This is an example of using pinball tropes in a way that didn’t work at all. This screen is just spammed with “jail cells” that are functionally bumpers. There’s a ton of of them. But in a game that’s about controlling a pinball directly, you want to move away from the chaos and have precision shots and elements that complement the “control the ball” motif. Level four got that. Levels 1 – 3, especially 3, did not.

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