What I’m Playing: Tis the Season for Definitive Reviews

This is what I’m working on. So good.

Hey gang! I wanted to provide a quick update since it’ll be a few more days, maybe a week, before the next IGC review is posted, but it’s going to be a big one. I’m currently working on Llamasoft: The Jeff Minter Story – The Definitive Review. It’ll contain full reviews for all forty-two games in the collection plus my review of the documentary and emulators. This review is over five-hundred days in the making since I started it in May of 2024 and abandoned it, but those completed reviews were still there, and now I’m finishing it. I’m happy I am, because Gridrunner? Ah, so good. No seriously, guys, SO GOOD. But I still have over two-dozen games left to play and write-up. It’s slow going because Jeff’s games often have hidden layers of complexity and nuances that take a while to get a feel for. But it’s great! I’d never played Gridrunner or Mutant Camels or any of his stuff besides Tempest 2000, even though I’ve known Jeff for a while. So this has been fun and I’m happy to finally knock this set out. After experiencing Gridrunner, safe to say this $30 set is cruising to one of the easiest overall YES! verdicts I’ve given. The documentary portion is probably the smallest of the Gold Master series so far, but it’s solid.

There’s an alternative universe where Jeff instead wrote down “Alpacas!” And that’s literally the only difference between that universe and ours as far as I could tell. Somehow, the company is still called Llamasoft too. Weird, right? Like, as far as alternative realities go, pretty disappointing, really. Oh and they spell “Tuesday” differently. It’s “Twosdays” there. So Jeff wrote “ALPACAS!” and Tuesdays are “Twosdays” and that’s it. No different world leaders or anything. Finland wasn’t wiped out by a zombie virus, at least in that universe. The one I was at before that? Well, I mean, I don’t want to think about it, but this last one still had Starbucks on every corner. F*cking Golden State Warriors are having a disappointing season there too. Even the coffee tastes the same, and coffee always tastes different in alternative realities, but not this one. I was there. Hardly worth the trip through time and space.

After I finish Llamasoft, I’m honestly not sure what comes next. BUT, it’s the holiday season and in recent years I try to have special features that feel like celebrations of gaming. Back in 2022, someone told me that Atari 50: The Games They Couldn’t Include made for great airplane reading during his holiday travels. Made my day, totally, and I’ve heard similar stories from other holiday features, like Game & Watch: The Definitive Review. I f*cking hate boring airplane rides, so the idea that someone wasn’t bored because of my work? God, that made my year. Well, I mean, what was left of it. A week or so was made, but it was MADE dammit. I’ve been really proud of my holiday features too. They’ve been some of the work I’ve been the most proud of, and I want to keep being proud of them, but that requires games that capture my imagination. Last year I had Light Guns and Tetris Forever. This year it’s Llamasoft and whatever comes next. I really want to do Atari 50 (especially since Part One, with all the new games or modern takes on old games, has been up for a while) but I’m going to guess knocking out all 160 retro games in Atari 50 and its DLC sets isn’t going to be possible in the time span I have. I do have other Definitive Review options, including some oddball choices like SNK 40th Anniversary, which I have covered at IGC but not as a full fledged Definitive Review. Gosh, I should have saved Konami SHMUPs for Christmas. Alas.

If I do SNK 40th, I would probably throw in at least some reviews of the games mentioned in that collection’s timeline that weren’t actually included as playable games in the set, such as Vanguard II.

I have Marvel vs. Capcom Collection. I could do the original Capcom Arcade Stadium since my Definitive Review for 2nd Stadium is one of my most popular features ever. I could grab the new Mortal Kombat set. I’m open to ideas. There’s so many collections out there that I could cover. For the first time in a couple years, I don’t have a Taito Milestones set to do at this time of year so my schedule is open. Or, I can do a make believe set. In 2025 I’ve done Kung Fu Master and games inspired by it, I’ve done Adventure Island, and I even did Kid Niki of all things. I could do something like that with another forgotten franchise. Or I can go back to knocking out Nintendo classics just so I have those reviews up for reference for the under the radar stuff. I’m open to ideas. One idea that’s likely a non-starter is a follow up to 2024’s light gun feature as I need the stars to align perfectly to have my family there to play it with me and I can’t guarantee it. But if I were to do it, would you rather have Sega Light Phaser for the Master System or classic coin-op light gun games?

Colecovision: The Definitive Review could be fun.

In 2026, I’m hoping for a lot more inspiring sets. I’m guessing an Intellivision collection is coming from Digital Eclipse and Atari, but I’m only guessing. I would REALLY hope for a modern release of Activision Anthology, only using the Gold Master format with interviews from the people who were there. I’ll even settle for a hefty ($30 or more) update to Atari 50 for it. It fits, right? Or a modern Midway Arcade Treasures. My dream Gold Master release is Dragon’s Lair, even though I already have a review up for Dragon’s Lair Trilogy. But we don’t have a collection for Dragon’s Lair that has all the important behind the scenes features, and I can’t imagine a game that would have more interesting details. I want that, and more importantly, I think gaming needs it, but the window for it is closing. It’s a morbid thing to think about, but it has to be said that a lot of golden age developers are getting up there in age and when they’re gone, that’s it. The window is closed forever on hearing their stories directly from them. This is why I’m hoping other companies get their rears in gear and do their retro sets using similar formats to Digital Eclipse, with interviews and behind the scenes stuff. Look, collections are great, but if you really want to erase the cynical cash grab vibe that can come with them, you need those extra features. That extra effort shows it’s a labor of love first and a money-making venture second, which ironically probably will make more money. Dear publishers: I’m on your side here. I’m your target audience, a totally average gamer. If that’s what I’m into, it’s what everyone is into. We’re looking for inspirational stories, and the golden age of games are full of those stories.

