Level 6 in each cycle plays different from other stages as well. In it, you grab a balloon and float around the stage. Unlike other stages, you have a gun with unlimited firing capability that you can use to destroy the ghosts that chase you. It’s Mappy Land’s version of the swimming stages in Super Mario: a short, quick distraction from the main style of game, but enjoyable enough. Of course, when you enter the buildings, the gameplay reverts back to the same trampoline-based shenanigans.

What do you think?