Avatar Physics: Running

If I pulled out a gun and shot myself right now, then reincarnated, I’m pretty sure I would be running in my new body faster than I would as my Xbox Avatar if I just stayed alive and kept trying at Avatar Physics: Running.  Based on the popular (and free, and slightly less impossible) flash-based game QWOP, Running is a simple 100 meter dash, only you have to manually work the legs of your avatar to get there.  Of course, doing so is complicated in a way that makes the Impossible Game look like a preschool admission test.  After over thirty minutes of playing, the furthest I had made it was a little over two meters past the starting line.  Mostly, my character just stiffened up and fell down, like she had simultaneously suffered a stroke while catching a glimpse of Medusa.  Take a look at this video from my amigo Splazer Productions.

Splazer did better than I did.  Hell, I typically ran further backwards than I did forwards.  The only value Avatar Physics: Running has is bemusement at your own failures.  This is obviously meant to be the primary draw of the game, as evidenced by the one and only marketplace picture featuring an avatar that has cocked things up about as bad as you can.  The problem is, laughing at how hard this game is only lasts about, oh, two minutes.  After that, it’s just frustration and tedium.  I’m certain someone out there can finish the full 100 meters.  I’m also certain someone out there knows where Jimmy Hoffa is buried.  It doesn’t make him any less dead.

xboxboxartAvatar Physics: Running was developed by Bwoot Games (blog hasn’t been updated in over a year, always a good sign)

80 Microsoft Points could have used some performance-enhancing drugs in the making of this review.

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