What I’m Playing #25 – Definitive Review Mayhem

I haven’t updated in a bit because I’m neck-deep in two Definitive Reviews, and they take a lot of time and work. Definitive Reviews and “The Games They Couldn’t Include” have become my blog’s signature features, and that’s awesome because they’re so much fun to do. For all the time and effort they take, it means the world to me that people dig them to the degree they do. And I’ve got a couple more planned for next year. My Taito Milestones reviews have done well, so what if I give them “The Games They Couldn’t Include” treatment? The home ports of the thirty featured games, assuming there are home ports. And I just bought Wonder Boy Anniversary Collection. I’ve never played any of these except the arcade original (which I reviewed a terrible remake of) and Wonder Boy III: The Dragon’s Trap (which, again, I reviewed the remake of). The rest of the games? I’m going into them icy cold, and I’m so excited. This will not be the type of review I can do all at once, so I have no time window for when I’ll get it done. Six total games, but twenty-one total builds. It could take some time.

I’m going to try to have Power Rangers up by the end of next week. And no matter what, Taito Milestones 3: The Definitive Review is going to be posted on Monday. I wanted to do a ton of bonus reviews with it, but I’m crunching for time so it’s likely to only include one bonus review: for Parasol Stars, which I bought for this feature. It’s sold separately on every platform, and it has quality of life features that I’ll cover. Tetris Forever: The Definitive Review will be posted Christmas Eve and feature full reviews of all 18 included games plus a ton of games they couldn’t (or wouldn’t) include. Seriously, I’ve already completed the release plus all its games PLUS twenty reviews and counting, including some weird stuff.

AND, on top of all that stuff I have to work on, we just got the date for Williams Pinball Volume 8. It’s next week. We’ll try to have those reviews up ASAP. The tables are Banzai Run, Earthshaker, and Black Knight 2000. Folks, this could be the strongest three table collection in years. For Pinball Arcade, I rated Black Knight 2000 the 10th best table out of 100. Angela also rated it #10, as did Jordi. Oscar was #21, while crotchety old Dave was the lowest at #32. While I’m discussing the Pinball Arcade rankings, Earthshaker I had at #19 out of 100, while Angela was #11, with nobody else liking it as much as we did. We’re Pat Lawlor fangirls. Speaking of Lawlor, Banzai Run is the greatest novelty table of all time. For Pinball Arcade, I rated Banzai Run #21 out of 100. Jordi was the highest at #12 (and MASTERPIECE status) while Oscar was #17. We’re VERY excited for this collection.

So, what AM I playing?

Taito Milestones 3, no matter what, will be published this Monday. I’m four games away from completing it, and while I’m almost certainly not going to have time to include all the bonus reviews I wanted, I am going to try to have Parasol Stars be part of it. I’ve put a LOT work into this feature and tried to do co-op where possible. In the case of Bubble Bobble, it was single-handedly responsible for its YES! verdict. If you’re anxious for Tuesday’s release, hey, Taito Milestones 3 is going to win my Seal of Approval and probably be the Milestones release with the most YES! votes. But, is it really the best?

The current scoreboard. The * in Bubble Bobble’s YES! is because I gave it a NO! for solo play. If you have no playing partner, I don’t think Bubble Bobble is very good as a single player experience. With a partner? Yea, it’s for sure the stuff of legends.

“Look at me! I’m Wolverine!”

The feature will include rankings of all thirty games that have been part of Milestones 3, and so far. Until I played Cadash, the top three (Liquid Kids, Metal Black, and Darius II) were all from Taito Milestones 2, and the #4 ranked game (Elevator Action) was from Taito Milestones 1. As of this writing, I’m not even entirely sure Cadash is cracking that top three. That top three is a very solid collection of games. I don’t think Cadash has defeated Metal Black, so it comes down to Darius II. Despite being different genres, Darius II has all the same problems as Cadash: too many cheap shots. It gets old. It’ll be interesting to see where the remaining four games fall. Oh, and I made mincemeat out of Rainbow Islands, a game everyone told me was super hard. It ain’t super hard, as long as you have autofire and get the right items. But, I had fun. The only game I can’t say that for is Rastan Saga II. Yikes! We’ll see the final results on Monday. Until then, I have to beat Cadash for a fourth time.

What I’m Playing #24

Your favorite Atari games, only played with.. um.. popsicles? Paint brushes? Dip switches in the correct position?

My friend Ryan got the Atari 2600+ to try out. I’m waiting for one with more modern console-like features, especially built-in media capture/upload and digital stores. Besides, I’m sort of over carts. I took a “no plastic pledge” at the start of this generation (IE Nintendo Switch), which I didn’t completely stick to, but it’s not my fault. Most of the physical media I own was given to me as gifts. You can’t wrap digital data for Christmas or birthdays. I have hundreds upon hundreds of Switch games, but only around fifty physical games, and they’re mostly Nintendo ones or retro collections. It’s the same story with PlayStation and Xbox. Loaded with games, but very little in the way of physical ones. And it’s made no difference in my life. I only beat most games once, then put them away and they sit, occupying a shelf or sitting in a box somewhere. Who needs that? I get that people are upset about physical media coming to an end, but it’s something we probably all should get used to, and I’m getting ahead of the curve. With that said, I do have a lot of Evercade carts, BUT THAT’S DIFFERENT! So, what AM I playing?

That dinosaur died, and 65,000,000 years later, a beverage company found the fossilized remains and the CEO said “this dinosaur died via orange crush. Hey, wait a second, let’s call our soft drink.. Dr. Pepper!” Where did you think that story was going?

