Shadowrun Returns

“Welcome back to the Emerald City Sprawl, chummer. I’d like to say that we’ve missed you…but then I’d be a misbegotten, Troll-shagging liar!”

~ The voice in my head of the badass Shadowrunner, DICKRAZOR, that I created when I was 17. Don’t you fucknuts judge me.

I’m going to get this out the way right up front: I love Shadowrun Returns. I love that it even exists. I love the fact that I contributed to the Kickstarter campaign that made the game possible in the first place. To borrow a phrase from the (in)famous 80’s boogeyman, Freddy Kruger, “What a rush…”

Unlike most though, I have a (fairly) long relationship with this series. I actually played the pen and paper RPG when it first came out back in 1989. I also played both the Genesis and SNES games that came out in the 90’s. Shadowrun Returns plays like a long-lost sequel to the 1993 SNES game, which was fantastic, and that’s another reason why I love it. (I skipped the Xbox 360 version that came in 2007 because turning Shadowrun into a FPS, Counter-Strike clone was a horrible fucking idea.)

I'm back in the Emerald City groove...

I’m back in the Emerald City groove…

Now, for the uninitiated, the basic premise of Shadowrun is that in the not-too-distant future the magic and creatures (elves, dragons, dwarves, etc.) of the old world re-awaken and are thrown into the mix of a cyberpunk, dystopian “new” world filled with crime, cybernetic enhancements and Matrix-like computer hacking.  A “Shadowrun” is the name for the covert ops and/or adventures that take place in this world, and Shadowrunners are the folks that carry out these ops. The Shadowrunners typically come in six distinct archetypes: Street Samurais, Adepts, Deckers, Shamans, Riggers and Mages, although cross-pollination between these archetypes is frequent and welcome in the Shadowrun universe. Get it? Got it? Good.

Beyond all the cyberpunk and fantasy tropes, the most interesting element for me is that the majority of the adventures/story lines in Shadowrun have a very pulpy, crime noir feel to them. Shadowrun Returns is no different, thankfully. The scenario that comes with the game, “Dead Man’s Switch,” is pure pulp fiction goodness. You’re contacted from beyond the grave (via a pre-recorded message) by an old friend who charges you (the player) with tracking down his killer. There are many twists and turns to deal with before you’ll reach the gritty finale…and a rather large payday awaiting you at that finale. There are also a several side quests that fall into the same “hard boiled” mold. Fortunately, the writing here is razor sharp, setting the tone of each encounter and location very, very well, just as a savvy Dungeon/Game Master would. If the narrative wasn’t top drawer this would have sunk Shadowrun Returns before it even left the harbor but, as I said, it’s quality stuff, so no worries.

Nice to see that police detectives haven't changed much in the future.

Nice to see that police detectives haven’t changed much in the future.

In regard to the gameplay, Shadowrun Returns is, again, distinctly old school. It is a tactical, turn based RPG that plays out in a 3D isometric perspective. As is standard in almost all RPG’s you can boost stats (with karma points rather than experience points), collect money, armor, spells and weapons. You can also recruit other Shadowrunners of varying archetypes (for a fee, of course…) to assist on the more hazardous runs. The mechanics are solid; the game plays as you would expect with few hiccups or glitches. It’s unspectacular, sure, but satisfying and familiar…like an old pair of slippers that are perfectly molded to your feet.

The overall presentation is nicely done, as well, but I do have a few quibbles here. The 3D backgrounds (and 2D character portraits) have a painterly and/or hand-drawn quality and they are gorgeous, rendered with great detail and truly give you the “feel” of the crumbling, dystopian milieu that Shadowrun Returns is set in. The problem with these beautiful backdrops is that they are in no way interactive, something gamers of this generation have come to want and expect. Hell, even I was like, “Well, that’s kinda lame.” Another disappointment on the “current gen expectations” list is that there is no voice work in this title at all, but the kick-ass, ambient/techno-ish soundtrack more than makes up for the lack of spoken dialogue. Also, the 3D character models are kind of weak; their animations are limited and the textures are a bit muddled. With such fantastic creatures that populate this world, it’s a damn shame that there aren’t more detailed and lively models to admire and manipulate. One other thing to note:  the character models pop in and out (i.e. disappear then re-appear) as your character moves and the screen scrolls to match his/her movement. I’m not sure if this was just because my computer was set at the highest settings the game will allow, or it’s a larger issue with the game engine itself. I saw a couple other people on Twitter mention this issue as well, so I don’t think it was my system in particular.

