LCD Games VI: LC You, Wouldn’t Want to D You

INDIE GAMER CHICK’S LCD GUIDE: PART IPART IIPART IIIPART IVPART VPART VIPART VII

Let’s finish the second IGC LCD trilogy!

SONIC THE HEDGEHOG!!
Tiger Electronics (1992)
Gameplay Type: Combative

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All credit where it’s due: Tiger didn’t half-ass their Sonic effort. They probably recognized this as a game that needed to achieve play-ability to help boost their reputation and earn further sales for their line. There’s ambition here. There’s levels. There’s a moderate variety of enemies that require different tactics to beat. There’s not one but TWO boss fights! There’s water hazards. You can get high-speed boosts and invincibility. The issue is, it doesn’t feel at all like Sonic. Even by 1992, Sonic bopping enemies wasn’t the hook: speed was. This isn’t a fast paced game. It’s plodding as hell. It takes forever to get to a boss. Worst of all, the gameplay is boring. Then again, how does one do a solid platformer that doesn’t have animation? I have no clue.

BACK TO THE FUTURE!!
Tiger Electronics (1988)
Gameplay Type: Racer

Based on the TV series, but actually more like it’s based on the movie, or not. You have to dodge rocks and oil slicks to presumably get the Delorean up to 88 mph, but I never got over 70 mph. I was bound and determined to get this, but I never even saw the rescue mechanics. I have no clue what I wasn’t doing right. This was one of those weird “the background isn’t there” but I imagine that didn’t matter. This was boring.

INDY 500!!
Tiger Electronics R-Zone (1995)
Gameplay Type: Racer

R-Zone was, I guess, Tiger’s low-rent version of Virtual Boy. I used to see it in clearance bins in toy stores. It’s hilarious that Tiger Electronics took serious the device that everyone else was snickering about under their breath. Really, it was just more LCD gaming, only with “carts” which is something Atari abandoned with Cosmos in the early 80s. Indy 500 is a super bland driving game that simply isn’t fun. You have to shift gears, stay on the road. Snore. I wanted to recognize R-Zone since this is likely the last LCD game feature I’ll be doing, but this is the only one I could find.

DORAEMON!!
Bandai (1983)
Gameplay Type: Maze Chase

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indie-gamer-chick-approvedBandai is kind of the greatest maker of LCDs ever, and nobody knows it. In Part V, I found their finest work in Frisky Tom, the greatest LCD ever made. BUT, they also have the best maze chase LCD I’ve played. And yes, these are really not LCDs, but rather “Vacuum Fluorescent Displays” or VFDs, but tomato/potato. LCD is a format of gaming, and whether the screen is physically LCD or VFD, the gameplay is done in the standard LCD format. Either way, this game, based on the popular Japanese franchise, features you moving around a maze and grabbing bells while dodging mice. You’re given enough time if you find a mouse next to you to dodge it, and that cushion makes this so much more playable than most Tiger or Coleco chasers. It’s not exactly the most exciting game, but I was happy playing it.

ULTRAMAN
(1983, Bandai)
Gameplay Type: Dodger/Spinning-Plate

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Okay, so not all Bandai games were good. In fact, their Burgertime was pretty shitty. Ultraman isn’t good either. It’s boring as hell, but at least there’s ambition here. The problem is you have to wait to score 500 points before you get to transform into Ultraman. That’s 50 slow moving bullets you have to just move out of the way of. Then, you have to grab some energy thing (despite being a Power Rangers/Sentai fangirl, I’ve never watched Ultraman) that transforms you. Then you have to fight the villains, and the game kind of becomes a spinning plate game where you have to stop them from destroying the city by karate chopping or kicking them. It’s not the worst concept, but getting to become Ultraman is such a boring slog. When the game forgets to count a point, which happens, you feel like crying. If not for that part, this wouldn’t be the worst effort. Sadly, Ultraman is more like Mediocreman

ROBOCOP 2!!
Tiger Electronics (1990)
Gameplay Type: Combative

BOOM! HEADSHOT!

I can’t believe this franchise was marketed as heavily to children as it was. Yea, I know it was made into a cartoon too, but I’ve never met anyone who associated the Robocop with the cartoon. They associated it with the ED209 blowing some poor fucker into giblets, and Robocop 2 features a child drug kingpin who nearly kills Robocop. The game is just a massively sluggish, unresponsive shooter. It’s one of those LCDs that Tiger phoned it, which was par for the course for them. Naturally, they made a sequel..

ROBOCOP 3!!
Tiger Electronics (1992)
Gameplay Type: Combative

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indie-gamer-chick-approvedThis does a little more with the shooting than a normal Tiger Electronics game. In fact, it’s oriented more like a spinning plate game. There’s a few channels that you have move up and down and shoot punks. There’s scrolling but you don’t even need to do that, as the boss will come to you after you shoot X amount of punks. After two levels, you also have to rescue a girl that’s captured by the boss. Robocop 3 has smart scoring and the pace is fast enough that it’s not a typical bore. Golly, would look at that.. Robocop 3 isn’t Robocrap. Wow. I’m stunned. I mean, I know Tiger was capable of doing decent games, but I wasn’t expecting Robocop 3 to be one of them. Never assume.