“Where the hell is Tetris Forever?” It’s done, but I’m adding bonus content and there’s so much I want to get to that I’m making it my Christmas feature this year. Last year, LCD Games IX and LCD Games X – Game & Watch Gallery: The Definitive Review did great, and reviewing EVERY Game & Watch is going to be tough to top. Then, I realized that the Tetris thing I’m already working on is better. That’s fine, as I have another collection to do: Taito Milestones 3. There will be no delay in it. The review will go live December 9 (I originally had the release date as December 8, but it’s actually December 10), no matter what. Bonus reviews are limited by time. There are a couple, but I’m only revealing one right now. It’s Parasol Stars, which you can also buy on all consoles. And hey, this means one Definitive Review will have the first three Bubble Bobble games, which I think everyone will enjoy. Unlike the games of Taito Milestones 3, I’ve already played Parasol Stars all the way. It was a surprise highlight for me in the TurboGrafx-16 mini. I *really* liked it. So, here’s the Taito Milestones 3 lineup.

The lineup, and before yesterday, I had never played any of the games on there, or at least the arcade versions, except Bubble Bobble.

There’s a pretty strong chance my time with one game, Runark (or Growl as it’s called in Taito 3 since that’s the American name) will be extremely limited due to epilepsy concerns. No matter what, there will be a review in the feature for Runark even if I can’t write it. Unlike Tetris, most of these games are sold separately via Arcade Archives for $7.99 each. Therefore, like Taito 1 and 2, I won’t assign different values to games. A YES! is worth exactly $8 in value to Taito Milestones 3. Three of its games (Dead Connection, Thunder Fox, and Warrior Blade: Rastan Saga III) are exclusive to Taito Milestones 3. You cannot get them via Arcade Archives, but I’m keeping the value at $8 because they run off Arcade Archives’ interface. Based on my early sampling, my prediction is 5 YES!, 5 NO!, which is good enough for my Seal of Approval, but that is obviously not final. I’m not even really finished with the games I’ve written most of the review for. That’s because I haven’t gotten to co-op yet, and most of these are co-op. It’s Turkey Day in America, and to help my nieces and nephew, who will no doubt be bored waiting for dinner, I’m going to force them to play co-op with me ask politely for them to play co-op with me.

Happy Thanksgiving, everyone! Hug your loved ones. Tell them you love them.

What I’m Playing #23: Sega Arcade System Problems and Alexey Pajitnov’s SEIZURES: THE GAME!

Hey everyone! I have two pieces of news. The first is I have Taito Milestones 3. I’m under embargo for another week and the game doesn’t come out until December 10, which is around the time I’ll be posting the review. The second news is that the main Tetris Forever review is done, edited, and ready. I’m really happy with how it turned out. It’s tough to review 17 different Tetris games (plus a game of Go!), but I’m so happy I did. I discovered a lot about what makes Tetris work and what its shortcomings are. So, where’s the review? Well, it’s not done because I’m adding extra reviews to it. So, what AM I playing?

I’m pretty sure this game tried to murder me.

Among the bonus reviews in Tetris Forever: The Definitive Review is the Sega Tetris Trilogy. It’s three arcade games licensed by Sega in the late 80s/early 90s that use the Tetris engine. And, today I found out that two of them, Tetris and Bloxeed, have variations depending on the hardware. So, dammit so much, I have to go back to the Sega Tetris.

Bloxeed on Sega System C hardware.

I thought I had already finished it. I have no idea if it does or doesn’t affect gameplay, but because I don’t know, I do have to play the variations before I publish. Also, from now on I’ll do my best to note what arcade hardware coin-ops are on in the headers for each review. In the case of Bloxeed, it’s both a Sega System 18 and a Sega System C release. It took me, oh, one second of seeing the gameplay to realize it’s not the same build.

Bloxeed on Sega System 18 hardware.

If you’re looking at the above screenshots and shrugging “so what?” trust me, I am too. But, I want to be thorough and FAIR, and that means I have to do all the hardware options. I really want this to be my best feature ever, and with these games, there’s just so many variations. Also, while it might be totally subtle like in the above pics, that’s only for that game. Other times? Not so subtle. This is Sega’s Arcade Tetris:

Sega System 16 Tetris

And this is.. Sega Arcade Tetris:

Sega System E Tetris

And literally as I was writing this piece, I realized that, yea, it’s going to make a difference. Goddammit, game developers of the 1980s: couldn’t you just put out one format like a normal company? And the funny thing is, this crap isn’t even the worst thing to happen to me today. In trying to be as comprehensive as possible, I discovered a little Famicom Disk System game called Knight Move designed by the man of the hour himself, Alexey Pajitnov. And it’s………. the single most strobe-heavy video game I’ve ever played. There’s nothing close. Not even the Jetsons for the NES. HUGE EPILEPSY WARNING for this video.

The idea is you have to hop around a grid using only the L-pattern of a chess knight. If you step on a tile three times, the tile breaks and you score points. You want to break as many tiles as possible before moving to the target piece, with the heart. Very clever idea and the game seems every bit as addictive and fun as Tetris. And it was even published by Nintendo! Why haven’t I heard of this? Maybe because nobody played it because that five second long strobe in the video above? It happens after every single round where you knock out even a single tile on the board. You know, the object of the game. Rounds of Knight Move (not to be confused with Knight Moves, a different game by Pajitnov) don’t take very long to finish, and depending on how you play, you could get a five second long ultra-violent strobe effect every 20 seconds or so, but probably closer to once or twice a minute. Unf*ckingreal, and everyone involved in this should be ashamed of themselves, even in 1990.