"The answer is out there, Neo, and it's looking for you, and it will find you if you want it to."

“The answer is out there, Neo, and it’s looking for you, and it will find you if you want it to.”

After about ten hours of play time, I was done with Shadowrun Returns. Too soon, yes, but all good things must come to that inevitable end. There is a rather robust and complex game/level editor that comes with the game itself, so I’m really looking forward to the user generated content (and the promised expansions from Harebrained Schemes themselves) that I’m sure will be coming in the not-too-distant future and will add almost endless value and playtime to this already super cool experience.

Did I mention previously that I love Shadow Returns? I did, didn’t I? Well then, I think you’ll love it too, especially if you dig cyberpunk, fantasy and/or role-playing games of any ilk, and what gamer worth his or her salt doesn’t dig those things on some level or another? Go buy it and play it NOW!

sr smallShadowrun Returns was developed by Harebrained Schemes.

For $19.99, Shadowrun Returns will give you happy dystopian dreams filled with orcs and elves and trolls and shit in the making of this review. I obtained my copy of the game because I was a Kickstarter backer.

Shadowrun Returns is available on Steam.

Shadowrun Returns is Indie Gamer Guy Approved and now holds the third spot on the Leaderboard. igg 2

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The Indie Gamer Chick Bundle

Last week, Indie Royale offered a video game bundle that was named after (and hand-picked by) our very own Cathy Vice, the Indie Gamer Chick. The bundle sold very, very well.  I know that fact pleased Cathy a great deal and it definitely put a broad smile on my face as well.  We both deeply appreciate the immense support we get from the indie gaming community as a whole. What more can I say than: YOU GUYS ROCK!

So, now it is my turn to play/review the games that are in the bundle. I wanted to have these reviews up while the bundle was “live” but, unfortunately, real life concerns got in the way of that. And since there are 11 games here total (including the bonus titles as well), I’m going to keep my opinions as concise as I possibly can.

So without further ado, here are my uncensored thoughts on the games offered in the Indie Gamer Chick Bundle:

DEAD PIXELS (CSR STUDIOS)

Fire BAAAAD!

Fire BAAAAD!

I think I’ve mentioned this previously, but I’ve kind of had it with the whole zombie thing. I mean, really…isn’t this fucking over yet? I just don’t get the gaming community’s fascination with these undead mounds of shambling flesh.

But, I digress…

The game itself is a good deal of fun, if a bit repetitive and you can get past the played-out zombie motif. Basically, what you do in Dead Pixels is run-and-gun in a 2D, pixelated environment and shoot the everlovin’ shit out of wave after wave (well, street after street here) of increasingly difficult zombie bastards. There’s a good deal to collect and a good many weapons to choose from to aid you in your zombie killing ways. My favorite parts though were all the sly references to other games (most notably the Resident Evil series) and films. Good times.

ANTIPOLE (SATURNINE GAMES)

Is that Lionel Ritchie? When did they make a Lionel Ritchie game??

Is that Lionel Ritchie? When did they make a Lionel Ritchie game??

Antipole is a relatively clever platformer with a cool gravity-manipulating mechanic. You play as a lone mercenary who has to infiltrate a robot mothership and take it down to end the mechanized tyranny of the machines.

Although it was fun for a time, I must say that I bored of this title rather quickly, and once I played through four or five levels I had no desire to pick it up again. As I said, the gravity manipulating mechanic is sweet; I just would’ve liked to see it applied in some different and/or more creative ways as the game progressed.

LITTLE RACERS STREET (MILKSTONE STUDIOS)

It's race day, bitches!

It’s race day, bitches!

