What I’m Playing Right Now #07

This part lasts about two seconds. UP OR DOWN? OMG! I can’t deci.. it’s over. Back to running in a straight line.

It wasn’t until after I hit publish on the review of the Super Contra coin-op that I stopped and thought “did platforming even matter?” In the side-scrolling stages, you’re mostly running along the ground. Sure, you might go up a hill or two, and later in the game the path zig zags a little. But, you’re mostly just jogging. Since the jumping is ineffective towards dodging most bullets (nowhere near as effective as ducking), Super Contra feels like a game of just brute force and nothing more.

So, what AM I playing?

The Super C NES review hits later today. Let’s face it: the coin-op side of the Contra equation was never going to be the highlights of the marathon. The best thing I can say about both is that I’m happy with how the reviews turned out, and I’m happy I never have to play either ever again. Well, assuming Konami doesn’t get it together and realize they’re in a position to do a prestige collection of their classic games. Which, in fairness, Contra Anniversary Collection sort of was. It offered US, European, and Japanese ROMs and a “bonus book” that really isn’t that interesting. There’s also two games I’d consider to be “missing.” Did the MSX game belong in the set? Yes. Does the set hurt for its absence? Not really. Contra NES alone is worth the $20 asking price, in my opinion. It’s not just any game. It’s one of the greatest games ever made, and I suspect you’ll get enjoyment out of other games in the set. Hell, I’ve still got the 16-bit Contra games left, and the Game Boy games, the second of which (1) was made by Factor 5 (2) uses the Super Game Boy and (3) also isn’t in Contra Anniversary Collection. That’s the other missing game, and it makes even less logical sense to skip it. Game Boy was a global platform, unlike the MSX. It’s critically acclaimed, too. Some decisions I will never understand.

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