What do you get when you cross Space Invaders with Missile Command? You get an Xbox Live Indie Game that I could play in about fifteen minutes so I could get a review up while I wait to finish EvilQuest and XBLA House Party title Warp. Ladies and Gentlemen, I give you Space Command. It combines the enemies of Space Invaders with the city-defense firing mechanism of Missile Command. So what does the offspring of these two iconic games look like? Well, let’s just say that I think they might have been cousins.
Really, there isn’t much I can say about it. The blast radius of your missiles doesn’t seem big enough and it disappears too fast. And the whole point of Missile Command was that it had precision aiming via use of a trackball, something a joystick can’t hope to recreate. Otherwise, it plays exactly like a mutant hybrid of Space Invaders and Missile Command would play like. So if you ever wondered, now you have your answer. As for me, I’m still longing to know what a game that mixes the rhythm and brawler genres would be like. Sigh, we shall never know.
Space Command was developed by Jason Keiderling
80 Microsoft Points wouldn’t mind seeing a combination of Frogger and Pac-Man in the making of this review.
Video footage courtesy of Aaron the Splazer