Microsoft Announces Changes for Xbox Live Indie Games
January 4, 2012 13 Comments
I normally don’t post news items here at Indie Gamer Chick, but today Microsoft announced three major changes to Xbox Live Indie Game development policy. They are as follows.
- Xbox Live Indie Games can now be 500MB in size.
- The minimum price of 240MSP now applies to games 150MB in size or higher. Games at under 150MB can (AND PROBABLY SHOULD!!) be priced at 80MSP.
- Developers can now publish twenty games a year.
As people know from my previous article about pricing, I have no patience or tolerance for developers that over price their games. It’s not reflection of quality. It’s how the market works. Microsoft made this move so developers could be more competitive. And for the record, this is not a race to the bottom. Your games are only worth what consumers are willing to pay for them. If you price higher without being forced to on some misguided principle, you’re just being silly.
Any developers who wish to use my site as a forum to announce you’ve dropped the prices of your games, you got it. Tweet me the title of your game and I’ll note it in a daily update every day for the rest of the month. The guys at Zeboyd Games have already done so with Cthulhu Saves the World, which is now priced at 80MSP.
I’m also interested to hear what you developers plan to do with all the added space you now have at your disposal. You can e-mail me or let me know in the comments section of this post, and I’ll include it in those daily updates. I applaud Microsoft for this decision in helping developers compete better with wireless gaming apps and against their own Xbox Live Arcade platform. Well done chaps. Now stop being assholes and get games a better place in the dashboard.
UPDATE: Indie Gamer Chick leaderboard member Antipole is now also 80MSP, down from its original price of 400MSP. Outstanding move. You absolutely have got to get this game right now.