Eldritch

There are plenty of games, on the market, that look and feel like Minecraft. Some bad, some good. Some direct clones, and some that simply borrow some of what makes Minecraft great. Eldritch is the latter.

Some would describe Eldritch as simply a Minecraft clone. I`d say that this a shallow proposition at most. Eldritch borrows the “blocky” aesthetic of Minecraft, and beefs it up with deep, interesting roguelike mechanics,  addictive “one more try” play mechanics, and an interesting premise.

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To describe Eldritch quickly; I would describe it as an almost 3D Spelunky, whatever connotation that brings with it. To describe Eldritch in more detail; I would describe it as an adventure filled romp through Lovecraftian worlds, a myriad of enemies, weapons, power-ups scattered throughout.

The game is played from a first-person perspective, again similar to Minecraft. Enemies are fought, doors are opened, and shops are (potentially) robbed in the first-person perspective. The game controls quite well, and every weapon and enemy can be handled without frustration. There are many ways to augment these controls too, in the game, but I`ll let you find those on your own.

The premise, while simply doing so, sets you to collect souls, at the end of every level. These souls unlock new levels, in the form of four books, that reside in the starting area and hub, the library. The library also hold a variety of other non-level books, that offer gameplay-tips, backstory, and other useful tidbits of information.

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At its heart, Eldritch is an exploration game. With that, and my pseudo-responsibilty not to spoil anything, I won’t reveal anything else about the game, it really is best that way!

Eldritch is a competent look into the world of Lovecraft, with a healthy bit of exploration and fun thrown in.

2359290-screen+shot+2013-10-28+at+9.31.52+pmEldritch was developed by Minor Key Games igtlogo-01

It`s no Spelunky, but you`ll get close for only $14.99.

Eldritch has earned the Indie Gamer Team Seal of Approval.

Heroes of Loot

I like roguelikes. While often seen as a polarizing genre, roguelikes have become one of the new faces in popular video game genre. Ranging from hardcore death simulators likes Spelunky and The Binding of Isaac to easier and more simplistic games like Heroes of Loot.

Heroes of Loot is, as said above, a simplistic take on the popular roguelike genre. While featuring concepts like permadeath and a brutal difficulty level, it drops things like convoluted stories and RPG leveling systems. The sort of “rogue-lite” approach to the genre is both appealing as an iPhone/iPad game, and as a refresher from some of the other, overcomplicated games in the genre.

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Heroes of Loot is played as many other roguelikes are: the player is tasked with choosing one of five character to make their way through a dungeon with, amidst a myriad of enemies. Health pick-ups, power-ups, shops, special “quest” rooms, and loot (oh the loot!) are strewn throughout each level. As the player collects loot and eviscerates enemies, they will collect experience points. These experience points are used to passively upgrade the character as the player vies to attain a high-score.

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And while none of this sounds deep or enthralling, I found myself coming back time and time again to challenge my high-score or the high-score of others. The speed and simplicity of the game lead to more, possibly shorter, game sessions. And with that, I always felt as if I was improving. Trying out the different characters and adapting play styles to each was fun and exciting. Discovering new enemy types (and immediately dying) was interesting.

Heroes of Loot not only succeeds in its goal of being a simple roguelike, but is actually a heck of a lot of fun, to boot.

ImageHeroes of Loot was developed by Orangepixel

IGTlogo-01$1.99 is worth its weight in loot.

Heroes of Loot has been awarded the Indie Gamer Team Seal of Approval by Kalle and will be ranked on his Leaderboard when it goes live in the near future.

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