SWAMP THING!!
Tiger Electronics (1991)
Gametype: Combative/Adventure

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I think the emulation for this must have been broken, because half the time, the game wouldn’t do what I wanted it to do. If I pressed attack, the game ducked. If I tried to use a special move, the game ducked. I even switched my keyboard, but it kept happening. When the game actually worked, this is one of those “effort was made” Tiger games that has depth. You scroll right, but there’s also pipes you can take, Mario-style. There’s a punch move that NEVER worked (every time I tried it, the game like did the animation for it for a split second before going back to being stun-locked in a ducking animation) and a fire move where you melt into the ground and two columns of fire rise up on the sides the screen. If this is how the real Swamp Thing played, YIKES, terrible! But, if it was emulation, damn. This had a shot.

BATTLETOADS!!
Tiger Electronics (1991)
Gameplay Type: Combative

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One of the absolute most boring LCDs I’ve experienced in this entire run. The gameplay is based on the second level well sequence from the NES game. Ravens fly by and you have to punch and kick them, while faces blow tornadoes at you. After FOREVER, you reach the bottom, where the Evil Queen shows up to.. uh.. I’m not entirely sure but I never seemed to be able to hit her. You can switch between the different characters, which in theory is nice, but the game takes your button presses as friendly advice that can be ignored. Like, I would hit the ravens and it would count as a hit, but then I’d take damage anyway. Apparently there’s a boss, but I never got to it even after over thirty minutes of gameplay. The real pain in the ass? Both times I reached the Evil Queen section, I didn’t die by losing life. I ran out of time. Are you kidding me? I’m so mad that this is what they came up with for Battletoads: a port of the most overly long and terminally boring part of the game. Yikes. I’ve never liked a single game in the Battletoads franchise, so when I say “Battletoads deserved better” that’s saying something.

JUDGE DREDD!!
Tiger Electronics (1995)
Gameplay Type: Combative

When you think there’s no bottom, Tiger Electronics comes through with another low. In Judge Dredd, you walk, wait for an enemy to come within range and then kick or punch them. If they’re to the edge of the screen, you have to hop-up an ever-present ladder and wait for them to step closer. Then you drop down, punch them, and they’ll drop their weapon, which you actually have to press a button to bend over slowly to get, because of course you do, because this is shit. Then you walk forward and try to use it. BUT, if you get shot, you lose the gun. And you will get shot, because there’s a massive lag between the command to shoot and the shot being fired. It’s a boring premise to begin with, but this is trash with the controls. Absolutely Dreddful.

THE NIGHTMARE BEFORE CHRISTMAS!!
Tiger Electronics (1993)
Gameplay Type: Dodger

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Wow. This is the most incredibly boring game I’ve ever played in my entire life. They were aiming for a dodge-type game where you duck under bulbs and hide behind a Christmas Tree if a gnome shows up. Then you have to hop across roof tops and time the button to grab candy. This is so goddamned boring that I legitimately almost dozed-off playing it. Tim Burton must be spinning in his coffin. He’s not dead, but I just picture Tim Burton sleeping in a coffin.

SUPER DOUBLE DRAGON!!
Tiger Electronics (1993)
Gameplay Type: Combative

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Sigh. Well, at least you’re not kicking Lex Luthor in the balls. Guys show up. You jump up and kick them. You can stay on the ground and kick them but it’s much more effective to just jump up and do it. You’re less likely to take damage that way. Sure, Double Dragon is about fighting the same guys over and over again, so the LCD game should be a close approximation to it. But, the thing that makes Double Dragon fun is, frankly, the violence. You need animation for violence. For that sense of OOMPH, and for a variety of moves. Here the moves are a punch, a kick, and allegedly the ability to use special moves or grab weapons, but every time I tried to get them I took damage. The only good thing I can say about Super Double Dragon: it’s better than just plain Double Dragon was as an LCD. A lot less Lex Luthor.

THE INCREDIBLE CRASH TEST DUMMIES!!
Tiger Electronics (1993)
Gameplay Type: Racer

Want to do a racing type of game? Why would you make an LCD game like that? Something that isn’t capable of creating a sense of speed? Here, the idea is you’re trying to build up enough speed to deliberately crash yourself through the air, and you can build up speed by reaching out and petting a dog, I think? I got my speed one tick away from the top, but never got all the way there. Like so many LCD games, it takes too long to get to the hook of the game. I never managed to crash, and after twenty minutes of trying, I didn’t want to play this anymore. Holy crap, is this boring.

BATMAN FOREVER: DOUBLE DOSE OF DOOM!!
Tiger Electronics (1995)
Gameplay Type: Combative

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You have to punch or throw the Baterang at Two-Face if he’s in front of you. If he’s to the left of you, you have to call in Robin, who swings in and hits him (regardless of whether he’s above or below you). You also have to hop over pits, because when you think of Batman, you think pits. This is just a boring retread of the same type of game they’ve done to death. Enough with the brawlers! It’s not happening, Tiger. This is just boring. Really, really boring. I’m barely hanging on by this point.

MC HAMMER: U CAN’T TOUCH THIS!
Tiger Electronics (1991)
Gameplay Type: Rhythm

You’re right, I can’t.

Only two decent games this time? Fudge. I need a part VII, don’t I? Yea, I do. Part VII coming Sunday.

 

About Indie Gamer Chick
Indie game reviews and editorials.

6 Responses to LCD Games VI: LC You, Wouldn’t Want to D You

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