I’m not big on racing games on the whole, but I enjoyed Little Racers Street because it reminded me a great deal of one of my favorite racing games of all time, RC Pro Am. LRS doesn’t have any of the weaponry and gadgets that Pro Am had but it does offer a metric fuckton of upgrades, options and customizability for your mini-cars. It is also a blast to play and offers a pretty damn good challenge, as Pro Am did, as well.

One bad thing I came across in LRS though was that I couldn’t run the game in full-screen mode on my PC. It would crash and burn every time I tried to run it that way, so keep in mind that you may need to run it in “windowed” mode to play. Not that big a deal, but it may piss some people off…like me.

ORBITRON: REVOLUTION (FIREBASE INDUSTRIES)

Shoot all the spinny things...or else!

Shoot all the spinny things…or else!

This game is a straight-up Defender clone with current gen visuals slapped on top of it. Now, if you are going to clone an old-school arcade game, you could do much worse than the 1980 Williams Electronics classic, I suppose. Orbitron is pretty fun to play and does offer a few twists (time trials and the like) on the traditional, shmup-styled game.

The player can choose from two ships at the outset, one red and blue, and one piloted by man and the other by a woman. There’s really no difference between the two, so, why? Essentially, what you have to do here is defend (See what I did there? You know you guys missed my scintillating wit…) an orbiting, circuitous space station from nasty alien types who are trying to blow up said space station. And if they succeed, BOOM goes the dynamite and your game is over.

Orbitron has 2D/3D graphics which are well done, but I found it hard to see some enemies at times. Also, the controls are a bit “floaty,” whereas Defender’s were spot on, which they need to be in any twitchy shmup.

Again, this an experience that I had some fun with for a time…but once I put it down that was it.

CHESTER (BRILLIANT BLUE-G GAMES)

Chester, I hate to tell you this, but your ass is fire...

Chester, I hate to tell you this, but your ass is on fire…

An enjoyable and breezy romp through platformer-land that obviously takes inspiration from the Rayman series and Super Mario Brothers 3, and that is in no way a knock or disparagement.

There’s tons of stuff to collect, discover and unlock in Chester and it’s all tied together with jaunty, humorous tone that’s rather infectious. It also has a cool, elemental based (water, fire and grass) power system that’s well implemented, but it also has some of the “punisher’s” failings in later levels.

And, oh yeah, the soundtrack in Chester is surprisingly rockin’ as well.

LASERCAT (MONSTER JAIL)

To quote Towelie, "I have no idea what's goin' on..."

To quote Towelie, “I have no idea what’s goin’ on…”

I own three cats and none of them have laser based powers, I’m sad to say, and neither does the cat in this game…but it does glow/pulse in a pretty badass, lasery way.

I think I consciously avoided this game on XBLIG because it reminded me of the SNL Digital Shorts of (almost) the same name, which were funny, but one can only take so much Andy Samberg. The same goes for LaserCat, I’m afraid. I could only take so much of it. It feels like an art project/experiment more than a full-fledged game. But, to its credit, it does have an addicting quality where you want to play until you find just one more key and answer one more trivia question. At the end of the day though, LaserCat is just another platformer…with a super tight, quasi-techno soundtrack.

SPYLEAKS (HEARTBIT INTERACTIVE)

Evil guy wants you to take his money.

Evil guy wants you to take his money.

This is a different experience in that it is an odd hybrid of an espionage/puzzle game and a shmup. 80% of the time you’re a spy (with the overly original name of “Spy”) who is wandering around high security buildings doing spy-type things in a 2D, top-down view. The other 20% of the time, you’re uploading your spy-pal, Julian, into various computer terminals where he does his thing, which is shooting space invadery, computer-virus-things from a vertical (up and down rather than left to right) shmup perspective. Strangely enough, it works in this context and is quite entertaining. I actually laughed out loud when the game switched to this mode for the first time and not because it’s bad or anything; it was more out of total astonishment that the game actually went to shmup-land.

