David

I played the PC version of this game. It is out for Mac and iOS as well and I cannot speak for how it plays on those platforms.

I wasn’t quite sure what to expect with this one when I read the description. Hell, even after watching the trailer, I still wasn’t sure what to expect when I booted it up. What you see is a square flying around as it throws things at a number of other shapes. While it’s clear something is happening, it’s unclear exactly what until you try it for yourself.

The "Skittles" are what you shoot at enemies.

The “Skittles” are what you shoot at enemies.

Playing the part of a square named David, you are on a quest to destroy a number of evil, polygonal figures with your “slingshot”. This slingshot is your only attack and uses a drag and release method of mouse control that requires a bit of precision in setting up and launching your attacks against the quadrilateral onslaught.

To avoid enemy fire, or the enemies themselves as they have a tendency to launch their entire bodies at you, you bounce around each stage with the WASD keys. It can be tricky at first and I’d be lying if I didn’t say my hand cramped up a bit, but once you get the hang of it, it’s easy to excel at. During the time that the game flows at its “normal” speed, movement itself feels similar to that of Super Meat Boy. The majority of your time, however, you are in a slowed down state as you charge up and aim your shots. In this altered state, you plot out where you’re going to move next and where you should attack next. The experience leaves you feeling like you’re a leaf on the wind after some practice.

Huh?

Huh?

The only thing in the game that had my head scratching is the use of confusing symbols used in some of the game over screens. Perhaps there are some universal meanings behind them but the only way I discovered what they meant was through trial and error. (Yes, the screenshot to the right was taken from my phone. Shush.)

This is a short game and it won’t take long to get through the “easy” version of the missions. Taunting you, however, is the fact that in order to truly beat the game, you need to run through the missions again on the hard difficulty in order to reach the final boss. The stages all play exactly the same except unlike in easy mode you have a fair amount of hit points, hard mode leaves you hanging with only one. Deaths in this mode are frequent but limitless and they rarely feel “cheap” and that you cannot improve upon what you tried before.

All of this may sound like a lot but by the time you complete the ninth mission and replay the missions at a harder difficulty, you discover that at some point along the way you got really good at this game. Completion only took me about an hour but at its price point, it’s well worth the cost and it’s fun and easy to pick up. The game sucks you in without you even noticing it and completing the more difficult missions feels satisfying.

davidlogo

David was developed by Fermenter.

IGTlogo-01For $2 (temporarily $1) you, too, can help me translate the glyphs in that menu system in this fun adventure.

What do you think?

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