Castlevania Chronicles (PlayStation Review)

Castlevania Chronicles
aka Akumajō Dracula

Platform: PlayStation
Released May 24, 2001
Directed by Masayuki Umasaki
Developed by Konami
NO MODERN RELEASE*

*Castlevania Chronicles appears to be fully delisted from all global PlayStation platforms, but I was unable to confirm this.

Hey, if the Simpsons can get away with Halloween in November, why can’t I?

I nearly did Castlevania Chronicles for Halloween, but I lost interest thinking it was little more than a remake of the first game. Hey, I have much love in my heart for the first Castlevania, but I’ve already reviewed it, so I chose to do Dracula X instead. Besides, I didn’t even have a PlayStation emulator up and running, so all I had was my Vita, wherever the hell it is. I bought Chronicles (or got it with PS+, I don’t remember which) but I don’t remember ever booting it up. Well, Chronicles has a lot in common with Dracula X. They’re both remakes of the original Castlevania. I know that Dracula X is supposed to technically be an alternative take on Rondo of Blood, but I mean.. come on. It’s a back-to-basics Castlevania, only with new level design and “fancy” graphics that are actually pretty damn bland. That sentence is about Dracula X, but it PERFECTLY describes Chronicles, except the bland part. This isn’t just a graphical overhaul along the lines of what Super Mario All-Stars did for the NES Mario games. This has new set pieces, new bosses, removes other bosses (or demotes them to one-off mini-bosses), and features seven entirely (or almost entirely) new levels. And that’s a real pain in my ass because I thought this would be a fun little quickie review to buy me time while I work on the bonus reviews for Tetris Forever: The Definitive Review and it turns out this is a whole new game that I’ve never played before. Well f*ck.

There’s something about fighting a normal Merlin-like wizard that feels completely out of place in a Castlevania game. This is like the type of boss you’d expect in one of the Game Boy Castlevanias, and in fact, this is apparently the same boss from Belmont’s Revenge. Hell, the thing in the center of the screen, which is just an attack by the wizard, should have been the boss.

Actually, it’s worse than that, because this game was first released in July of 1993 for the Sharp X68000 exclusively in Japan as Akumajō Dracula. Castlevania Chronicles is a remake/reimagining of a remake/reimagining of a game that’s then re-remade/re-reimagined a third time. You can play the “original” game from 1993, which I was certain was going to be a beat-for-beat remake of Castlevania 1. It’s not. Then you can play “Arrangement” which I figured would change up the level design. It doesn’t. Both games are, more or less, the same game, though Arrangement’s difficulty is rebalanced. The only other difference is your character’s appearance and the final boss’s appearance. They didn’t even change the backgrounds. Here’s nearly the same screenshot above, only it’s taken in the “normal” mode.

I played this version first, by the way.

Only a few special effects have been added. The giant bat you fight at the end of the first level plays identically, but now it has a spooky motion blur when it moves. I mean, sometimes, but not all the time. Oooooh. The arrange mode is a lot easier, too, though I’d be hard-pressed to explain why. The original game ate me for lunch so badly that I opted to play with save states instead of lives, but I ran through Arrange mode only losing one life the entire time. Maybe I was taking less damage, but if that’s the case, the effect is so subtle I didn’t instinctively notice. Apparently this mode has adjustable difficulty, but I have more Tetris to play and I really thought I was playing a remake of Castlevania 1 that I could knock out in a few hours, so I never experimented with the difficulty settings. Whatever was the default is what I played on. I know that I unlocked concept art when I finished, and there’s also an interview with producer Koji Igarashi, making this one of the first games with DVD-like extras (Digital Eclipse was doing this too with their Arcade’s Greatest Hits line).

If you think this is grainy, try imagining it on the Sega CD.

Only the first level and the final battle with Dracula resembles the original Castlevania, but besides those, only tiny chunks of stages show up. The “Infamous Hallway” leading to the Grim Reaper fight is here, only it takes place in front of a crumbling mural and other spooky paintings. Fun fact: the mural can be any of the four seasons, depending on the X68000’s internal clock. The original PlayStation doesn’t have a clock, but a code can change the date, which changes the mural. The section of the final level where you have to jump over pits while fighting and/or avoiding multiple giant bats that you fought as the first boss? That’s here. And.. actually, that’s about it. In fact, all the other levels feel completely different from the original game, and so do the bosses except Dracula. Medusa is no longer just a giant head. The mummies are gone completely. Frankenstein is a one-off set-piece mini-boss (I wanted to see how many hyphens I could get in a row). The Grim Reaper is a total push-over, and Dracula isn’t far behind him. Hell, the holy water isn’t the be-all, end-all to beat the game anymore. The boomerang is much more effective than it ever has been, as it does more damage than the whip, easily.

Calling “The Creature” a mini-boss is a little unfair. He might not have a life bar or the boss music, but he IS a boss that takes about the same hits (or maybe just a little less) than a normal boss. The timing of when the electrodes wake him up is totally off, though. You don’t see it come to life, but otherwise, this is functionally a mid-level boss battle that’s more exciting and intense than a couple of the real bosses, even including the Grim Reaper. There’s other mini-boss set-pieces. A stained-glass window shatters and comes to life, Young Sherlock-style (it’s so close that it’s a safe bet the producers of Chronicles were big fans of the film), and you fight a giant skeletal spider at one point.