But, be sure to bring your thinking caps when playing SpyLeaks, kiddos, because you’ll really have to use your wits to conquer each area. This game is a challenge from the word go…and that’s a good thing. I’m of the mind that too many of today’s games spoon feed their players, but not SpyLeaks, so check it out when you have a moment; I found it surprisingly engaging.

SMOOTH OPERATORS (HEYDECK GAMES)

This must be one of the circles of Hell.

This must be one of the circles of Hell.

I saved this game for last because I truthfully have zero interest in a game like this. I’m not a businessman, nor will I ever be a businessman. And on the slight chance I was to ever to become a businessman, I certainly wouldn’t open and operate a fucking call center. I mean, what is fun about owning and operating a fucking call center?  Nothing. Nothing is fun about owning and operating a fucking call center. I can’t even imagine a scenario where someone would say, “Hey, you know what I want to play? A game where I open a call center and handle the day-to-day operations. You know, the minutia and all that related shit. That would be sooooo awesome!”

Only out of completeness’ sake did I give Smooth Operators a whirl…and it’s not too bad, actually. It’s clearly well designed and great deal of TLC went into the making of it. I had my business, Assclown Telephony, up and running in no time. I was adding floors to my building, hiring call center stooges and making money like a motherfuckin’ BOSS, yo.  And that’s where it’s at.

So, if an easy-breezy business sim is what gets your rocks off, honey, then Smooth Operators is the game for you.

But I’ll never play it again. Fuck call centers and everything about them, man.

EVIL QUEST (CHAOSOFT GAMES)

Sing it with me now: "I fell in to a burnin' Ring of Fire..."

Sing it with me now: “I fell in to a burnin’ Ring of Fire…”

Hey, did someone clonk me on the head and switch out my bad ass PC for a Super Nintendo? No? Are you sure? Because I’m pretty sure that’s what happened when I was playing Evil Quest. Beyond the fact that it turns traditional, good vs. evil conventions on their heads, this is a boilerplate action role playing game. Again, not necessarily a bad thing, but it does have a “been there, done that” vibe to it overall.

One other thing that stuck out to me with this game was just how awful the cutscene art is. Je-SUS, it is bad. This really doesn’t take away from the solid, if uninspired, gameplay at all, but it is rather jarring and amateurish.

48 CHAMBERS (DISCORD GAMES)

Well, this looks simple enough, right?

Well, this looks simple enough, right?

This is a game my wife would love and excel at…and I think it’s well done too. She digs Zuma, Bejeweled, Candy Crush and most “casual” games of that ilk, and 48 Chambers fits right into that addictive mold. It’s an interesting, little puzzle game where speed and precision are paramount. All you have to do is collect the orbs and keys then exit the chamber in the time allotted, which is easier said than done, of course.

My only real complaint here is that this title would be better suited on mobile and/or touchscreen platform and not a PC or console. If there isn’t a mobile version of 48 Chambers in the works, Discord, then you should get on that shit, pronto!

SUPER NINJA WARRIOR EXTREME (HO-HUM GAMES)

Blood and random saw blades...just what every game needs.

Blood and random saw blades…just what every game needs.

This game was an interesting hack-and-slash platformer with an Asian motif up until you hit the sixth or seventh level when it falls into the asinine tropes of the punisher, so that’s where I said, “FUCK YOU” and put the controller down.

Also, it has no full screen mode, so that’s a double FUCK YOU.

So, there you have it. My wrap up on the Indie Gamer Chick Bundle – 11 games all told. Six you should definitely check out, and the five I’m not so sure about.

Regardless of my thoughts on each game individually, the main reason I love these bundles, and today’s indie games in general,  is that they remind me of swapping freshly copied  5 ¼ inch floppy disks with my buddy in high school homeroom. Once I got home, slapped that bad boy in my C64’s 1541 floppy drive and typed in LOAD “$”, 8, I almost never knew what I was going to get and that excited me. Imagine that: being excited by a listing of game titles on a disk directory.

