There’s a small learning curve to navigation, and occasionally it’s hard to get a feel for the geometry of the room, but thankfully puzzles and points of interest call your attention with things like (?) stamps. Plus, anything that’s finished and offers no further value to the rest of the games is removed from being able to be clicked on, which is INSANELY helpful. Seriously, as cheaply done as these games are, they really feel like they’re made to be enjoyed. So many Escape Room games think the confusion and urgency is the point, but it’s not.

What do you think?