I’m still going to go forward with including the review of Knight Move in the feature, even though I can’t play it again. HOPEFULLY awareness of this game trickles to the current regime at Nintendo and they include it on Switch Online. When they do that, they tend to remove the strobe effects from NES games. I want a build of this I can play, because the two or three minutes I played before I figured out the object of Knight Move and then nearly had a seizure from it, I was having fun. I want to play this. I can take risks on some games, but Knight Move is totally out of the question. It’s just too intense with the flashing. What the f*ck were they thinking? Were they even thinking at all? Did they give themselves headaches and slap high fives?

The best thing I can say about it is that this reminds me how far we’ve come. This sh*t wouldn’t fly in the 2020s. I think even people who aren’t photosensitive are likely to get, at best, very annoyed by Knight Move. But, I think this is so intense a constant a strobe that it would affect more than people who typical consider themselves photosensitive. My father has never complained about strobe lights, loves walking through haunted house attractions (which tend to lean heavily on strobe lights), and in general is just unaffected by this stuff. He played Knight Move for ten minutes and complained that his eyes were killing him. And that kind of strobe effect is known to give people headaches. Nintendo absolutely should have put a stop to it. It’s too intense, even by the standards of the era, and it’s beyond the pale that it was allowed to be published in this state. What a shame. Completely ruins what seems like it could be a very fun game. So it’s going to be the angriest review in the feature, and the only review I’ve ever done for a game that I only played for two minutes. So that sucked.

Thankfully, I have seventy games that are either Tetris games or games inspired by Tetris to pivot to. For God’s sake, please don’t recommend more. I have a family that loves me.

An asterisk means the game is commercially available today, and if it is, I paid for a copy out of pocket.

Tetris (MSX) – REVIEW COMPLETE
Tetris (Arcade – Sega) – REVIEW (mostly) COMPLETE
Tetris (NES – Tengen) – REVIEW COMPLETE
Tetris (Game Boy)* – REVIEW COMPLETE
Flash Point (Arcade) – REVIEW COMPLETE
Blockout (Arcade)
Tetris (NES – Nintendo)* – REVIEW COMPLETE
Nintendo World Championships 1990 (NES) – REVIEW COMPLETE
Tetris (Wearable Game Watch) – REVIEW COMPLETE
Pipe Dream (Arcade)
Bloxeed (Arcade) – REVIEW COMPLETE
Klax (Arcade)
Columns (Arcade)
Hatris (Arcade)
Klax (Atari 2600)
Knight Move (Famicom Disk System) – REVIEW COMPLETE
Dr. Mario (NES)*
Klax (TurboGrafx-16)
Columns II (Arcade)*
Pipe Dream (NES)
Welltris (Arcade)
Hatris (TurboGrafx-16)
Puyo Puyo (Famicom Disk System)
Yoshi (NES)
Pyramid (NES)
Super Scope 6 (SNES)
Pipe Dream (Super Famicom)
Wordtris (SNES)
Yoshi’s Cookie (SNES)
Pac-Attack (SNES)*
Columns III (Sega Genesis)
BreakThru! (SNES)
Tetris 2 (SNES)
Wario’s Woods (SNES)
Tetris & Dr. Mario (SNES)
Dero~n Dero Dero (aka Tecmo Stackers, Arcade)*
Kirby’s Avalanche (aka Super Puyo Puyo, SNES)*
Super Bomberman: Panic Bomber W (Super Famicom)
Baku Baku Animal (Arcade)
Panic Bomber (Virtual Boy)
V-Tetris (Virtual Boy)
Magical Drop (Super Famicom)
Tetris Attack (aka Panel de Pon, SNES)*
Virtual Lab (Virtual Boy)
Tetris Plus (Arcade)
3D-Tetris (Virtual Boy)
Super Puzzle Fighter II Turbo (Arcade, Re-Review)*
Cleopatra’s Fortune (Arcade)
Columns ’97 (Arcade)
Star Sweep (Arcade)
Tetrisphere (Nintendo 64) REVIEW COMPLETE
Puyo Puyo Sun (Nintendo 64)
Tetris: The Grand Master (Arcade)*
Wrecking Crew ’98 (Super Famicom)*
Kirby’s Super Star Stacker (Super Famicom)*
Wetrix (Nintendo 64)
Tetris DX (Game Boy Color) – REVIEW COMPLETE
Magical Tetris Challenge (Nintendo 64)
Gunpey (Wonderswan)
New Tetris (Nintendo 64)
Tetris: The Grand Master 2 – The Absolute PLUS (Arcade)*
Pokemon Puzzle League (Nintendo 64)*
Tetris Worlds (Game Boy Advance)
Rampage Puzzle Attack (Game Boy Advance)
Columns Crown (Game Boy Advance)
Tetris Advance (Game Boy Advance)
Meteos (Nintendo DS)
Hexic HD (Xbox 360)
Tetris DS (Nintendo DS)
Lumines Remastered (Played on Xbox Series X)*

What I’m Playing #22 – The Famicom Tetris Review

It was a 58 year old man whose best days were decades behind him against a 27 year old in the prime of his athletic life. What did people think would happen? I was born in 1989, and so by the time I was watching and remembering boxing, I had to go off my dad’s word that Mike Tyson was a generational talent. I never got to see it until years after the fact. My father is a huge boxing fan who ordered all the fights on pay-per-view, and he was HYPED for Tyson/Holyfield. As a young child, I thought Tyson seemed like much ado about nothing. I was a couple weeks away from turning 8 years old when the infamous “Bite Fight” against Evander Holyfield happened. I liked Holyfield as a kid. Him and Lennox Lewis were my favorites. I got hooked on boxing during the original Tyson/Holyfield fight, which did live up to the hype and was an exciting fight, at least for a 7 year old. The whole time my dad was saying “it’s too bad this didn’t happen in 1990!” But it didn’t, and even by 1997, almost everything about Mike Tyson that made him a boxing phenom was already gone. He was a good, but not great, tactician with a good chin, but he didn’t have the explosiveness that made him famous to begin with. I missed that stage of his career entirely. So, even as a kid, I didn’t “get” Tyson. To me, he was just another cooked boxer, like George Foreman.