Now, I get inundated with press releases and review requests for all kinds of dazzling, interactive entertainment experiences on a daily basis and my pulse barely flickers. The problem with the majority of today’s “triple A” video games is that they lack true inspiration; they lack soul. When I pop the latest and greatest game from EA, 2K, Activision or Ubisoft into my Xbox, I pretty much know what I’m going to get. It’ll be big and loud and technically impressive…but what is it beyond that?  That’s not the case with the majority of today’s indie games and I dig that. Fuck, I’ll go as far as to say that I need that. I need that sense of awe, surprise and giddy enjoyment in my life and indie games (typically) provide that. Indie games have soul in spades.

So, to all you indie devs out there: you keep on doing the interesting things you do and I’ll be here, waiting for you to blow my mind…

Fist Puncher

Dr. Karate is the fucking man. Know that now, friends and neighbors, and you’ll be hangin’ tough throughout the 2D, 8-bit, side-scrolling, beat-‘em-up glory that is Team 2Bit’s Fist Puncher.

If that first, rather lengthy, sentence isn’t a clear indication of how I feel about Fist Puncher, let me put in plainer terms: this game rocks out with its cock out. Period. Playing this game reminds me of the lazy, hazy summer of 1987, when my cousin and I discovered this new game called Double Dragon in a jam-packed arcade in Stone Harbor, NJ. We didn’t leave that machine until the place closed…and we were both about $20 poorer. It was money well spent for sure.

Oh, Dr. Karate, how I love thee. Let me count the ways...

Oh, Dr. Karate, how I love thee. Let me count the ways…

Much like the classic Double Dragon, Fist Puncher has a pretty straightforward plot: four diverse characters, Dr. Karate, Steroid Jackson, Hella Fistgerald and the Beekeeper, are heading to the Fist Puncher Dojo for training under the tutelage of the Master. As they arrive at the dojo, the nefarious Milkman kidnaps the contestants in the Miss Fist Puncher Beauty Pageant (yeah, you read that right) and hides them in various sections of the rough-and-tumble city of San Cruces. It’s up to this ragtag band of vigilantes to find the girls and rescue them…while cracking as many skulls as humanly possible along the way.

From there, you basically just have to beat the holy shit out of every obstacle that stands before you. I know that sounds simplistic, and in some ways it is, but Fist Puncher does almost everything right and it is one helluva fun ride. First and foremost, the controls are spot on, with no noticeable lag or stickiness. Controls are paramount in this type of game where you are brawling against multiple enemies at once and need to make split-second, life-saving maneuvers on a dime. Not once when I died did I feel that the controls failed me; it was always my own damn fault. Secondly, there are a plethora of things to kick the snot out of: from regular thugs to zombies to luchadors to creepy pedo vans, the enemy diversity found in this title is rather impressive. A lot games cheap out here by re-skinning enemies, but not Fist Puncher. Thirdly, there are a vast amount of places to go (over 50 levels), items to unlock/discover/collect and character abilities to power up. And lastly, it’s all tied up with one exceptionally humorous bow. The dialogue, character names, even the sound effects (I went apeshit over the panther roar when you achieve RAGE mode) really adds another layer of enjoyment to the overall, ass-kicking experience.

Throwing down on nude beach. That's a new one.

Throwing down on a nude beach. That’s a new one.

The elements of Fist Puncher that I found lacking are rather minimal. The music is just OK, not terrible by any means, but not exceptional either. I was hoping for Streets of Rage 2 levels of greatness here but, alas, it just doesn’t deliver. There are also weird difficulty spikes and some overall cheapness with some of the enemy attacks (fuck those guys with the Molotov cocktails…fuck them right in their cheap bastard cornholes), but that’s almost expected, and welcomed, in this genre. My final nitpick here has to do with multiplayer. There’s a good variety offered here (up to four simultaneous players with 15 different, unlockable characters to choose from…but choose Dr. Karate because, as I mentioned previously, he’s the fucking man), but it is local multiplayer only and I don’t see this kind of mode having great success on the PC. This kind of local multiplayer mode seems much better suited for the consoles. I know Fist Puncher was originally slated to be an XBLIG (and developed with XNA tech), so maybe it will see life on the consoles at some point down the road, and then the multiplayer mode will really get to strut its stuff.

