Three Fourths Home Extended Edition (Short Subject Saturdays)

I’m not really a text-based adventure type of chick. It’s one of those things I just don’t get. It doesn’t seem to take advantage of the medium. But I was really, really surprised to see one on the Switch marketplace that actually straight-up says it’s a short-subject game. I have a feature called Short Subject Saturdays.. cue the graphic..
And and the game was on sale so I figured “why not?”

Then I played it. Well, “play” is a generous term here. You’re a girl in a car driving home in a blinding rainstorm while talking on the phone to your family. That’s the entire game. And, presumably for the sake of immersion, you have to hold the right trigger down the entire.. fucking.. time. If you do not, the car stops and the dialog will not advance forward. Apparently Kelly’s cellphone is being powered directly by the gas pedal of the car. It has to be on the list of the dumbest ideas for a gameplay mechanic I’ve seen in my entire life. My amigo Brad Gallaway of GameCritics.com suggested I use the same rubber-band trick I used with Cuphead, but it’s harder to do so on the Nintendo Switch. So my right index finger (which is still sore, I’m not even exaggerating) and I are currently not on speaking terms, and that’s a shame because there’s a Parks & Rec marathon on and plump Chris Pratt gets me wet.

The main game is around 20 – 30 minutes long. The extra stuff is another 15 minutes or so. It feels longer.

A text-based game has to have sharp writing and something intriguing about it to make the experience worth your while. The point-of-view character is Kelly, a mid-20-something who just moved back home after some sort of falling out with her boyfriend. Her Mom is an overbearing bitch. Her Dad is an off-his-nut alcoholic who apparently had a leg amputated following some sort of farming accident. Her brother is a self-indulgent twat who writes sloggy fan-fiction (clearly this was the author insertion character). Unfortunately, the game is framed as being a casual phone call with your family. The one and only positive thing I can say about Three Fourths Home (I refuse to enable to their bad grammar by not capitalizing the title) is that the dialog often does feel like real inane banter between a daughter and her cunt mother, stumblefuck father, and douchebag brother. But, that’s kind of the problem: they’re fucking boring. The stuff that IS interesting, like why Kelly moved back home and what caused her family to leave the farm she was visiting for old time’s sake, is kept somewhere in the background. Instead, topics center around a swear jar and your brother reading his shitty short story to you (how meta). There’s a ton of filler that doesn’t seem to go anywhere. You don’t really get any closure on the family situation because, as you make your way home from a drive out in the boonies, a tornado warning hits. There’s also an epilogue that feels more like a prologue, but it doesn’t really help either.

Apparently the story unfolds differently depending on how you answer the questions, but the thing is I’m not really willing to go back and sit through this literally-physically-painful-to-play text adventure because (1) it was boring the first time and (2) I’d be afraid I’d answer the stuff wrong and get the same exact ending I already got which sucked and offers no closure. There’s no obvious spot where the story could branch, or why it would branch. It reminds me of #Wargames, where the challenge is entirely based around not nodding off and you have no clue where to press what to change the story you already snored through before. Really, Three Fourths Home would have made a better short film. As a video game, because of the R button requirement, it might be the worst game I’ve ever played. It’s that boring and that badly designed.

The extended stuff pushes the envelope by letting you walk left OR right. Thankfully moving is optional.

It’s also an epilepsy risk because the game takes place in a lightning storm (though I’ll defend the developer’s decision on this one since it’s sort of is necessary for some of the symbolism and disabling it would go against their creative vision). It’s not badly written. Again, it feels kind of real. But real-schmeal. Three Fourths Home is a fucking bore. I literally can’t believe in 2015 people were throwing this piece of shit Game of the Year nominations and 10 out of 10s. How? Why? Is this one of those “I better pretend I liked this or people will think I’m not indie enough” things like with Proteus? Lately people have accused me of being too wishy-washy with some of the games I haven’t liked. How’s this for wishy-washy: Three Fourths Home Extended Edition is overwrought pretentious tripe with all the depth of an evaporated puddle of piss.

Three Fourths Home was developed by Bracket Games
Point of Sale: Switch, Steam, Xbox One, PS4, Vita

$2.24 (normally $8.99.. FUCKING OUTRAGEOUS! I feel sorry for anyone who bought this thinking it would be something else) sent this game to the cornfield in the making of this review.

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About Indie Gamer Chick
Indie game reviews and editorials.

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