I didn’t see the guy who was annihilating guys in the first round. I didn’t see the guy who won his first 37 matches. There’s a reason why the Buster Douglas loss was so shocking. It was unfathomable a guy on his level would lose to a guy on Douglas’ level. It’s not one of those situations where people look back on and say “well, it was inevitable.” It feels like if you replayed reality 100,000 times, we live in the one and only reality where Douglas actually won. If you need proof that it didn’t feel inevitable, just remember that Tyson himself beat a guy who was 21 – 0 to become Undisputed World Heavyweight Champion, and that, by all accounts, had an inevitability about it. Not Tyson, though. He was legit, and so amazing as a boxer that I don’t think the sport ever recovered from him. Tyson was one of those athletes who, when it was over, it was REALLY over. He had matches that ended on stoppages after committing fouls. He was disqualified after the fact against Andrew Golta for failing a drug test. No, not steroids. Weed. Which is only a performance enhancing drug if the winner gets a bowl full of cookie dough. A month before I turned 16, Tyson had his final bout against a guy named Kevin McBride. McBride was seemingly chosen because he was exactly the type of journeyman Tyson had plowed through in the twenty or so fights he had before he became the world heavyweight champion. It’s the type of match an aging boxer takes as a confidence booster, except that’s not what happened. McBride completely tuned Tyson, who didn’t just quit the match in the sixth round, but retired from boxing altogether. In the 19 years that followed, apparently people forgot that, in his final professional match, Tyson was literally beaten into an on-the-spot retirement by a nobody.

Anyone who was excited to see Mike Tyson fight nearly twenty years after he retired apparently forgot that everything after 1997 from Mike Tyson was just kind of sad. I know, because that was the only version of Mike Tyson I ever got to see. Having now found and watched his old fights, I get it now. There has never been a combination of speed and power like Mike Tyson. As a fighter, he was a one-off. Most people don’t know this, but there’s a reason why in Mike’s Tyson’s Punch-Out!!, for the first minute and a half of the Tyson match, one punch knocks you down. Because Tyson legitimately did knock down fighters with one punch in multiple bouts in 1985 and 1986. He even won a few of those matches with one punch! Imagine paying good money to see a match that lasted one round, and everyone walks away happy. That would never happen now, but that was Tyson early in his career. Why would people be happy to see a one round fight? Because everyone left with the impression that they had seen a type of fighter they would never see again, and they were right. Being cooked with no “post-prime” isn’t exclusive to boxing. Some of my favorite basketball players were that way. Steve Nash, Allen Iverson, Boogie Cousins, Dwight Howard, (some might disagree with me on that one) and most recently Derrick Rose, when it was over, it WAS OVER. They might have still been technically playing, but what stuck around was a shell that made you wish they’d turn back the clock for one vintage performance that would never come. Sports are cruel like that. In a way, I’m happy Netflix didn’t cooperate on Friday. If a vintage Tyson performance never happened when I was 8, why would I expect it at 35?

So, what AM I playing? Like you even need to ask. Here’s a preview of the upcoming Tetris Forever review: the full review of the Famicom version of Tetris. This is directly from the feature.

Tetris
aka “Famicom Tetris”

Platform: Famicom
Released December 22, 1988
Programmed by Bob Rutherford
Developed by Bullet-Proof Software
Never Released Outside of Japan

Dynamic scoring! WOOO! And.. lives? What the f*ck?

The first ever console version of Tetris is also one of the weirdest builds of Tetris I’ve ever played. First thing’s first: I love how Digital Eclipse felt compelled to put a warning that the controls are so stupid that players will want to change them. It doesn’t say it like that, but it’s not wrong. In this Tetris, pressing DOWN rotates the blocks, while the buttons do hard drops. I assume they did it this way because people hit DOWN accidentally. I sure have, but I’d prefer doing that sometimes to how the controls are set up. It’s worse because the only remapping is via the emulator itself, and while it is an option, remember that changing what button is the hard drop means that new button, presumably DOWN, is now “enter” for the menus, and now you can only scroll one way when you enter your name. So awkward, but the weirdness of Famicom Tetris is just getting started.

Dad called this “Christmas Tetris” because of the color scheme.

So yes, dynamic scoring is here and players FINALLY have some measure of risk/reward to deal with instead of just stacking for efficiency. But, there’s a catch: this Tetris is played in 25 line intervals. There’s no uninterrupted marathon mode, and also I might have a concussion for banging my head on the desk. It’s honestly incredible how many versions of this game needed to happen before the Tetris we all love emerged. I’m six games into this feature, five of which are Tetris games, and I’ve still not reached a Tetris that feels like my Tetris. And the weirdness keeps coming in the form of lives. You get to fail three times, and when you die, you still get all the points you earned for this 25-line interval, but then you restart with a new 25 line target. You also don’t get to know how well you’re doing until the breaks, as the score isn’t tallied until you die or reach 25 lines. It’s like Game Boy Tetris’ B-Mode as a solo game.

My motto of “find the fun” took a little longer with Famicom Tetris. The 25 line or bust gameplay engine put up a fight. But then I realized, screw it, embrace it by jacking up the handicap to the max. And lo, the fun was found.