I don't think you can make a game without fucking zombies in today's world

I don’t think you can make a game without fucking zombies in today’s world.

Quibbles aside, the most important thing to take away here is that playing Fist Puncher made me feel like I was 16 again. I had that much fun with it…and you can’t put a price tag on that.  To me, that’s what a really great video game should do: it should make me forget that I am an adult with real world problems and issues for the 20 or so hours that I am playing it. That’s all I ever want out of an interactive entertainment experience, really.

Bravo, Team 2Bit, you’ve jumped to the head of the Indie Gamer Guy Leaderboard. Enjoy the view from the top, lads!

fp coverFist Puncher was developed by Team 2Bit.

For $9.99, Fist Puncher will punch a hole in your soul and leave you begging for more.

Fist Puncher is available on Steam and Desura.

Fist Puncher is Indie Gamer Guy Approved, and now heads up the Leaderboard. This makes Team 2Bit the first developers to earn both the Indie Gamer Guy Seal of Approval, and the Indie Gamer Chick Seal of Approval, which they earned for Washington’s Wig on Xbox Live Indie Games.  igg 2

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Fast Times at the Too Many Games Expo

Who needs E3? I mean, really. It’s become so overblown and ridiculous that the whole thing seems like a Mike Judge or Christopher Guest directed parody film to me anymore. (Actually, a mockumentary styled video game movie is an awesome idea.  My brain is awash with ideas! Cathy, get our people on the horn! )

This past weekend, I attended an event that’s more my speed, an anti E3 if you will, the Too Many Games Expo which was held in a quiet suburb of Philadelphia. To me, an event like this does it right: it’s big, but not so big where you’ll get overwhelmed; it has a little something for everyone and yet isn’t so vanilla that you won’t stumble across cool artifacts of gaming ephemera tucked away in some random corner of the hall.

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Is this “playing with power” too?

Shortly after arriving early Saturday afternoon, my son, Kyle, and I did a quick tour of the hall. Right then, we both realized that we didn’t bring anywhere near enough cash with us because there were just so many cool things to buy. We stopped for a moment to grab a quick bite to eat and as I was scarfing down a hot dog, I was lucky enough to catch James Rolfe (The Angry Video Game Nerd) and his cohort, Mike Matei, making a sly entrance through a side door to the hall. James was gracious to stop for a moment, shake my hand and take a picture. He said he knew of our little home away from home on the interwebs here because Mike was a fan. Pretty damn cool, if I do say so myself.

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Sorry James, but I treasure my photo with Steve Wiebe a bit more. Steve, if you’re out there, call me!!!

Over the next few hours Kyle and I got to see/hear a set by awesome chiptune artist, Danimal Cannon, watch an N64 Goldeneye tournament, scope out some cool cosplayers, play some classic coin-op games (I posted the high scores on Dig Dug, Joust and Crazy Climber but fucking Commando still handed me my ass; not too shabby for an old man, though) and attend the Angry Video Game Nerd panel.

Image

Moby?? Where have you been, man?

The AVGN panel is where my experience at Too Many Games went off the rails a bit, unfortunately, because the audience was on the boorish side. It’s been some time since I’ve attended one of these panels and the ones I’ve attended in the past were a bit more upscale, I suppose, dealing with mostly journalism, game narrative and/or writing related topics. I’ve been a huge fan of James’ work since he started out as the Nerd, but I guess I didn’t realize that his true fan base isn’t 42-year-old geek dads like myself because, quite honestly, I don’t think of myself in those terms. I own all six volumes of Nerd DVD’s and love them to death. Does this mean I have to give them up now?

The questions from the capacity crowd came at a rapid clip. James, Mike and AVGN Theme composer, Kyle Justin, did their level best to answer them with humor and conviction, and mad props to them for that, but my thoughts meandered to Alex from A Clockwork Orange and his famous quip to one of his unruly droogs: “You’re being a bastard with no manners. Without a dook of an idea about how to comport yourself public-wise, O my brother.” And after about the tenth ridiculous, recycled and poorly-worded question stammered out a fanboy’s mouth, I decided to beat a hasty retreat. I exited stage left while thanking the gods on high that I had the foresight to choose seats that were close to the doors.

