Orbitron: Revolution (Second Chance with the Chick)

I enjoyed Orbitron: Revolution quite a bit when I played it last month.  I don’t really have a ton of things to talk about in this Second Chance with the Chick, because they really didn’t have all that much to fix.  My main issue was it was difficult to see some enemies because of over-reliance on bloom effects.

Jesus, Mary and Joseph, those are some pretty graphics.

They’re gone now.  You can see everything much more clearly.  A good game is now better.  Orbitron is now officially a leaderboard contender.  It will still continue to have crappy sales figures because 240MSP is too much for this game and most people won’t pay it.  End of story.

Why can’t every review be this easy?

 

Even the box art had bloom.

Orbitron: Revolution was developed by Firebase Industries

240 Microsoft Points burned the land and boiled the sea, you can’t take the sky from me in the making of this review. 

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About Indie Gamer Chick
The most read Xbox Live Indie Game critic in the world.

2 Responses to Orbitron: Revolution (Second Chance with the Chick)

  1. Pingback: Orbitron: Revolution « Indie Gamer Chick

  2. Succinct. Shame about the 240 – that really is a problem. The game is certainly worth it, but as you’ve said before, that isn’t the point. The thought process for me went something like this: “Hmm, I have 240 points left after Christmas. Hey, I could buy Orbitron. Or I could buy Antipole AND Soulcaster II AND Evil Quest…”

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