Eternal Darkness’ insanity effects. This really needed a graphic of Bartley casting a spell after the room starts to show what is happening. The same with the upside-down room that follows. It’s not the same as the famous “slam scrolling” from Dracula’s Curse, because that’s a very intuitive set-piece. This looks like something is wrong with your television in a bad way. It’s a magic act with only “the turn” and no “pledge” or “prestige.” So what should be a dazzling set-piece is reduced to confusion.

What’s especially frustrating about how badly they bungled those “magic trick” rooms is that they’d already shown they knew how to set up a high concept set-piece (well, for Castlevania) in this very game. I really thought this whole sequence was fantastic, and it’s staged correctly. There’s a lead-up with these blocks that’s a typical Castlevania style challenge and kind of mundane, then it starts raining these blocks, and it does it in a way that keeps you on your toes AND you don’t know where they’re going with it. The sequence then stops and returns back to normalcy in the same room. That’s how you do it! You have to lull a player into those types of gags. You can’t just do it willy nilly.
Is Bloodlines a good Castlevania game? Sure. It does Castlevania mostly right with few surprises, but few mistakes as well. Okay, so the Grim Reaper/Bartley fights were disasters. Actually, let’s just call level six a disaster saved by a decent Dracula fight, even if they gave Dracula’s final form the world’s most menacing vagina. SERIOUSLY WHY DID THEY DESIGN HIS CROTCH TO LOOK THAT WAY?! THEY EVEN GAVE IT LIPS, FOR F*CK’S SAKE!!

Probably literally for f*ck’s sake. I’d say “a little penicillin will clear up whatever form of demonic clap that is” but he was raised from the dead about a decade too early.
And there’s a second character, Eric, who uses “Alucard’s Spear” and he’s just not as fun to use. The stick has less OOMPH to it, so the combat’s satisfaction is significantly, dare I say catastrophically, muted. Thankfully he’s completely optional and I think a single run through the game with main character John Morris should be enough for any fan, though Eric’s addition did require one brief branching path that feels like a last-second band-aid more than something that was planned out. John Morris (son of Quincy Morris of the Dracula novel’s fame) can swing with his whip, something I didn’t realize until I reached this section where I reached a gigantic, unjumpable gap and was like “how the hell do you get past this?”

Answer: this way.
Meanwhile, Eric can do the Super Mario 2 charge jump thing, but the charge jump thing doesn’t move Eric horizontally. It’s basically only good for jumping directly above you, though you can jump VERY high with it and even bypass entire sections of the game with it. Of course, since you can’t swing and you can’t move horizontally, Eric can’t get past the room in the above screenshot, so what to do? Well, in the room BEFORE that room, you have to spring-jump up a series of slanted platforms.

Eric often looks more like an exotic dancer than a hero, not that there’s anything wrong with that. Hell, I feel like someone should stick a $20 in his underwear. This is seriously the most erotic review I’ve ever had.
I wish they had optimized the game JUST for John Morris, because they clearly didn’t. The whip swinging goes largely underutilized presumably to accommodate Eric. It’s like, if you go to all the trouble of programming a whip swing, you want a lot more than one or two notable usages out of it, right? I got a LOT more usage out of Eric’s exotic super jump. Like, these rooms with gigantic clock gears that are one of my favorite Castlevania tropes? Yeah, they’re a little on the janky side in Bloodlines and I had trouble working them with John Morris. But Eric could just circumvent it by springing up to the target platform and ignoring the gears entirely.
Did I have fun? Sure. Do I get why this is so beloved? Uh…….. Kind of? Hell, my friend Matthew calls it his favorite Castlevania (well, “arguably” his favorite which I think means “I know, I know, but..”) and that made me stop and think how this ended up THAT. I think a lot of it, along with the idea that Bloodlines is one of the “weird ones” is tied to this being the first Castlevania for a non-Nintendo platform (if you don’t count MSX or Haunted Castle in the arcades). By the time I got deeply into gaming in 1998, the idea that Nintendo and Sega were at war seemed downright quaint, but now that I’ve got amazing friends who big parts of Sega during the SNES/Genesis war, I do get it, because I know how proud they were to land Castlevania. How earned it felt for them. Castlevania was a huge prize for Sega to nab, and for a lot of gamers, this was their first Castlevania. I’m sure to Nintendo, it felt like a shot across their bow. None of that matters in 2025 though. Bloodlines is not a great Castlevania game, and it’s not even a weird one. A deeply flawed one? Sure. But it’s also a good one. No arguments there.
Verdict: YES!
THE INDIE GAMER CHICK CASTLEVANIA REVIEW SERIES
Castlevania (NES) Dracula’s Curse (NES) Adventure (GB) Belmont’s Revenge (GB)
Super Castlevania IV (SNES) Dracula X (SNES) Bloodlines (Gen)
Chronicles (PSX) Circle of the Moon (GBA) Kid Dracula (NES) Kid Dracula (GB)
Rondo of Blood (SuperCD²) ROM Hacks (NES) Master of Darkness (SMS)
Konami Wai Wai World (NES) Wai Wai World 2: SOS!! Parsley Jō (NES)

If you live in Europe, this didn’t happen and so you should be cool and not read the following joke. I won’t be held responsible for warping your brain. If you live in the US, proceed. Ahem. “What the Red Cross does with their blood overstock.” Really, I feel Europeans probably could have read that and lived otherwise normal lives. Censorship is weird.

Never got to play this one but every article I’ve read has always sung its praises. Glad to see the same goes for you! Hope I can try it soon – and I’ll definitely have to play as Eric 😂
It’s solid. Proof that the base Castlevania action is a pretty bulletproof format that you have to be exceptionally bad at (Castlevania Adventure) or fundamentally misunderstand (Dracula X for the SNES) to screw up.
Agree!!
Yeah, basically this one was the first one I played (on an emulated Sega Megadrive in the late 90s) and I loved it then and it’s always stuck with me, it’s got a lovely arcade feel and the music and atmosphere all works so well. When I played the other Castlevania games, it felt weird at first because I always went the guy with the halberd and so the whip didn’t feel quite right which is crazy looking back on it.
Wow, you know, I never thought about that but yeah that would be weird if you were introduced to Castlevania without the whip. Huh. The road not taken, huh?
Hah, my exact feelings when I first encountered that illusion stage in Castle Proserpina. I know you don’t seem to go there much, but it has a killer soundtrack like most Castlevanias and introduces Iron Blue Intention.
Didn’t this game also do the 90s Konami jerkass trick where they locked the best ending in the Western version behind the hardest difficulty?
It’s behind expert mode, which I generally don’t cover difficulty toggles unless I change off the default. I thought about playing expert with Eric but I wanted an equal experience. And I did shout out the soundtrack for Simon’s Quest. Bloodlines sounded great though and I probably should have mentioned it.
This is one of those games I keep meaning to go back to and play again.
It was a rarity for the main character not to be a Belmont, especially since it’s still the Vampire Killer being used. Though apparently that drains the person’s life force or some such, I forget what later games did with that.
You are correct. According to the mythos, a non-Belmont using the Vampire Killer loses their life force from it, but there’s a little more. It will be just a normal whip if you don’t prove yourself worthy of it, so John Morris is arguably the greatest hero in the franchise because he earned the right to unlock the magic of the whip and personally sacrificed his life to stop Dracula. Oh and that’s from Portrait of Ruin.
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