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“I could have sworn somebody just asked us that question…”

As we were exiting, my son, Kyle, who is 20 and certainly more in line with the Nerd’s core demographic, remarked in total “tractor beam” mode, “I had a million dollar idea while we were sitting in there:  we should open a grooming, style and manners booth at the various video game and anime cons. Like a Martha Stewart thing…but for dudes.”

Sunday was the day I reserved for talking with the indie developers and checking out their games. But first, I managed to re-connect with an old acquaintance, author Jeff Ryan. Jeff had a booth at the Expo and was selling his excellent book on the history of Nintendo, Super Mario: How Nintendo Conquered America. Check it out if you dig all that is the Big N; I highly recommend it. Jeff’s next book will be about the true origins and history of Mickey Mouse. He obviously has a thing for taking on the sacred cows of our popular culture…but I look forward to reading it all the same!

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“Now, this is where the magic happens…’

There were a good many more indie game booths than I expected at the Too Many Games Expo. I suppose this is a testament to the allure of the indie game scene these days. These four were the most interesting and/or promising that I had the pleasure of demoing that day. It should be noted that all of these games are some time away from a true launch and, hopefully, they’ll all see the light of day on some platform or other in the not-too-distant future. So, without further ado:

1. The Great Gaias by Horizon’s End. This is a very cool looking classic RPG that harkens back to the best games of the 16 and 32-bit eras of gaming. Check out some kickass gameplay footage right here:

 

2. Default Dan by Default Dan Studios. Default Dan is a platformer with  some very interesting gameplay twists, as it chucks all the conventions of traditional platforming experiences right out the window. Have a look:

 

3. Bit Blaster by Null Foundry. The best way I can describe this game is to call it “Warlords in Space” with real-time physics and a slick, design your own ship mechanic.  Very cool.

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Bit Blaster has everything a growing gamer needs.

4. The Island of Eternal Struggle by Wimbus Studios.  Another old-school RPG homage but this one has a wry sense of humor and some interesting, turn-based combat wrinkles that set it apart from the crowd.  Take a peek:

 

All in all, I can’t recommend these kinds of smaller conventions and expos highly enough, as you get to see the real people of the video game industry, slugging it out in the trenches. E3 is like an effete Officer’s Club soiree compared to events like Too Many Games which are akin to the gore swathed beaches of fucking Normandy. Can you guess where you are going to learn more and figure out what this industry is really all about?

If I need to answer that question for you…well, my friend, I’m sorry to say, but I don’t think you’ll ever truly know.

Beast Boxing Turbo

Dear Diary:

I wanted my first time here to be special, ya know? I wanted it to be EPIC; I wanted it to mean something but, unfortunately, it was just entirely “meh.”

I really thought Beast Boxing Turbo wasn’t going to be like all the other games. It was soooo sweet to me, when I added it to my shopping cart and plunked down my cash for it. Its sexy screenshots and promises of a Punch-Out meets an upgradable, RPG-like experience really had me fooled, ya know? HA! What a stupid assclown I am! Turns out this game is more like a rehash of an early 90’s Genesis title called Death Duel and it’s just like all the other clones and pretenders: awesome up front but fucking dissatisfying when it comes down to the brass tacks.

I mean, the first couple hours or so are OK. It looks, sounds and controls (use a gamepad rather than the computer keyboard; trust me on this) pretty nice and all but, I mean, this is a boxing game, right? So, why can’t I punch any of the monsters in the body? Why are all my shots to the head? Even Wii-Fucking-Boxing lets me punch to the body, right? And then…and then…this bastard game just started getting lazy on me by throwing the same damn opponents my way but just re-skinning them to look like Santa Claus (no joke) and a zombie. I stuck it out for a little longer to see if things would improve in the Ultra League but this is where your opponents just get cheap as hell and almost unbeatable. To its credit, the game did ask me if I wanted to try it on an easier setting, but I just wasn’t having any fun by then. Better to break it off clean there and move on down the road, ya know? No one likes a “Stage 5 Clinger,” that’s for sure.

