Indies In Due Time IS BACK! April 3, 2012 Edition

Welcome back to Indies in Due Time.  It been a few months but we’re back.  For those new to the format, my boyfriend and I sarcastically comment on upcoming Xbox Live Indie Games.  Not really all that complicated.  Hard to believe this is the most popular feature on my site ever.  We gave up on getting enough people to contribute so we just scoured Youtube for trailers on our own, and we found eight pretty good ones.  Let’s roll.

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Space Command

What do you get when you cross Space Invaders with Missile Command?  You get an Xbox Live Indie Game that I could play in about fifteen minutes so I could get a review up while I wait to finish EvilQuest and XBLA House Party title Warp.  Ladies and Gentlemen, I give you Space Command.  It combines the enemies of Space Invaders with the city-defense firing mechanism of Missile Command.  So what does the offspring of these two iconic games look like?  Well, let’s just say that I think they might have been cousins.

Really, there isn’t much I can say about it.  The blast radius of your missiles doesn’t seem big enough and it disappears too fast.  And the whole point of Missile Command was that it had precision aiming via use of a trackball, something a joystick can’t hope to recreate.  Otherwise, it plays exactly like a mutant hybrid of Space Invaders and Missile Command would play like.  So if you ever wondered, now you have your answer.  As for me, I’m still longing to know what a game that mixes the rhythm and brawler genres would be like.  Sigh, we shall never know.

Space Command was developed by Jason Keiderling

80 Microsoft Points wouldn’t mind seeing a combination of Frogger and Pac-Man in the making of this review.

Video footage courtesy of Aaron the Splazer

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