Tales from the Dev Side: Making a Multiplayer XBLIG by James Petruzzi

The first time I had a chance to make a noticeable impact on the Xbox Live Indie Game scene, it was during the 2011 Indie Game Summer Uprising event.  I just didn’t play the part I had in mind.  Perhaps my expectations were a little too high, because what followed was one bad review after … Continue reading Tales from the Dev Side: Making a Multiplayer XBLIG by James Petruzzi