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Why you wanna treat me so bad, Piglas?

UGH!!! Why does this keep happening to me? Did I have a brain tumor for breakfast or something? All my friends find really great games that make them feel happy and content. When will it be my turn? When will I find the game that’s just FOR ME? And loves me for me and fulfills all my needs?? I’ve tried and I’ve tried and I’ve tried and they just all let me down in the end. Maybe it’s me. Maybe my standards are too high? I’ve been hurt before, I mean, really fucking devastated (first Assassin’s Creed…hello?), by games before, so maybe my defenses were up and I really didn’t try to let Beast Boxing Turbo into my heart?

No. It wasn’t me this time. This is all Beast Boxing Turbo’s fault with its crazy difficulty, recycled opponents and dumbed down fighting system (it ain’t boxing if I can’t go to the body). All those things had nothing to do with me. And I tried, I really did, but when you stop having fun it’s just better to walk away. It totally is.

Stupid, jerky douchebag of a game, ruining my first time and all!! Oh, I’ll remember you, Beast Boxing Turbo, but, rest assured, it will not be fondly!

BBT-BoxCoverArtBeast Boxing Turbo was developed by Goodhustle Studios

For $4.99 USD Beast Boxing Turbo will get you dressed up, take you out and then leave you wanting in the making of this review.

I’m Indie Gamer Guy, and I Needed This

So, it seems I am the now the Indie Gamer Guy. I’m totally cool with this. Let me tell you why:

I’ve done some fairly decent things in my writing career. I’m not going to get into a list of credits and all that here, but if you want you can check out my ABOUT ME page and that will give you a pretty decent overview of my working life.

Due to some recent developments in both my personal and professional life, I was in a existential crisis of sorts. I just wasn’t “getting” anything at all and nothing seemed to be clicking for me on various levels. To quote a classic Weezer song: “The world had turned and left me here.”

Yeah, yeah, I know. How maudlin and downright emo of me, right? If any of you out there actually thought that while reading the paragraph above you can kiss my lily white ass. Twice.

Anyway, like a bolt out of the hand of almighty Zeus himself, I saw a seemingly innocuous tweet from Cathy: “Brian and I are open to trying out guest writers for PC coverage, provided that they buy their own games and write unflinching reviews.”

That simple tweet brought order to the tumultuous chaos that was swirling in my mind for the past couple weeks…and I knew what I had to do: I had to join her on her quest to provide the internet with bullshit free video game content on Indie Gamer Chick.com.

I don’t mean to sound angry or bitter…but I am tired, man, goddamn tired of chasing editors who don’t fucking respond to the simplest of queries and pandering to PR twats who truly DO NOT give a rat’s ass about video games; it’s just another product, another stupid widget, to them.

If I joined forces with Cathy I could write what I want, how I want, when I want. All of the worries; all of the shackles would be removed. I would have the fresh perspective that I really and truly needed.

So, I sent her an email expressing my interest and here we are. I’m the Indie Gamer Guy. And I like it. Very much.

And, much like her, I want you indie developers to impress and inspire me. When I play your games, I so very much want to be that 14-year-old kid again who has gotten a 5 1/4 floppy disk full of new and unknown C64 games from my friend at school. Understand that. I want your games to take me to new places, explore new worlds and most of all be FUN…without all the hype and razzle-dazzle that accompany most of today’s titles. But most of all, I want you to restore my faith in the industry, and hobby, I love a great deal. Can you and your games do that? I sincerely hope so, my indie friend…

I’m primarily going to be covering PC games, while Cathy will stick to the console titles. I am also going to have my very own Leaderboard in the near future. It will be open for sponsorship and all monies are directly given to the charities by the developer. Those charities are either Autism Speaks or the Epilepsy Foundation.

I look forward to working and interacting with all of you.

~ Jerry Bonner, The Indie Gamer Guy