Not strange enough for you? If you play with handicap and clear 25 lines, whatever progress you’ve made is retained for the next 25 line batch. But if you die, you start from scratch with a fresh pile of garbage blocks on the playfield. I don’t recommend playing on level 0, as it’s just not fun. Even if you use handicap, start on at least level 5 for speed. This is one of the rare Tetris games where the garbage blocks are the best part of the game. Without a marathon and a much slower sense of progression, challenging tall stacks of garbage is the best thing Famicom Tetris has going for it. What stood out to me the most about Famicom Tetris is how everyone involved still had no idea what they had with Tetris. I appreciate that they realized what they were doing, and what Spectrum Holobyte had done, was certainly not maximizing its potential. This was a big step, and while they had a ways to go, I did manage to “find the fun” by treating this as a hybrid of a logic puzzler and Tetris. BUT, if you just hate the Game Boy Tetris’ B-Mode, feel free to imagine this verdict flipped.
Verdict: YES! – $2 in Value added to Tetris Forever

What I’m Playing #21 – Henk Rogers and The Hair of Extreme Distraction

Banzai Run has been confirmed as the next Williams table for Pinball FX. With this announcement, every Pat Lawlor table from the arcade era of pinball is now in Pinball FX. There’s still one table left to be announced, and the only hint is it’s from 1989. No other hints were given and if I were to spoil it, Zen Studios would no doubt call the POLICE on me, but that’s fine, hopefully we don’t have to wait 2000 years for the PARTY (monsters) to start. I know I’m doing a scattershot of potential table teases. What can I say? I’m a BAD CAT. So, what am I playing?

GODDAMNIT LET ME YANK THAT F*CKING THING OUT!

Oh, for the want of a pair of tweezers. I’m totally digging Tetris Forever except for one hugely distracting lip hair on Henk Rogers. It’s like gravity reversed on his face, but only for one specific hair follicle. I’m told a patch is coming to fix this, and they hired the same guys who took out Superman’s mustache in the Justice League movie so you know that no expense is being spared.

“Tell me Henk.. do you tweeze? Well you will!”

Otherwise, yea, Tetris Forever is fantastic. Mostly. The lack of English ROM translations is a pain in the ass, especially for the included game of Go by Bullet-Proof Software. It’s called Igo: KyÅ« Roban Taikyoku, and I hope you know how to play Go and/or read fluent Japanese. If neither of those apply to you, this is not going to help you learn the game.

It’s hard to say I’m disappointed because there’s 18 games, but this is one of those bad habits I don’t want Digital Eclipse/Atari to get too deeply into. Up to this point, language barriers haven’t factored into any of the games in the Gold Master Series. That’s certainly not the case with Igo: KyÅ« Roban Taikyoku. Even a totally unnecessary +1 to a game collection becomes a drag on the whole package if it feels like the extra effort wasn’t there. Part of me wonders if the language barrier is why Black Onyx wasn’t included. I’m grateful it wasn’t. The time I could spend doing a JRPG I can instead put towards the growing list of bonus reviews I’m including. So, I’m going to go until this Tuesday, a week after Tetris Forever was released. If I have more time, more bonus games will be added. Remember, I can’t include EVERY version of Tetris, including your favorites. In addition to the eighteen games included Tetris Forever, all of which get a full review, here are the twelve bonus reviews included in Tetris Forever: The Definitive Review.

Tetris
Platform: Arcade
Released December, 1988
Developed by Sega
NO MODERN RE-RELEASE*
*The version in the Genesis Mini doesn’t count.

Tetris
Platform: Nintendo Entertainment System
Released May, 1989
Designed by Ed Logg
Developed by Tengen (Atari Games)
NEVER BEEN RE-RELEASED

Tetris
Platform: Game Boy
Released June 14, 1989
Designed by Masao Yamamoto
Developed by Nintendo
Included with Nintendo Online Subscription (Standard)

Tetris
Platform: Nintendo Entertainment System
Released December, 1989
Developed by Nintendo
Included with Nintendo Online Subscription (Standard)

Hatris
Platform: PC Engine
Released May 24, 1991
Developed by Micro Cabin
Never Released Outside of Japan

NEVER BEEN RE-RELEASED

Tetris 2
Platform: Super Nintendo Entertainment System
Released July 8, 1994
Directed by Masao Yamamoto & Hitoshi Yamagami
Developed by Tose
Published by Nintendo
NEVER BEEN RE-RELEASED

Tetris & Dr. Mario
Platform: Super Nintendo Entertainment System
Released December 30, 1994
Developed by Nintendo
NEVER BEEN RE-RELEASED

V-Tetris
Platform: Virtual Boy
Released August 25, 1995
Directed by Norifumi Hara
Developed by Locomotive
Published by Bullet-Proof Software
Never Released Outside of Japan
NEVER BEEN RE-RELEASED

3D-Tetris
Platform: Virtual Boy
Released March 22, 1996
Developed by T&E Soft
Published by Nintendo
NEVER BEEN RE-RELEASED

Tetrisphere
Platform: Nintendo 64
Released August 11, 1997
Designed by Steve Shatford
Developed by H2O Entertainment
Published by Nintendo
NEVER BEEN RE-RELEASED

Magical Tetris Challenge
Platform: Nintendo 64
Released November 20, 1998
Directed by Hidemaro Fujibayashi
Published by Capcom
NEVER BEEN RE-RELEASED

Hexic HD
Platform: Xbox 360
Released November 22, 2005
Designed by Alexey Pajitnov
Published by Microsoft

What I’m Playing #20 – Pit…..stop?

