So why did this end up #4? A big decider for it not competing with Axiom Verge was there wasn’t enough new stuff when you backtracked. Every time I ran back to a previous section in Axiom Verge, it seemed like there were several new items I was only able to reach with the latest items I had picked up in previous stages. In SteamWorld Dig 2, such instances are rare. And even when I did find new hidden sections, it was far more common that I could have accessed them the first time around and simply missed them. Lesson learned: if you’re making a Metroidvania, backtracking should be every bit as fun and exciting as fronttracking. Wait, is fronttracking a thing?