The biggest problem with Chronicles is it has a massive tone problem. Yes, Castlevania is inherently silly, but what I think makes the original games work is they never say “oh, we know it’s ridiculous.” All those early games, including Super Castlevania IV, are totally sincere, so what should be an absurd farce actually does become genuinely scary at times. Castlevania never gets enough credit for that, but all that crap is out the window in Castlevania Chronicles. At one point you enter.. um.. what the hell is this?

Dracula’s day care center? I guess? A gigantic play room that sees you fighting dolls and toy soldiers. Dolls can be creepy, and the dolls in Chronicles are actually some of the tougher normal baddies to deal with in the entire game. But, stylistically, it didn’t work the way they dressed it up. It feels like a satire of Castlevania, but this isn’t the only part like that. In the second-to-last level, my jaw literally dropped when skeleton jump ropes appeared. Not just skeleton jump ropes, but DOUBLE DUTCH-STYLE skeleton jump ropes. Maybe these would have been fun and frisky set pieces for the early parts of the game, but they come in the last third of Chronicles, and they’re just too absurd to hold the mood Castlevania aims for. What was the pitch meeting the monsters made to Dracula for the jump rope? “Okay, we know that the Belmonts have defeated us for, like, century after century, but hear us out! We have a plan that will surely prevent this Simon character from ever making it to you. You know how nobody likes exercise, right? Well, what if..”

This was apparently not a fever dream I had. I double-checked and everything! This is real! That or I just uploaded a picture of a blank screen and my readers are checking with friends to make sure I’m okay.

If I didn’t know better, I’d think this game came out in the 2020s. It’s Castlevania based around subversion of expectations. Like you know the first piece of meat you find in the first Castlevania game? I gave that a whole paragraph in the Castlevania review because it was the perfect example of how to educate a player. They put a bat in front of it in order to assure players whipped the wall, revealing the meat and showing that Castlevania is a game with breakable walls. Well, that wall is back in Chronicles, only when you whip the wall, this happens now:

Since it’s hard to see them, yes, those are the jumping men. An endless stream of them, and that’s not an exaggeration. Tons of them keep spilling out until you leave the room.

That’s just a dick move extraordinaire right there. What’s frustrating about stuff like that is Castlevania Chronicles is, more often than not, pretty dang clever with its level design. This isn’t a half-hearted assortment of platforms and staircases, like Dracula X. Chronicles is solid from start to finish. I just beat it twice, and I could have kept going and challenged the time attack modes (unlocked after beating Arrangement) without being bored. It’s certainly not perfect. The difficulty curve is all over the place and some needless last pixel jumps somewhat spoil the fun. The new bosses are a little on the generic side, with the exception of the best werewolf fight in Castlevania. It takes place in front of a clock, and it actually throws the numbers off the face of the clock at you, then grabs the minute hand and uses it as a melee weapon when it’s down to its final ticks of health.

The remake of the original final battle with Dracula includes no real surprises, which was a bit disappointing. Hell, the final form doesn’t even have a different sprite in Arrangement, like the first does. However, I love how big the boss is, so I’ll let it slide.

I won’t say that Chronicles has a bad reputation, as contemporary reviews I think were more middling thanks to the timing of release. People wanted new in 2001, not old. The PlayStation 2 was already out by the time Chronicles was released, and the GameCube and Xbox were literally just about to come out, but Castlevania wasn’t so old that it qualified as “retro.” Had this come out today, in 2024, I honestly think it’d get 9s and 10s from critics. Instead of a “bad reputation” I’d argue that Chronicles has the WRONG reputation. It’s just not a remake, period, end of story. Try to imagine it as the REAL Castlevania II that happened just before Dracula’s Curse. On those terms, Chronicles is actually kind of the perfect sequel.

It also makes a lot of bone-headed decisions, like having the skeleton spider, a one-off set piece, be obscured by the status bar. We might reach the remake singularity, but screw it: someone really ought to remake this again, because this is easily the most underrated of the linear Castlevanias.

If this had an entirely different first level, they could have done exactly that, retconning Simon’s Quest out of existence and substituting Chronicles as “Castlevania II: Simon’s Chronicles” or something like that. There’s more levels (eight instead of six), better combat (you can whip downward and down-diagonal when you jump) and bigger set-pieces, but there’s still a direct line between the first game and this one. A subtly of evolution that makes it succeed in a way the Dracula X could never have hoped for. I wanted a little review to buy me time while I work on Tetris, and instead, I found one of my favorite Castlevania games. Chronicles isn’t just underrated, but CRIMINALLY underrated, and worth a look, even if it’s too silly for its own good.
Verdict: YES!

THE INDIE GAMER CHICK CASTLEVANIA REVIEW SERIES
 Castlevania (NES) Dracula’s Curse (NES) Adventure (GB) Belmont’s Revenge (GB)
Super Castlevania IV (SNES) Dracula X (SNES) Rondo of Blood (SuperCD²)
Chronicles (PSX) Circle of the Moon (GBA)  Kid Dracula (NES) Kid Dracula (GB)
ROM Hacks (NES)
Konami Wai Wai World (NES) Wai Wai World 2: SOS!! Parsley Jō (NES)

About Indie Gamer Chick
Indie game reviews and editorials.