Hey everyone. It’s Tetris Day and, shortly, Tetris Forever will be downloading on my Nintendo Switch. I’m going to go ahead and prioritize that, and walk away from Pitfall: The Mayan Adventure. I threw on the Sega CD version and I was just so bored I didn’t know what to do with myself. I think I’d rather spend my time reading old issues of Electronic Gaming Monthly. Which I could do if I backed this Kickstarter. Basically a coffee table book dedicated to what was the best gaming magazine for most of my childhood, with one brief window where the Official Dreamcast Magazine was my fav. What a great idea this is, and the best part is, it’ll lead to a way to read all 260+ issues of Electronic Gaming Monthly.

The next Williams table in Pinball FX’s Williams 8 pack will be announced on Thursday. You’ll want to RUN, not walk, to this video to watch it. Even if that run is vertical. So, what AM I playing?

I really did want to give this the old college try but Pitfall: The Mayan Adventure is so dang boring. It feels like it’s modeled after the Virgin Interactive Disney games, right down to having an animation studio (in this case, the ones behind FernGully, a movie that bored the living hell out of me as a child) do the graphics. It looks so good. In fact, I think this looks better than a lot of the Virgin Disney stuff. Except there’s a lot of visibility problems. The enemies are too subtle, often stay out of sight until you’re close by, and I just was constantly blinking and taking damage without realizing what was on top of me. The platforming has a parkour quality about it, but it’s just not fun, you know? So, instead, I’m going to jump straight to Tetris Forever and pour myself into it so the review can be up by this weekend. Sound good?

What I’m Playing #19 – (I)REM Sleep(er Hits?)

You try coming up with fun names for these posts. The time for Tetris Forever is almost here, but I have enough time to squeeze in one more game, and I’m struggling to pick it. I can tell you that, right now, it won’t be Irem Collection 2. I was generously offered a review code by ININ, but I don’t have the time for it. So, here’s what I’ll do instead: I just bought both collections for Switch instead of taking a review code. They look hella fun, and at some point in 2025, I’ll catch up to them and do both. Sound good? No? Well, there’s going to be five of these bad boys total. So far, only the first two have been released. I will do the whole collection in 2025. All five volumes. We cool? Cool.

So, what AM I playing? I honestly don’t know. Nothing right now. Could be Wizards & Warriors X: Fortress of Fear for the Game Boy. Apparently I have played it, but I don’t remember a thing about it. Not a lick. Wizards & Warriors did okay at IGC, and the brand new Ironsword review is doing fine. Another option is the final game of the NES trilogy. I did sample it a bit and..

Wizards & Warriors III - Kuros...Visions of Power (USA)-241110-065407

THE GUY IN THAT PICTURE IS GETTING HIT BY MY SWORD! LOOK HOW FAR AWAY HE IS! HO..LY.. SH*T!

Okay, maybe I should hit the randomizer. Let’s do that. Ooh, this game came up just a few weeks ago and I re-rolled. I won’t re-roll this time. Twice in a month’s span, when the pool is nearly a thousand games? Sounds like fate to me. Let’s do it!

What I’m Playing Right Now #18 – Colecovision: The Awesome Console That Can’t Have a Collection

Need a giggle? Just imagine a person waking up from a coma since 2015. It kind of is funny to think about. Well, assuming they don’t have severe brain damage. So, what AM I playing?

COLECO-ENVISION

I solemnly swear I’ll never do another review like the Campaign ’84 review again. Yea, that crossed the line from “silly” to “stupid” and whatever else you think about me, I learn from my mistakes. BUT, there was something positive that came out of that review. It gave me a chance to glance at the Colecovision library, which I haven’t done a lot at IGC. Actually, before Campaign ’84, I’d done exactly one game, and it never even got released. It was Pac-Man, which you can read in Pac-Man Museum: The Games They Couldn’t (or Wouldn’t) Include. It got a YES!, so after today, Colecovision is batting .500. The Yankees are looking to sign it, but it’ll probably do time in the minor leagues first. You don’t want to rush these things.

This is my new favorite screenshot. Of all time.

Anyway, Coleco, and WHOA, what a library! Of course, it’s a problematic library for a modern collection like Atari 50. See, almost every major game on Colecovision is a licensed game, in some form or another, but mostly arcade games. That was Coleco’s business model. Coleco spent most of their budget securing Donkey Kong, 1981’s hottest arcade game. In fact, Warner Bros. brass was shocked by Ray Kassar for declining to simply match Coleco’s $2 a cart bid (some sources say $1.40, like the Wikipedia page, but the Colecovision page says $2, and I’d always heard it as $2). Kassar refused, claiming $2 a cart would screw up their margins. It’s a little more complicated than that, since Coleco had a side business that Atari didn’t in those little arcade table tops like the one I reviewed in LCD Games IX, which net Nintendo an additional $1 per unit. Still, it was unfathomable Atari refused to match the offer. The Warner suits even told him something to the effect of, in another year, he’d sell his soul for a deal that good. It gets even worse when you consider that anyone in their right mind would have known that, without Donkey Kong, Colecovision was dead on arrival no matter how good the rest of the software was. This isn’t a knock on the rest of the library. It’s a GREAT library, but there’s nothing on the level of Donkey Kong in terms of cultural impact. It was so desirable people would pay good money JUST to play a convincing home port of it. A fact of life Atari knew the value of already from Space Invaders. It’s absolutely unreal Atari didn’t get Donkey Kong.

And Donkey Kong on Colecovision is solid. The playfield is reversed which is weird, but the gameplay is the same. The worst aspect is that a lot of the personality is missing. Like the barrels don’t explode with a satisfying sound effect like they do in the arcade. Killing a barrel in the Coleco version makes a noise similar to picking up a coin in Super Mario Bros. But, it’s fine. Donkey Kong CV isn’t an amazing game, but it is convincing. That mattered a lot more in the early 80s than it does today.

