October 19, 2014 Leave a comment
Escape Goat 2 hits PlayStation 4 on October 21. I don’t really have a lot to add to what I already said in my review of the Steam version. You can go read it, and I can sit here twiddling my thumbs.
And yes, that’s what I’ve been doing for the last month. Just twiddling my thumbs.
Okay? Yeah, it’s a bit overwhelmingly positive as far as reviews of mine go. I don’t know what to say. I loved it! It’s one of my favorite indies ever. It totally tops the original Escape Goat, which is saying something, because I usually walk away from sequels that I enjoy still longing for that sense of awe and discovery the original provided. I’ll give you an example: Super Mario Galaxy. I had just turned 18 when it hit the Wii. I’m all adult and stuff for the first time in my life. I’m starting my career. And then I played it and became a giggling, practically delirious child all over again. It had a profound effect on my gaming life. From that point forward, I craved games that would do THAT to me. That regression that would leave me sitting in stunned euphoria. And when a direct sequel to Mario Galaxy was announced, well, it seemed perfectly logical that I would experience it again. But it didn’t happen. Which is not to say Mario Galaxy 2 sucked or anything. It was a very good game. But the spark was just not there. Good, but not good enough to capture the magic of the original.
For a while, Escape Goat was the benchmark of indies for me. At least of the ones I had reviewed. But, while I was excited at the prospect of a sequel, I have to admit, the cynic in me fully expected to feel like it would be more of the same. In a bad way, I mean. I got the “more of the same” part right. Escape Goat 2 doesn’t really strive to shake up the formula too much, and for that reason, I should have been underwhelmed by it. And yet, I still felt a sense of awe and discovery with every new stage. Every button press that transformed the layout of a room and slowly revealed the pathway to the exit. Every “Ta-Da!” moment when the solution to a level becomes apparent. And there’s even a sense of exploration that continues past the credits, as you experiment and search for ways to open secret passages that unlock bonus stages. Escape Goat 2 never fails to deliver the goods.
I’m pleased as punch that Escape Goat 2 has graced consoles. Hell, if not for the fact that I have about as much patience as someone strapped to the electric chair waiting for a call from the Governor, I probably would have waited for the PS4 port. Escape Goat 2 was the title that made me cave in and start reviewing games on PC. My hold out for that was every bit as silly as someone going on hunger strike until world peace is declared. So, hooray! Escape Goat 2 is on PlayStation 4! Where it belonged all along! Though I really think Magical Time Bean should have probably bundled the original with it. A lot of people don’t like to jump into sequels without playing the original, and I fear for Escape Goat 2’s chances because of that. A subtitle instead of a number might have eased that. Escape Goat: Goat Harder. Escape Goat: BahhhhhhhD Company. Escape Goat: The Horny Butthead. I’ll stop now.
So, is anything wrong with it? Yes, as it turns out, the jumping has a bit of an issue. Maybe. Not sure, really. Last time I played it, I thought it was on me. Then I played it on Twitch, and something happened that I thought was just a funny quirk of mine, only to find out everyone was doing it. So sometimes you have to jump to a single-square platform, and if you don’t stick the landing, you fall to your death. I constantly though I was going to skid off to my death, or over shoot it. Thus, when I would land on the block, I would reflexively jump again, do the mid-air mamba trying to stop my momentum and line up with the platform, and land back on the block, only to jump again and repeat the process multiple times. Again, I thought I was being a scaredy Cat, jumping up and down hysterically like I was trying to shake a spider off me. As it turns out, lots of other players are doing this. And I almost think that’s on the developer somehow. It’s weird, because gauging distance, or use of the double jump, always feel instinctual in Escape Goat 2. I never had an issue with that. Yet sticking those precise landings apparently leads itchy trigger thumb for many players. Why? Fuck if I know. I don’t recall ever skidding off a block I landed on. Not even once. Yet, my instinct told me I was going to do so, and apparently I was not alone in that. I want to stress: this isn’t a deal breaker by any means, but so many people complain about it, and I found myself doing it too, so something is going on.
Also, I fucking hated the skeleton dragon puzzles that cap the game off. They weren’t broken. There’s nothing really wrong with them in the strictest sense. They just felt out-of-place, and I didn’t like them. I figure I should bring that up here since I didn’t last time.
So, yes, Escape Goat 2 is finally on a console, where it belongs. If you’ve never played the series, really, you can jump in right here and you won’t have missed anything. I mean, it’s not like you play a game like this for a riveting story. No, you play it for the puzzles. The puzzles of the Escape Goat series won’t melt your brain, Gateways style by any means. Anyone should be able to complete them. In fact, I think Escape Goat, and now its sequel, strikes a perfect balance of exploration, platforming, and puzzling. It’s a game built to be enjoyed.
God, I’m so sorry.
Escape Goat 2 is Chick-Approved and ranked on the Indie Gamer Chick Leaderboard.