Coleco was ALL-IN on Donkey Kong, and with the remainder of their war chest, they secured high quality games with cult followings. Stuff like two favorites of mine: Lady Bug and Mouse Trap. These are GREAT GAMES that Atari had the path to secure and didn’t. Colecovision owners certainly had a wealth of great software. But, the problem is, that doesn’t transition well to a retro collection today, in the 2020s. Colecovision is a console entirely defined by other people’s games, like no console before or since. I bet the average gaming fan can’t name a single unlicensed Colecovision game. And by the way, there’s nothing wrong with that. Coleco went where the market was at the time, which was arcade ports. But, they weren’t making arcade games themselves, so even their first-party games were essentially third-party games. That creates a problem for access NOW. Below are six games that have a pretty good chance of getting a YES! from me: Pitfall!, Popeye, Cabbage Patch Kids, Mr. Do!, Burgertime, and Carnival. Each of those six games are owned today by a different company.

And that likely will keep Coleco forever out of reach. OR WILL IT? There IS a way Digital Eclipse could do a Gold Master Series for it. It just wouldn’t look like a normal Gold Master Series release. It would require selling a base that contains the documentary without any games at all. Just the raw documentary/history/behind the scenes feature, however many chapters that is. You could sell it as low as $9.99 to $19.99, depending on if you can include a teeny tiny handful of games. Probably no more than five, and they’d have to be ones that Atari already owns. The real magic happens when you sell the licensed games at $0.99 to $1.99 a pop as DLC. Or, sell entire chunks of games, IE every Konami port comes in its own $9.99 pack. Why not? People REMEMBER the Colecovision. Like most classic platforms, it has a passionate fanbase that still develops new content to this day for it. While it almost certainly has no path towards the type of compilation the platform deserves, one that can put money in every rights holder’s pocket isn’t out of the question. It would suck to do it that way, but someone has to test the waters on this model anyway. Might as well be you, Digital Eclipse/Atari.

But, I’m not doing Coleco right now. I think that library will mostly show up when I look at ports of popular games. Expect it to be a “Games They Couldn’t (or Wouldn’t) Include” staple.

IRON-BORED

“WEEEEEEEE!”

Yep, that’s Fabio.

I really am just treading water until Tetris Forever, Taito Milestones 3, and Power Rangers hit. If you see a slowdown in reviews soon, that’s why. I’ll be posting at least daily updates on those reviews when I start them, but until then, I hit the randomizer using only my review pool, and it spit out the sequel to Wizards & Warriors. I gave W&W a YES!, but very barely so. If that game hadn’t had the boomerang-like throwing knife, I don’t think I would have liked it. Luckily.. or unluckily, more than likely, I can now directly test that theory. That’s because the sequel, Ironsword, has none of that. You do get projectiles unique to each stage which are used specifically to fight bosses, but you get limited ammo. In fact, one of the objects of the game is to build up enough ammo to beat the boss. Otherwise, this is a sword & sorcery game where your hero has almost no attack range and level design based around leaps of faith. This isn’t going to be pretty, folks.

What I’m Playing Right Now #17 – The Pinball M Update!

Sorry for the lack of updates over the weekend. I really don’t want to burn out, so I am going to stop the Contra marathon and just start picking other games. I will do Contra III, Contra Force, and Contra: Hard Corps at some point in the near future. I think there is such a thing as “too much of a good thing. I’m facing two reviews that I do have to complete in their entirety (Tetris Forever and Taito Milestones 3) coming up, I’m pacing myself a little bit leading up to them. Plus, in general I need a variety of games to keep myself from getting bored. I admit I’m worried about Tetris just from the “so many similar games” aspect. It’d be weird if I wasn’t stressing that. Hey, I *LOVE* Tetris, but that’s a LOT of Tetris in that collection. I have the same problem with pinball, which is why I tend to review pinball in sprees. Speaking of which, I had an enjoyable weekend with my family catching up on our escape crate backlog. We didn’t play quite as much pinball as we thought we would, but we did get what we needed. So, what AM I playing?

A quick update: Rocky Horror Picture Show is a no go RIGHT NOW due to epilepsy concerns, but a patch is coming.

PINBALL CHICK UPDATES

The Pinball M Definitive Review is updated now to include the Camp Bloodbrook review! Remember, all my pinball reviews will be updated as we go along, adding more ratings from the rest of my team or revising ratings as the tables get patched. As far as I’m concerned, every review is not finished, and won’t be finished until Pinball FX/Pinball M are retired from active update. Pinball M wasn’t the only table I updated today. The Xena: Warrior Princess review was also updated to include Dash’s score. He rated it GOOD, dropping the scoring average to 4.16. That’s still an average higher than GREAT and a Certificate of Excellence winner.

A little on the nose.

Today, instead of watching cable news, we’re going to be playing pinball in my house. Two tables specifically that are long overdue for reviews. Princess Bride and Goat Simulator. Princess Bride I really didn’t like when it launched, but Jordi played it post-patch and says it’s improved. So, that’s up next. As for Goat Simulator, it really does look like Goat Simulator will be getting an award from us. It’s currently holding a scoring average of 4.2, which is good for a Certificate of Excellence. Sasha (aka “Sasha the Kid” as we call her) even rated it MASTERPIECE and said it’s her favorite new table of 2024, even more than System Shock.

Yea, that sure looks like a Goat Simulator table. But it’s actually a ton of fun. Designer Thomas Crofts has a tendency towards.. ahem.. brutality. But, he wisely avoided that for this table that should be a pin that appeals to all ages and skill sets and not just hardcore pinheads. Stay tuned for those reviews.